Controlled Objects with Mysterious Properties
Players in front of the screen frowned upon seeing these three screenshots.
I don't understand what these three strings of numbers represent.
I also don't know what the Z and W in front of these numbers mean.
I do know that 0682 is a lizard, since the gameplay demo of Skyhill and the author of the Bihou column have clearly stated that this number was obtained after a lizard ran into the helmet and stayed there for a whole week.
What does a whole week mean?
According to the analysis, D-9931 has lived for more than 2,000 years in the world created by the helmet, but in reality, only one day or less has passed.
So, if seven days passed in reality after the lizard entered the helmet, how much time passed in the hallucinatory world? No one can imagine.
So much so that the lizard evolved into something that 'didn't want to see a second one'.
But why choose the number 0682 as the designation?
etc.
That can't be.
Some players thought of a possibility, and then they all swallowed hard.
As if knowing what the audience was thinking, Brother Banana in the video spoke up to explain.
[Some players may have already guessed the meaning of these three sets of numbers, right?]
[That's right, just like D-5671 and D-9931, it's also a kind of arrangement of things!]
[However, the difference is that those prefixed with the letter D are assigned to individuals. The numbers in these three screenshots, however, are assigned to certain 'things'.]
Something?
At this moment, the players are completely led by Ba Nana.
If the letter D indicates a person's identification number, does the number D-9931 mean there are nearly 10,000 people?
Moreover, those with the letter D seem to be experimental subjects, which means that the game's research organization has tens of thousands of human-shaped experimental subjects.
Upon realizing this, the players were immediately stunned.
Previously, the columnist on Bihou had also analyzed this possibility.
If this is true, then this research organization is absolutely terrifying!
They're basically treating people like guinea pigs!
Who gave them that right?!
Ba Nana's voice came from the video.
[In short, let's tentatively call those with the letter D "experiments," or "D-Class Personnel"? Whatever sounds best.]
[However, it is certain that the D-Class Personnel are numbered sequentially. D-5671 is the 5671st person. D-9931 is the 9931st person.]
Then, he paused.
The video played a line from a game.
That was the voice of Doctor 1, echoing repeatedly in the protagonist's ears.
"Ah, the new guy, let's get him a psychological evaluation first. As for the numbering, just go with the sequence, 5671 will do."
Seeing this, players understood the meaning behind D-5671 and D-9931 in the game.
Those with such serial numbers are undoubtedly experimental subjects, and there are a huge number of them, all nameless and anonymous. They're all uniformly represented by serial numbers and their memories are periodically erased—they're practically livestock to be slaughtered!
At the same time, players also felt a sense of dread regarding the ruthlessness of this organization.
To have tens of thousands of humanoid experimental subjects, they must have an incredibly powerful background!
And if D-5671 alone has such a tragic story, what kind of stories do the other D-Class Personnel have?
Did they, like the protagonist of "Skyhill," also get deceived and lose everything?
Players are unaware of this, and are therefore increasingly looking forward to the next part of the video's explanation.
Ba Nana's voice rang out again.
[If the D-Class Personnel are numbered sequentially, then everything else should be as well. For example, Z-FBC-0825, W-FBC-0173, and this 0682.]
What do these numbers represent? What do these letters mean? Let's put the letters aside for now; the meaning of this number can actually be gleaned from the game itself. Take Z-FBC-0825, for example—it represents a medieval knight's helmet.
Its unique feature is that it can induce hallucinations in the wearer, allowing their consciousness to enter a false sense of reality.
[For example, D-9931 entered a world that seemed to be interstellar, and the protagonist of "Skyhill" entered a post-apocalyptic world.]
What does this tell us?
[This helmet possesses bizarre abilities far beyond human comprehension! It can easily accomplish things that modern science cannot! Can you guess what it resembles? Is it like magic from a fantasy movie? Or superpowers from a superhero movie?]
The entire game revolves around experiments conducted on the Z-FBC-0825 Illusion Helmet, indirectly indicating that the research organization in the game is collecting and studying these mysterious objects that are incomprehensible to ordinary people! The number indicates that this is the 825th special item.
