I Make Games to Make Players Cry
Chapter 187

Dead Space Worldview

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The world of Dead Space is very grand, and the overall plot is dark and despairing.

The main content revolves around resources and the apocalypse.

In the technologically advanced interstellar age, humanity's overexploitation of resources has led to the gradual depletion of the planet we inhabit.

Over time, as human resources dwindled, people began to plunder each other, which in turn led to wars.

It is clear that the scarcity of resources has made countries desperate.

However, this cannot continue.

The more wars there are, the faster resources are consumed.

Therefore, under the mediation of the United Nations, countries around the world reached a consensus and formed an alliance, namely the ' Sovereign Colonies Alliance '.

The result of this is that there are no longer any countries in the world. The territories of the original countries are now called regions, such as the North American region.

Subsequently, the Alliance established the ' New Horizon Colony Base ' on the moon to alleviate the growing scarcity of resources.

But in pursuit of resources, humanity continues its exploration of the Earth.

Now that we've explored the land, let's move on to the deep sea.

Thus, the deadly presence that spanned multiple Dead Space works, the ' Divine Seal ', was discovered.

The Dead Space series was once highly anticipated by the developers.

In addition to the trilogy featuring Isaac, which is well-known to players, there are also mobile games, light gun shooting games, comics, animations, novels, and more to fill in the gaps in the world view.

The protagonist Isaac, whom players know, only exists in the Dead Space trilogy.

In other works, the main characters are different people.

But as protagonists, their fates were far more tragic Isaac's.

They either died, disappeared, or were taken in by the Alliance government for experiments or executed.

Even worse, some were labeled as 'terrorists' by the coalition government and pushed out as scapegoats to appease the public.

In short, they survived the monsters, but died at the hands of humans.

However, the over-expansion of IP development has led to a drawback.

That is, a complete story appears fragmented, numerous, and chaotic.

If the other Dead Space titles were all animated, it would be fine, as players could gradually fill in the story.

But it also includes comics, mobile games, and novels.

Aside from die-hard fans and those who specialize in plot analysis, who among ordinary players would have the time and inclination to understand it? Everyone is too busy.

As a result, Dead Space, released in 2008, left many players still confused after completing the game.

What is the Divine Seal?

What happened on the Seonggok?

What exactly is the Truth Cult?

What exactly did Altman, the key figure in this religion, do to deserve so many people's faith and worship?

There are many other problems like the ones mentioned above.

However, players soon discovered a prequel animation called Dead Space: Collapse.

It explains in detail what happened to the Seonggok spaceship before the original Dead Space.

In addition, two years later in 2010, a science fiction novel called "Dead Space: Martyrs" was also released as a prequel.

Through these, players learned about the origin of the ' Divine Seal ' and the story of the ' Truth Cult '.

This novel features university professor Altman as the protagonist, who resigns from his job to become a small researcher at the Chicxulub Crater so he can be with his girlfriend.

Then they discovered the Divine Seal here, and found that the Divine Seal could control people's minds, causing fanatical believers to emerge among the crowd.

Among these believers were not only scientists, but also high-ranking officials and security personnel at the research base, and even Altman's girlfriend.

So, in order to save his girlfriend and himself, and also for the sake of these fanatical believers controlled by the Divine Seal, he studied the Divine Seal while simultaneously holding press conferences as a geologist to expose it to the public and amplify its influence.

But the consequence of doing so was being threatened and placed under house arrest by powerful figures in the coalition government.

Due to the protagonist's halo, Altman is immune to the control of the Divine Seal.

His performance led believers to mistakenly believe that he was a chosen messenger from Divine Seal, a prophet to guide them.

Thus, a group of believers centered around Altman was born.

Altman also used this opportunity to continue his research on the Divine Seal.

Until one day, someone mutated into Necromorph, causing chaos in the base.

After escaping, Altman saw his girlfriend, but she was already a hallucination.

This means that his girlfriend is dead, and he himself has been affected by the Divine Seal.

