I Make Games to Make Players Cry
Chapter 94

W-FBC-0173 May Be Extremely Dangerous!

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With the alarm sounding, the fourth ending is complete.

Next, the video showed the production team's credits after the game ended.

Above, a large number of Chinese and foreign names scrolled neatly.

But the players in front of the screen don't care about any of that.

Because just now, they saw something on that thick metal door.

Something they had guessed before, but weren't quite sure about.

The logo of the Federal Bureau of Control (FBC)!

Upon seeing this, the players could no longer contain their shock.

really

As expected, Skyhill is also related to this mysterious organization!

No, they're not related.

It was this organization that made its appearance!!

From the formidable presence in "Dark Forest" to the hidden lines in "21 Points", and the mysterious figure in "The Visage".

The Federal Bureau of Control is involved in every instance.

It's like a final boss observing everything from behind the scenes, waiting to be revealed by the players!

Now, with "Skyhill," only a small part of its potential has been revealed!

This made players aware of the organization's power, mystery, and terrifying nature!

However, on the other hand...

This so-called hidden ending is actually a bad ending!

The protagonist's fate was never good from beginning to end.

This is perhaps the tragedy of being an experimental subject; one's life is already predetermined, and one's life no longer belongs to oneself.

From the moment I received the designation D-5671, living was a continuous experiment, until the end of my life.

Are the other D-Class Personnel also like the protagonist?

In the video, the scene shifts back to the moment when the game's protagonist lies dying in front of a metal gate.

Ba Nana's voice rang out in sync with the background music.

[As you can see, this fourth ending, which is the true ending, also ends in death.]

[But this death is far more meaningful than the deaths in the previous three endings. At least, the player and the protagonist discover the truth of the game together at this moment! Unlike the previous three endings, where the death is unclear and confusing.]

[I'm sure everyone has seen the numbers and signs on the door, right?]

[This logo is actually the Federal Bureau of Control, but let's ignore that for now and listen carefully to this sound effect in the game.]

As he spoke, the video switched to a black screen, seemingly to better showcase the content to come.

Soon, the piercing alarm that sounded before the protagonist's death rang out again.

Next, there is a cracking sound of bones hidden within, which is easy to overlook but very obvious!

This sound effect was played repeatedly.

Finally, the scene shifts, and the sound repeats itself in sync with the game environment, seemingly to emphasize the point.

Ba Nana spoke again.

At first, I didn't understand the meaning of this alarm. Why would the protagonist die in front of this door in the fourth ending? Is there any special significance? Or is it meant to convey some important information to the players?

[After repeated analysis, I finally understood the production team's intention.]

[Now, listen up, we'll begin.]

[The protagonist of "The Skyhill" reveals four key pieces of information in his final moments.]

[First: New W-FBC-0173 number.]

[Second: A very obvious alarm sound.]

[The third: several faint, continuous cracking sounds from bones.]

[Fourth: This heavy metal door and the Federal Bureau of Control logo on it.]

[By combining these four clues, it's not hard to see what the game's true ending is trying to tell players!]

The players in front of the screen were completely engrossed; in some ways, the game's deeper content was even more interesting than the gameplay itself.

Because it can complete the game's background and give players a sense of sudden realization.

Now, Brother Banana is getting to the most exciting part, and the players have even forgotten to insert coins.

[From room 1408, we can infer that these Controlled Object with mysterious properties each have their own 'control room'.]

[So I've made a bold guess: the laboratory the protagonist escaped from might actually be the 'control room' of the Illusion Helmet!]

[Meanwhile, 0682 is nowhere to be seen throughout the game, only appearing in the game's dialogue. This also suggests that this evolved lizard was 'controlled'.]

[Finally, the game's ending shows us the control room of W-FBC-0173, which is this thick metal door.]

The game screen is paused in the video.

The door inside is clearly visible.

The numbers W-FBC-0173 are engraved using a special process and are very conspicuous.

Above that is the FBC logo that players have already seen.

Therefore, I personally believe that, apart from the Illusion Helmet experiment the protagonist is currently conducting, other control rooms within the research institute, such as the W-FBC-0173 control room in front of you, are also carrying out an experiment!

[And what's even more terrifying is that an alarm went off! And there was a cracking sound of bones breaking!]

