Biodata
| Feature | Details |
|---|---|
| Name | Swarm (虫群) |
| Alias(es) | Zerg Swarm |
| Species/Race | Zerg collective consciousness |
| Affiliation | Qin Mu; later supports the Cultivator Faction |
| Occupation/Role | Self-evolving collective army, research network, and resource-devouring force |
| Status | Active 908 |
| First Appearance | 15 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Early terrestrial swarm | 34 | Its population approached 10,000 despite battle losses; it had already surrounded and annihilated multiple Beast General-level monsters. |
| Cosmic-level Hive Mother metamorphosis | 141 | A Hive Mother grew from 900 meters to nearly 10 kilometers after absorbing Golden Horn Beast, Blazing Flame Beast, and Void Python genes; it could mass-produce Cosmic-level units and grant law-based attacks. |
| Domain Lord ninth stage | 219 | The Swarm's overall strength reached Domain Lord level ninth stage while its Larva Nest fortress neared completion. |
| Peak World Lord main forces | 294 | Leviathans began deploying Peak World Lord-level main-force units directly onto the White Sand Continent battlefield. |
| Fourth-generation Larva Nest Tyrants / Universe Lord tier | 455 | 900 Tyrants with transformed divine bodies were assessed as First-Order Universe Lords; equipment and formations elevated most to Second-Order strength, while 50 reached Third-Order. |
| High-order True God combat capability | 616 | Larva Nest Tyrants and Innate Beast Gods could contend one-on-one with Death Beasts at peak fifth- and sixth-order Universe Lord or True God level; specialized self-destruct units could kill True God-level targets. |
| Ninth-Order Might | 648 | Qin Mu's breakthrough in Law comprehension enabled the Swarm to unleash Ninth-Order Might and begin intensive bloodline and gene reconstruction. |
| 20,000-fold Gene Multiplier | 652 | Sustained warfare and absorption of cultivation systems pushed the Swarm's original 15,000-fold multiplier to 20,000-fold. |
| Chaos Master-level Willpower | 702 | The Swarm's united Willpower and Soul Power transformed into an ocean-like force at the Chaos Master level, allowing Qin Mu to defeat sixth-order World Beast Hades. |
| Chaos Realm development | 746 | After reaching the Chaos Realm, the Swarm's ability to absorb violent Chaos Layer energy increased sharply, supporting large-scale transformation. |
| Divine King breakthrough | 833 | Following its Divine King breakthrough, the Swarm's computational and analytical capability increased by more than ten million times; low-level Primordial bloodlines that once required millennia to begin analyzing could be decoded within three months. |
| World-level Primordial | 856 | The Swarm advanced from Divine King to World-level Primordial in a little over a dozen Epochs and began fielding World-level Primordial legions. |
| Seven Half-Primordial Daos | 890 | It mastered Half-Primordial War, Destruction, Matter, Life, World, Time, and Space Daos, while beginning fusions such as Life–Death and Space–Time. |
| Source World Lord / twelve Half-Primordial Daos | 895 | After refining the Origin Continent and becoming its Source World Lord, the Swarm had comprehended twelve Half-Primordial Daos and tens of thousands of Divine King-level Daos. |
| Origin-level Soul Path | 908 | Its Soul Path reached the Origin level, enabling Swarm souls to merge with masterless World Origins and use them as rapid energy sources. |
Form and Manifestations
The Swarm has no single fixed body. It manifests through interconnected Zerg units, Hive Mothers, Creep, mobile nests, and specialized war legions linked by a shared soul network 141 878.
- Hive Mothers — stationary or mobile reproductive cores that analyze genes, incubate units, and coordinate expansion. A Cosmic-level Hive Mother can produce Cosmic-level Zerg capable of law-based attacks 141.
- Larva Nest Fortress — a fully fleshified, honeycomb-covered planetary fortress nearly 10,000 kilometers in diameter, with chambers large enough to hold giant-beast experimental units 219.
- Larva Nest Motherships and Leviathans — mobile Hive Mother platforms that deploy troops, spores, and Creep on distant battlefields 235 541.
- Creep — living tissue that spreads through terrain, consumes corpses and energy, forms incubation chambers, and turns occupied ground into Swarm territory 293 541.
- Larva Nest Tyrants — the Swarm's highest nodes and foremost frontline combatants; they command charges and engage enemy elites directly 292.
- Swarm Tides — formations in which millions of units connect through Secret Patterns, War Fog, and energy circulation to operate as a single body 872 876.