Afterwards, Altman received messages from the Divine Seal, and influenced by them, he seemed to understand what the Divine Seal was saying, and drew the Divine Seal in the form of a blueprint.

However, he quickly realized that the Divine Seal wanted someone to copy him.

But even one Divine Seal is terrifying; if multiple seals were to be replicated, human civilization would be destroyed.

Therefore, Altman deleted all the data on the Divine Seal and activated the base's self-destruct program in an attempt to destroy the Divine Seal.

But he was suddenly knocked unconscious by a blow, and when he woke up again, he was in an interrogation room.

The interrogator was a very important person, and all of Divine Seal's data had been completely backed up.

He mocked Altman's overestimation of his abilities, ignoring Altman's warnings about the horrors of the Divine Seal and the impending destruction of humanity. Instead, he released the monster sample, which devoured and assimilated Altman.

In the novel's ending, because Altman had once held a press conference to reveal the Divine Seal, the outside media regarded him as a righteous person who dared to confront the Alliance government.

Therefore, the important figures in the Alliance government used this opportunity, in the name of Altman, to convey the goodness of the Divine Seal to the world and explain that the Divine Seal can bring eternal life.

They then established a Truth Cult with the aim of achieving immortality, to increase faith in and propagate Altman, making him a 'saint' who would be remembered for generations.

As for Altman himself, he became a useless, cold corpse, the 'martyr' in the novel's title.

This novel tells the story of the discovery of the Divine Seal and the founding of the Truth Cult, as well as Altman's own sacrifice.

Before the novel was published, many people thought that the Truth Cult in the game, which claimed to be "immortal," was a cult, and that Altman was the leader of the cult.

After the novel was published, Altman was exonerated; he was Divine Seal figure, and the Truth Cult was nothing more than wishful thinking.

However, the medium for completing this plot is a novel, not a game.

Many people don't even know this book exists, so how can they understand the plot?

The same thing happened with Dead Space 2.

Many players, upon entering the game and before they even get into the swing of things, see a man being devoured and mutated in front of the protagonist Isaac.

Players didn't know who this man was until they finished the game.

Only later did I realize that the man who died at the beginning was the protagonist of "Dead Space: Burning".

Like Isaac, he was an engineer. In his own project, in order to complete orders from his superiors, he hid from the Necromorph on the space station, shot his girlfriend, and finally rescued Isaac at the beginning of Dead Space 2.

Then, the next second, he was attacked by the Necromorph.

This left many players who were new to Dead Space 2 completely bewildered.

Therefore, the protagonists of these other Dead Space works not only complete the entire worldview, but also explain what happened during the gap between the Isaac trilogy.

This also shows that the developers of Dead Space have big ambitions and want to create a huge IP.

But ultimately it failed due to high-level strategy, and eventually disappeared.

Meng Shu will not act in the same way as in the original world when it comes to these novels, comics, and animations.

He doesn't understand these industries, so it's better to concentrate production rather than spread them out too much.

He will turn all these novel, comic, and anime storylines into DLC and add them to the main game.

This way, players can have a comprehensive understanding of the entire world-building, rather than having fragmented and disjointed ideas.

As for the plot, the main storyline of the original Dead Space is actually quite simple.

The main game location, the "Seonggok," suddenly lost contact, so a mining company responsible for the Seonggok urgently dispatched a team.

The repair team went to investigate.

And within the group is Isaac, the protagonist of the trilogy.

Besides providing technical support, his main purpose in coming to Seonggok was to find his girlfriend.

When the group arrived at the Seonggok, they discovered that the place was littered with corpses and filled with unseen Necromorph.

In order to survive, the mute and useless Isaac embarks on his path to becoming a war god.

During this period, there was constant fighting and killing, going from point A to point B. At one point, a regenerating monster was even released into space because it was unkillable.

It wasn't until halfway through the mission that they discovered the Seonggok was a ghost ship. So the protagonist Isaac, went to send out a distress signal, which attracted the patrolling warship 'Courage'.