[This means that the experiment inside the metal door regarding W-FBC-0173 likely failed! And something very serious happened, triggering the alarm!]

[We don't know exactly what 0173 is, nor whether it's an 'object-type' Controlled Object like the Illusion Helmet, or a 'biological-type' Controlled Object like 0682. But we can be certain that it's dangerous!]

[I'd like to remind everyone again that * Skyhill * is just a spin-off of a larger game! Therefore, I personally believe that this fourth ending likely serves to connect with the storyline of the new game!]

[This is the real reason the production team created the hidden ending!]

Upon hearing this, the players' expressions changed.

Is it connected to the plot of the new work?

OMG!!

This hidden fourth ending actually has such a purpose!?

Does that mean the plot of the next installment will likely be related to Skyhill?

Or perhaps it was the protagonist of "Skyhill" that led to the creation of the next installment?

As the players watched the game footage in the video, they fell into deep thought.

W-FBC-0173 Control Room, Alarm, Crackling of Bones.

This fourth ending is packed with information!

If Brother Banana hadn't explained the game's deeper meaning, players would probably still be arguing about the three endings.

In the first three endings, nothing was discovered in the end, and the protagonist died with a heavy heart.

The fourth ending not only reveals the truth but may even trigger the creation of a sequel, connecting it to the plot of the next installment.

No wonder the production team hid the fourth ending.

With such a large amount of information inside, anyone who discovers it would be astonished.

However, players are also puzzled: if there is such a plot connection design, why not show it directly?

Why hide it as if you're afraid of being discovered?

What is the purpose of creating a photo series?

Nobody knows the answer to this question, not even Brother Banana.

Therefore, he did not specifically mention this point.

At that moment, his voice could be heard again in the video.

[But don't get too excited yet. We now know about these Controlled Object with mysterious properties. But what kind of organization controls these things?]

[Prick up your ears and open your eyes wide! Now, let's take a look at this mysterious organization that spans four works, observing everything from behind the scenes!]

We've finally arrived!

Upon seeing this, the players immediately became more serious.

Although I had known of the organization's existence before, my intelligence was limited. I only knew that they possessed extraordinary technological capabilities in the fields of science, military, and theology.

There is no other information.

Now, through "Skyhill," we learn that this organization not only possesses the means to erase memories, but also Controlled Object with so many mysterious properties and D-class experimental personnel!

It's truly unimaginable how much financial power and terrifying background they have!

No, perhaps they themselves have a 'horror background'!

The production team's subtle foreshadowing was so cleverly done that it felt like discovering a treasure!

Soon, the video started playing again.

[The sign on the control room door of W-FBC-0173 actually stands for the Federal Bureau of Control. I've briefly analyzed it before, but many viewers probably haven't seen the original video, so I'll explain it again here.]

Some netizens who saw this immediately felt that the uploader was very thoughtful.

After all, not everyone will watch past videos; if you miss them, you can only catch up later.

But if I could explain it in simpler terms, it would be a thoughtful act!

It will save everyone a lot of time!

The video continued playing, and a logo appeared on the screen.

You've all seen this logo before.

It is entirely white, with an outer ring resembling a valve and an inner ring featuring three inward-pointing arrows, along with three artistic letters FBC.

It looks like a seamless whole.

But it gives people a very mysterious feeling and has a hint of 'department', 'official' and 'organization'.

[The FBC, or Federal Bureau of Control, first appeared in the game * Dark Forest *. Due to the developers' intention, it's difficult for the average player to spot.]

As the explanation continued, the symbols on the video quickly disappeared.

Immediately, a large number of screenshots from the game "Dark Forest" appeared one after another.

There are abandoned tanks, crashed helicopters, rusty iron gates, Walkie-Talkie, and various log documents.

These screenshots may seem different, but they all share a common point.

That means they all have the logo of the Control Bureau on them!

I won't go into detail about the game's Dark Forest here; those interested can check out my previous videos.

[These game screenshots reveal that the FBC is a military organization responsible for handling these bizarre and unusual events. Our protagonist is an investigator within the FBC, tasked with venturing into the forest to investigate the source of the mutation.]

At first, I thought the FBC was just a national organization within the Dark Forest universe. But later, I realized I was wrong.

The video then switched to another game.

The above is a first-person perspective card game.