Abilities & Skills
Talent Analysis
The Swarm can analyze life structures, bloodlines, talents, and genetic advantages, then use the resulting data to design improved strains.
- Flesh-and-blood lifeforms are its easiest subjects, though it can also analyze metallic, rock, and mechanical lifeforms after incorporating the Golden Horn Beast's cloning-derived properties 141.
- Captured genes were used to develop Golden Horn Zerg, Blazing Zerg, and other weakened giant-beast-derived units 143.
- On the Origin Continent, analysis of Exotic Beasts rapidly improved its comprehension of Origin Great Daos 727.
- Its post-Divine King processing speed reduced the analysis time for low-level Primordial bloodlines from millennia to months 833.
Evolution
Evolution is the Swarm's defining talent and the purpose underlying its warfare, analysis, and Zergification.
- It can evolve indefinitely by absorbing advantageous genes from other races 141.
- Units can undergo adaptive evolution after fighting to the death or surviving harsh environments 141 878.
- The Swarm uses extreme environments—including cold-flame domains, fire regions, poison lakes, and storm valleys—to cultivate specialized strains 561 733.
- During the Blood Crane Territory campaign, later-hatched units developed resistance to Life, Shadow, and Undying powers after prolonged exposure to those forces 880.
- Qin Mu eventually abandoned the goal of making every unit master every Dao, instead specializing strains in two or three Daos and developing Life Cores to improve their combat efficiency 878.
Swarm Will
The Swarm Will is a collective consciousness connecting all Zerg units into a massive soul network.
- Qin Mu can sense distant units through the network, including units operating in the Chaotic Star Domain 141.
- The Swarm can launch coordinated soul attacks and combined techniques by unifying its members' power 141 232.
- The Swarm Sovereign cannot be permanently killed unless every Zerg unit is destroyed; likewise, illusion-based attacks fail unless all units are hypnotized 141.
- This resilience does not make the network immune to direct willpower and soul attacks: Emperor Qing Ye's Eternal True God-level Soul Impact caused catastrophic disruption, while Mogus's soul invasion posed a threat to the entire collective 652 899.
- Its Willpower reached Chaos Master level during the final battle against the World Beasts 702.
Zergification
The Swarm can infect and convert other lifeforms into Zerg-linked units.
- Qin Mu used the Swarm's collective mental power to enslave the King-level Flame Giant Lizard, then had a newly hatched Hive Mother heal it for future service 55.
- Zergification of demons proved unreliable: although they joined the network, their innate genetic and spiritual chaos remained unchanged. Qin Mu later chose to kill demons for energy rather than retain them as Swarm members 234.
- The Swarm also infects and incubates Exotic Beasts to obtain bloodlines and comprehend their Laws 726.
Reproduction, Devouring, and Creep
The Swarm converts consumed matter, corpses, and environmental energy into new units and infrastructure.
- Early operations already reduced monster corpses into energy for expansion 15.
- Creep digests battlefield corpses and can hatch new warriors almost immediately after spreading 293.
- Leviathan spores establish Creep nodes, incubation chambers, and local production centers across hostile terrain 541.
- Some evolved resource-gathering units can devour even soil; this enabled the Swarm's first expansion into the Universe Sea 528.
- Creep can root directly into space, absorb energy from spatial turbulence, and reproduce across battlefields spanning tens of thousands of light-years 652.
- In the Bug Domain, both fallen Zerg and enemy corpses were dissolved into energy, allowing the Swarm's numbers to increase even amid massive casualties 828.
Combined Warfare
The Swarm turns numerical superiority into concentrated combat power through formations, specialized nodes, and coordinated Secret Techniques.
- The Swarm Tide is a defensive formation that can absorb and circulate incoming power through linked units 855 876.
- The Destruction Aurora is an offensive Secret Technique developed to supplement the Life Dao's limited killing power 855.
- War Skull Beasts were colossal formations maintained by tens of billions of units, though they proved vulnerable when a willpower strike disrupted their coordinating Law Patterns 653.
- The Annihilation Strike Secret Technique combines self-destruction with focused destructive power, enabling even spherical units to kill True God-level Death Beasts 616.
- Life Cores, formations, and Secret Patterns allow millions of World-level Primordial units to function as one entity and confront Primogenitor-level attacks 879.
Major Assets
- Cosmic-level Hive Mother — a nearly 10-kilometer Hive Mother bearing Golden Horn Beast-like horns and patterns; capable of producing Cosmic Zerg with law-based attacks 141.
- Larva Nest Fortress — a fleshified planetary nest with honeycomb entrances ranging from worker-sized openings to passages large enough for Golden Horn Beasts 219.