However, the Courage discovers the Regenerative Monster Outlast pod that the protagonist Isaac has deployed, and thinking that there are people in need of help inside, it takes them in.

Then the Courage became the second Seonggok.

In the end, the protagonist Isaac defeats the big boss, destroys the Divine Seal, and leaves the planet.

But this is just the main storyline.

The background story beneath the main plot needs to be interpreted in conjunction with other works.

In short, beneath the simple main storyline lies a story that connects the world's perspectives.

In other words, to understand the entire storyline, players need to read novels, comics, and watch anime in addition to playing the game.

Therefore, Meng Shu decided to integrate them as DLC.

As for the plot, some changes will naturally be made in order to connect with "Control Failure".

However, Meng Shu doesn't yet have a concrete idea of how to make changes; she only has a general direction.

However, the current plan for Dead Space is just to create a demo version; it's not yet in full development.

Therefore, it is not necessary to follow the game development process; it is sufficient to assign a group of employees to produce the necessary art assets.

After E3 Expo ends and the VR version of Dark Forest is completed, we can fully focus on the development of Dead Space.

Meng Shu yawned and looked at the sky.

It's already past 10 p. m.

But instead of leaving get off work, he looked at a PowerPoint file on his computer desktop.

Without a doubt, Meng Shu knew that this was all the concept designs for "Dead Space." It included both discarded drafts and final designs, a comprehensive collection of all the designs.

Meng Shu double-clicked to open the page and quickly browsed through it.

Inside, there are several versions of the Divine Seal's appearance design, as well as several versions of the protagonist's engineering costume design.

Even the name "Dead Space" has two interpretations.

One type is that the Divine Seal itself generates a safe space, hence the name "Dead Space".

Another possibility is that after the Divine Seal absorbed all life, it turned the universe into a lifeless space, hence the name "Dead Space".

However, when it comes to life absorption, Dead Space does have one impressive and remarkable highlight: the design of the Necromorph.

This thing, created by the Divine Seal altering the DNA of human corpses, is an absolute bloodthirsty monster.

Moreover, unlike the rotting, undead zombies, the Necromorph are more like a completely new species, terrifying and ferocious.

In the game, the most common Necromorph is the 'Cutter'.

According to the established rules, this type of Necromorph is a combination of human DNA.

They were hunched over, with not an inch of intact skin on their bodies, only bare flesh and muscles.

This resulted in the ribs being clearly visible, the chest being cut open and the internal organs being missing.

However, because of the clothes they wore before they died, these disgusting and bloody scenes will not be seen.

In addition, the cutter's arms withered and lost their vitality, merging with the body, leaving only the forearms swaying weakly at the waist.

At the same time, the lower leg will be bent behind the leg and replaced by a newly grown limb.

The head and face may be damaged to varying degrees; some may be split in two, some may have no skin, and some may have missing jaws, etc.

But the most obvious feature is the two large, curved, bone-like scythes that grow from the back of the neck.

The sight of blood everywhere was extremely horrifying.

In fact, in the game, these two scythes are indeed terrifying.

The human body, being so fragile, was utterly powerless to resist; it was almost a matter of being dismembered with a single cut.

Even some metal structures can be easily cut open by the cutter.

In addition, they know how to hide in ventilation ducts to deliver a fatal blow, and they will also lie in piles of corpses and pretend to be dead to ambush players, etc.

Only a small number will launch a direct attack.

This proves that they are fundamentally different from zombies, which wander around aimlessly.

This type of monster is just one of the most common types in the game.

Because besides the Cutter, there are many other types of Necromorph that exist, each with varying degrees of threat.

At the same time, unlike zombies, they are not harmed by a headshot.

Instead, the solution is to cut off their limbs, rendering them completely incapable of movement.

This really tests the player's shooting skills.

Although the game makes compromises for the sake of entertainment, allowing players to avoid actually losing limbs on easy difficulty, the actual design is indeed brutal and terrifying.

Therefore, Meng Shu decided to restore this point.

For no other reason than to ensure that players have fun.

Let them see just how terrifying this unprecedented monster truly is!

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