I Make Games to Make Players Cry
Chapter 218

I'm Already Dead

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The content of this document is somewhat inexplicable and leaves the reader completely confused.

And players are 100% certain that this is something that wasn't in the original version.

So... is this all the new content that VR has added?

Absolutely!

Todd Pearson?

Is he just a random passerby or an NPC with a storyline?

It looks like he's already dead, does that mean there's no follow-up?

And what does it mean that we can't choose a name or call out a name?

What does "not saying it twice on purpose" mean? Is there something that will die if you say it twice?

What's even stranger is why he kept emphasizing his own name?

And as they were talking, they even got the name wrong? And the mistakes got more and more outrageous!

The Sealed Wooden House...

Speaking of which, players watching the screen noticed that the male NPC in the room said this word more than once.

Is there some hidden meaning in this?

Seeing this, the players were a little confused.

But they didn't think about it in depth.

Since this is a live demonstration, these things don't need to be paid too much attention to.

It's just a video, what can you find out?

It's better to wait until the game is released and explore the story yourself; maybe you'll understand it naturally then.

With that in mind, the players turned their attention back to the video.

After all, this is a critical situation!

The game's first-person perspective was put down after reading the document.

In that instant, time itself began to flow and returned to its original state.

The man's voice rang out again from inside the room; he seemed to have forced himself to calm down.

I know what that is...

[Because of you, it knows there's prey inside the Sealed Wooden House...]

We can't escape now.

No sooner had the man finished speaking than a sharp, piercing shriek rang out again.

The piercing sound was unbearable, and the accompanying noise grew increasingly intense.

The next second, with two loud bangs, the light bulb shattered and the light went out.

The entire cabin, inside and out, was shrouded in darkness, with only a faint glimmer of light allowing for barely any vision.

Immediately afterwards, the cabin shook violently as if an earthquake had struck, making the protagonist lose his balance and forcing him to cling to the wall to prevent falling.

[The lights are off. It wants to come in, you bastard!]

[I've sealed the whole house off, now we're like meat cans. Damn it.]

[I want to live. I want to go back to the village... I want to go home...]

Click—

With a soft gunshot, the man's voice sounded somewhat resigned to his fate.

[Hey! You inside! What's wrong?]

The person in the first-person perspective suddenly spoke and quickly stepped forward to approach the wooden door.

The game also displayed a button prompt at this moment, indicating that pressing this button would push the door open.

Without a word, the protagonist did as instructed, immediately grasping the doorknob and intending to enter the room to meet the man.

But he discovered that the door couldn't be pushed open at all.

It seems that something is blocking or sealing it off inside.

Moreover... the noise of the door opening startled the man inside, causing him to suddenly fire a shot...

Thud—

In an instant, a loud gunshot shattered the wooden door in front of the protagonist, sending debris flying everywhere.

This also symbolizes that the man's weapon in the room possesses considerable power.

Fortunately, this did not harm the main character.

[Hey! Calm down! It's me! The person who was outside!]

The protagonist roared, and the game seamlessly transitioned into a real-time rendered animation.

Players watching on the screen will know that the game's story presentation has begun when they see this.

Next, we will witness a pre-arranged story unfold.

However, on the other hand, the players also felt a bit emotional.

The protagonist can speak now; he can finally shout out to others from afar.

In the original Dark Forest, the protagonist only has lines of commentary on the environment and specific lines of dialogue with NPCs.

It would never be like this, suddenly speaking with such vividness and energy.

This makes players feel that the original protagonist is somewhat taciturn, not good at expressing himself, and is like a walking corpse.

Now, look at the plot presentation, the real-time calculations, the NPC character portrayals, and the protagonist's own dialogue.

Finally, players felt that the protagonist had come to life, as if he were flesh and blood.

This remake is getting more and more exciting and anticipated!

Especially during such a high-profile nighttime event, heaven knows how dangerous it would be without weapons!

If it weren't for the NPC in the room, the earthquake scene alone would probably have scared someone so much they'd lose control of their bladder!

Thud—

Another gunshot rang out, followed by the sound of wooden planks shattering.

But not in front of the main character, because the bullet holes are still there.

Unsurprisingly, the man inside the room fired the gun outwards.

Moreover, it probably also broke the wooden boards he used to seal the windows!

[You're still alive, good. The outside is your responsibility now; you must stop it from getting in!]

Thud—

[Listen! Once it gets in, we'll die a horrible death! It will pull out our spines... and its parasitic larvae will devour our flesh completely...]

Thud—

[Damn it! I shouldn't have come out to look for Pearson... I shouldn't have come out to look for him... God... God...!]

Thud—

Gunshots rang out one after another from inside the room.

The man's voice sounded hurried and hysterical; his rationality seemed to be slowly fading away.

The players in front of the screen were somewhat surprised.

What did that NPC just say?

Shouldn't he have gone out to find Pearson?

Damn it?

It turns out the man in the room came out looking for Pearson, the man on the note!

I never expected to find myself in this danger.

The Banshee, this monster can be difficult or easy, depending on whether the player is a veteran or a novice.

In the original game, the Banshee's entrance is similar to that in the VR gameplay demo, accompanied by chilling footsteps as she quietly enters the Shelter.

But when it appears, crows will circle in the sky and make strange noises, making it easy to tell that the banshee has arrived.

Once it finds the player in the Shelter and their eyes meet, it will suddenly open its arms and let out a chilling and terrifying shriek.

If there are any lights around, they will be turned off instantly, plunging the room into complete Pitch Black.