Opposite them was a man wearing a hemp hood, and behind him were piles of old television sets gleaming with screen light.

21 Points!

Players who have played this game recognized it immediately.

Actually, there's no way to deny it even if you want to.

After all, this is the first VR Game in China, and it completely crushed the foreign game "VR StarCraft" as soon as it was released.

With its high-quality gameplay, compelling storyline, addictive puzzle mechanics, and thrilling, bloody torture scenes, this free-to-play game became a viral sensation online.

It's still available on the IGame Platform, and has already been downloaded 9.86 million times.

This is just the number of downloads in China. People abroad who want to play it need to use a VPN!

At this moment, Ba Nana's voice rang out again in the video.

[21 Points, a horror-themed card game, is also a game that, by all accounts, has absolutely nothing to do with The Dark Forest.]

[But at the time, I never imagined that such a game would have FBC involved! And the protagonist we control, Clancy, has an unexpected identity.]

The video feed shifts, and a new screenshot appears.

Across the card table, the Hooded Man was no longer there.

It's Masked Man psychopathic killer!

Behind him, in the pile of old television sets, under the fluorescent light of the screens, the FBC logo was reflected on every single one!

Furthermore, there is a line of dialogue below the screenshot.

"Well done, Mr. Clancy. As expected of an FBC agent disguised as a photographer, you defeated all your opponents without a scratch. You've certainly got some skills. But from now on, Lady Luck won't be so kind to you."

Some players who were watching the video for the first time were completely stunned.

They had also played 21 Points and even fought against the masked Mask and beat the game.

But I've never seen this scene in the screenshot before!

If you say it's photoshopped, people will believe you.

Ba Nana's voice continued to ring out.

[See that? The Control Bureau that appeared in "Dark Forest" has now reappeared in "21 Points".]

[This line is hidden; players need to complete the entire fight without taking any damage to trigger it. Therefore, I can understand it as an Easter egg—an Easter egg that isn't meant to be easily discovered by players, but which has to exist.]

Do you know what this sentence means?

[Smart players will already know, that's right, it's about expanding and extending the world-building!]

This single action made the Federal Bureau of Control even more mysterious.

The Dark Forest incident occurred in 1987, a large-scale forest mutation crisis. This Control Bureau could deploy numerous tanks, military vehicles, helicopters, and even the protagonist and others to conduct in-depth investigations. The existence of such manpower and resources suggests that if they are not a national organization, they possess military and research capabilities comparable to a nation.

[The 21 Points * appears to be set in the recent modern era, as evidenced by the NPCs' clothing, which aligns with contemporary aesthetics. Furthermore, the protagonist is an agent of the Control Bureau. Therefore, it's preliminarily concluded that this organization has existed since the 1980s and continues to this day.]

[Think about it, in the 1980s, the Federal Bureau of Control demonstrated formidable military power and research technology; now, it's likely even stronger!]

[Furthermore, I can confidently tell you that the Control Bureau did not begin in the 1980s! Based on my existing information, I can prove that this Control Bureau first appeared in the 1960s!]

Therefore, based solely on these two games, we only know that the Control Bureau is a mysterious and powerful organization.

[But everyone knows this is just the tip of the iceberg. Through the game * Skyhill *, we've learned that this organization is far more complex than we initially thought.]

Now, I will tell you all.

[They not only possess military power and scientific research technology, but in the game "Visage," they also conducted a psychological experiment targeting the entire town's residents!]

[Because the entire gameplay of * The Visage * is essentially a redemption process for the FBC researcher, who is also the protagonist! It's somewhat similar to * Skyhill *, both being a fictional yet real experience!]

[The difference is that one is a researcher at the Control Bureau, and the other is D-Class Personnel at the Control Bureau.]

[What did the protagonist of * The Visage * do to deserve redemption? Why did the Past Residents hunt him down as ghosts and vengeful spirits? What was his connection to the previous residents? And why were all the previous residents dead?]

[So, next, I'll tell you about the protagonist, and the role the Federal Bureau of Control played in all of this. And the entire Riversdale Town, which became an experimental site!]

There's no bottleneck, I have an outline. This is only the fourth game, but I've already outlined the storylines for eleven games. The slow updates are because I'm clumsy! The next game won't disappoint! Actually, some people have already guessed it.

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