[Let's imagine for a moment: if a single Illusion Helmet is this powerful, what abilities would the other 700+ special items possess? Also, are there really only 825?]
Upon seeing this, the players broke out in a cold sweat.
It's truly unbelievable that so many shocking stories are hidden behind the little-known "Skyhill"!
If a single Illusion Helmet can trigger the Skyhill incident, what kind of abilities would other special items possess?
Will its impact be as shocking as the Illusion Helmet?
More importantly, how many such items does this research organization actually possess?
With that in mind, the players looked at the video again.
Because they knew that since Brother Banana had shown three numbers, he would definitely continue to analyze the other two.
Sure enough, Ba Nana's voice continued to ring out.
[For dangerous and mysterious objects like these, the research organization in the game will build a specially isolated room to 'control' them. This is explicitly stated in the game.]
[To make it easier for everyone to remember, I'll temporarily call these special things "Controlled Object."]
[Having discussed the Z-FBC-0825 Controlled Object, we must now mention another special item, 0682.]
[From the game, we know that a lizard crawled into the Z-FBC-0825 Controlled Object Illusion Helmet. Then, a full week passed in reality. But everyone knows that time flows differently in illusions and reality. Therefore, no one knows how long a week in the real world equals in the illusionary world.]
[But clearly, this lizard spent a considerable amount of time in the illusionary world, to the point that it evolved.]
[We don't know what this lizard experienced in its hallucinatory world, but what is certain is that it received a number, a Controlled Object number of 0682 that belonged to it.]
[Let's set aside the question of why something that came out of item 0825 would have a lower number, 0682. As I mentioned before, items with such numbers are special, possessing some mysterious properties incomprehensible to ordinary people. But why would an evolved lizard also receive this number?]
[This can only mean that this lizard is no longer ordinary or simple. Over the long years in the illusionary world, it has evolved into a special life form with mysterious properties. Judging from the doctor's line in the game, "I don't want to see a second 0682," the evolved lizard is extremely dangerous!]
Therefore, I personally speculate that the letters preceding the numbers are related to the level of danger.
[The reason for the code name 0682 is currently unknown. The meaning of the letters preceding 0682 is also unclear; hopefully, the answer will be found in the next 'major game'.]
[Therefore, the Z-FBC-0825 Illusion Helmet could easily be used to train 'super soldiers.' After all, the thought of obtaining an evolved human in just one day, or even less, is terrifying.]
[Finally, there's the special item W-FBC-0173. Before that, let's watch the remaining video of the fourth ending of Skyhill.]
The players were stunned, watching the video in front of them return to the white laboratory where they first discovered the truth.
As the game's protagonist touches his helmeted body, the scene changes and the camera angle returns to normal.
The blurry image gradually became clearer with each blink and shake.
Has she woken up?!
The game's protagonist wakes up from a hallucination after touching a real body!?
However, after waking up, the protagonist closed his eyes again.
Only after the researcher's voice had faded into the distance did he climb down from the lathe.
Then, weakly leaning against the wall, he left the laboratory and wandered aimlessly down the corridor.
The scene before him occasionally flashed with images of the Skyhill Hotel environment.
It seems to be a lingering effect of hallucinations, or perhaps the mind and consciousness haven't fully recovered.
In short, he began to feel powerless.
As I walked down the stairs, my breathing became heavier and my steps slowed.
The surrounding environment constantly shifts and overlaps between research institutes and hotel Apartment Building, and the researchers encountered along the way also change between humans and monsters.
Everything seemed to be caught between two worlds, with constant changes occurring.
The players watched in terror, constantly hoping he could escape successfully.
But finally, he came to a thick metal door and gasped for breath.
In the passageway ahead, there were security guards or special agents armed with guns.
After a brief standoff, the confrontation ended with a gunshot.
The protagonist stared blankly at the crimson stain on his chest, the sound of his daughter's laughter echoing in his ears, before kneeling on the ground, his vision blurring.
Then suddenly he fell down, his eyes looking upwards.
The last thing in sight was the thick metal door marked with the number 'W-FBC-0173'.
And then, a piercing alarm suddenly went off.
There were also a few faint cracking sounds from the bones.
One chapter today. Sorry.