- Larva Nest Mothership — a Starry Sky Giant Beast-derived mobile Hive Mother that releases massive troop waves through abdominal passages 235.
- Leviathans — colossal transport, incubation, and Creep-deployment units. Later models measured roughly 300,000 kilometers and possessed six pairs of time-space wings 541.
- World Hive Mother — a partially completed super-Hive Mother that deployed self-destructing units against Death Beasts and later shattered the Rotten Nest's defenses 616 653.
- Larva Nest Tyrants — elite high-node units that became the Swarm's principal commanders and Universe Lord-tier combatants 292 455.
- World Beast King Pavel — a Swarm-aligned World Beast King born after consuming the remaining World Beast corpses; it possesses the complete Destruction Origin and can alter its form and aura 702.
Relationships
- Qin Mu — leader, architect, and directing will of the Swarm. He guides its evolution, designs strains, commands campaigns, and uses the soul network to coordinate its actions 141 648 878.
- Irina — Zerg Queen and battlefield commander. She employs formidable soul power, leads Swarm forces during demon wars, and helps defend Hive Mothers from elite enemies 232 235.
- Larva Nest Tyrants — highest Swarm nodes and frontline commanders; they lead charges, coordinate formations, and serve as the collective's strongest standard combat units 292 454.
- Star Radiance — ally whose clones transport Swarm forces, provide strategic foresight, and help the Swarm conduct widespread operations across the Infinite Primordial Space 856 901.
- Cultivator Faction — strategic ally that relies on the Swarm for border defense, exploration, reconnaissance, and the mid-tier combat power needed against the Innate Primordial Faction 843 866 867.
- Pavel — enslaved World Beast that prevented Victor's escape, later evolved into the Swarm's World Beast King 699 702.
- Shadow Lord, Blood Lord, and Crane Lord — Primogenitors of Blood Crane Territory whose prolonged conflict with the Swarm ended with their territory being occupied by expanding Swarm legions 879 880.
Story Role / Major Arcs
| Arc | Role and outcome |
|---|---|
| County Town 0203 expansion | The Swarm develops from ground-based monster forces into a mixed army with scouting, aerial, and assault elements. Its coordinated forces achieve their first unaided victory over a Beast General-level Tiger Mastiff leader 22 24. |
| Solar System and Chaotic Star Domain growth | It spreads across planets, develops giant-beast-derived strains, transforms a pirate base into a Zerg planetary structure, and discovers the World Lord World through a vortex on a planet fragment 116 143. |
| Blood River World and demon wars | Qin Mu secretly multiplies the Swarm before releasing Hive Mothers, then uses large-scale wars against demons to establish eight law-based lineages and field the first mobile Starry Sky Giant Beast Hive Mothers 202 235. |
| White Sand Continent campaign | Hundreds of millions of units, Tyrants, Hive Queen Blade, and Leviathans assault Demon Race and Zerg Alliance forces. Creep converts the battlefield into a self-sustaining Swarm stronghold, allowing troop numbers to multiply during the campaign 292 293 294. |
| Universe Sea devouring operations | The Swarm begins consuming ruined micro-universes, Original Stars, and forbidden-zone environments. It deploys billions of units into Qingfeng Realm and adapts strains to hazards such as the Cold Flame Domain and Gorge Rock Cave 528 541 561 562. |
| Rotten Nest war | The Swarm suffers heavy losses from corruption, soul attacks, and mutated units, but evolves rapidly through sustained combat. The World Hive Mother breaks the Rotten Nest's protection, while the nine Molten Demon Gods end the war by defeating its leading enemies 649 653 657. |
| World Beast crisis | It hunts, enslaves, and uses World Beasts to prevent an enemy final King from emerging. After Hades is defeated, Pavel consumes the remaining World Beast energy and becomes the Swarm's own World Beast King 699 702. |
| Origin Continent expansion | The Swarm establishes hidden Hive Mother strongholds in hostile wilderness, harvests Exotic Beast bloodlines, and begins reorganizing its legions around Origin Great Daos 726 733 745. |
| Infinite Primordial War | After advancing to World-level Primordial status, the Swarm becomes the Cultivator Faction's principal scalable force. It destroys rival tribes, occupies Source Worlds, wages direct war against Primogenitors, and gradually absorbs Blood Crane Territory 856 861 872 879. |
| Late-war territorial defense | With more than 800 legions and Star Radiance's foresight, the Swarm intercepts ancestral primordial assaults, maintains mobile reserves, and establishes vast breeding grounds throughout Cultivator territory 901 904. |