It will also cause the game screen to shake, making it difficult for players to distinguish east from west and find their direction.

If the player goes up and kills the banshee at this point, several juveniles will burst out of its body and attack in a swarm.

Even if she doesn't attack, the banshee will explode after her scream, and her larvae will crawl out from her body.

During this demonstration, the banshee shrieked three times, indicating that she made eye contact with the man in the room at least three times.

But it hasn't exploded yet, so it must have been buffed by the production team.

This demo not only showcased the new Banshee mechanics for the nighttime events, but also revealed a small part of the story.

That is to let the players in front of the screen know the identity of the man in the house, and why he is in this wooden house!

The village he mentioned is familiar to players of the original game.

There are only two villages in the game: one in the Silent Forest region of Chapter 1, and the other in the Swamp of Chapter 2.

However, the village in the second chapter has been submerged and turned into ruins.

Therefore, players already knew which village the NPC was referring to.

What should the protagonist do now that the Banshee is blocking the door?

The players weren't thinking about how they would defend themselves; they were just staring expectantly at the screen, eager to see how the gameplay, which wasn't in the original game, would unfold.

Soon, a sharp shriek rang out again.

This is the fourth tone!

The terrifying howls assaulted the eardrums, and the eerie roars assaulted the senses.

The few remaining furnishings inside the wooden house shook violently again, as if in an earthquake, leaving the place in complete disarray.

In the real-time simulation, the protagonist punches the wooden door hard in the pitch Pitch Black and shouts loudly.

[Hey! Man! Open the door! I can't do anything out there, we have to fight that monster together!]

A gunshot rang out, and the man inside fired again.

At the same time, he nervously spoke up.

[This is impossible. We couldn't fight against what was originally three of us. Now they're all dead.]

Thud—

Another gunshot rang out, and the man's tone grew increasingly agitated and uneasy.

It seems that composure is gradually slipping away from him.

[As expected... I can't hit it, I just can't hit it. Just like before. It killed them right in front of me, and I can still remember their agonizing screams as they begged for help. But I couldn't save them. I simply couldn't hit them.]

The players in front of the screen were slightly surprised.

Holy crap?

Is the VR version of the Banshee really that powerful?

This NPC fired so many shots, but didn't hit a single one?

Is it the skill of a veteran marksman, or is he just ridiculously strong?

If it's the latter...

Then

That was awesome!

Original game players are eagerly anticipating the game.

Having thoroughly explored the Dark Forest, they couldn't wait to jump into the game and personally experience the newly enhanced Banshee.

After all, the original Banshee was no longer enough for them.

They need excitement, novelty, and challenges!

Currently, the Banshee in this gameplay video never appears on screen; its terror and power are only described through the NPC's brief dialogue.

This has made the original players very eager to experience whether it's really that awesome.

As a result, some people in the live chat were shouting things like, "I'm going to scatter its ashes!"

However, faced with this siege, the protagonist is not as eager to try as the player.

On the contrary, he felt more uneasy and panicked.

But faced with the man's loss of composure in the room, he decided not to wait any longer.

In the real-time calculation, the main viewer pulled out a shovel from somewhere.

Then it struck hard at the bullet hole in the wooden door.

[Calm down! You're still alive! Do you want to die too?!]

Clang— (sound of a shovel)

We must stay together and stop it from coming in!

Clang— (sound of a shovel)

[Did you hear that? Inside! Did you hear that!]

Clang—(sound of shattering)

The wooden door in front of us was finally smashed open by the shovel.

Meanwhile, the person in the first-person perspective was also panting and struggling to breathe.

The man inside seemed to calm down again after being startled by the commotion caused by the protagonist.

Faced with the question from the protagonist outside the room, he seemed somewhat lost and resigned.

[It's unstoppable. The three of us tried everything, but we couldn't succeed. You have no idea how terrifying it is. You don't know.]

The protagonist, catching his breath, spoke loudly again.

[Everyone else died, but you survived, didn't you! Are you planning to give up!?]

As he spoke, he raised the shovel again, ready to smash it down.

But a single sentence from the man inside the room made him abruptly stop.

[What are you talking about? I'm dead too.]

Everyone was stunned by these words.

What's going on?

After saying those words, the man in the room suddenly fell silent.

Then, as if remembering something, he suddenly spoke.

[Yes... I died... I died in this room... right here... with the others...]

[It came in... it grabbed my head... and then... Oh my god... it was a massacre... how could I forget... how could I do this...]

The players in front of the screen were stunned. A chill ran up their spines and straight to the top of their heads!

At that moment, they felt as if they had fallen into an ice cellar, the chill seeping into them.

The NPCs in the room were talking about their own deaths in the same tone they used when discussing others. The way they spoke, so indifferent, as if they weren't talking about themselves, was chilling.

What's going on...?

NPCs who were just fighting to the death

He's already dead?

if...

If this is true...

So, from beginning to end, was the protagonist the only living person in the house?

Also... if the man in the room is already dead...

Then what was that that kept talking...?

WTF...

The protagonist was also somewhat shocked at this moment. He quickly bent down and peered through the hole that had just been smashed open.

The players outside the screen also stared wide-eyed in horror, following the gaze, only to see...

Beside the dimly lit window, a Shotgun that had been hanging there suddenly fell to the ground with a crisp clang.

It's like something was holding it up before.

And the next second.

From the hole, a dead fish eye, its pupil rolled back and bloodshot, suddenly appeared, coldly staring at everyone outside the screen.

End of Chapter
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