Contents
- 1Biodata
- 2Nature and History
- 3Spirit Realm Will
- 4Plane Worlds
- 4.1Types of Planes
- 4.2World Intensity
- 5Access and Entry
- 5.1Awakening Trials
- 5.2Tickets and Anchoring Objects
- 5.3Entry Adaptation
- 6Rules and Rewards
- 6.1Mission Evaluation
- 6.2Reputation and Titles
- 6.3Legend Points
- 6.4Spirit Realm War
- 7Connection to Reality
- 7.1Intersection Lands
- 7.2Real-World Integration
- 8Virtual Spirit Realm
Biodata
| Feature | Information |
|---|---|
| Name | Spirit Realm |
| Original Name | 精神世界 |
| Species/Race | Interdimensional realm; a collection of Spirit Energy Realms and plane worlds 1 |
| Occupation/Role | Training ground through which Awakened pursue higher evolution 1 |
| Status | Active |
| First Appearance | Chapter 1 |
Nature and History
The Spirit Realm is separate from reality and comprises countless planes with distinct settings, including ancient martial conflicts, battle qi and magic, and immortal sword battles against demons. It serves as the primary environment for Awakened to gain strength, complete quests, and seek evolution 1.
Eight hundred years before the story, the Spirit Realm infiltrated Earth through Intersection Lands. Its life forms entered reality through these crossings, creating a survival crisis while also opening humanity’s path to awakening and accelerating Earth’s transition from a technological civilization into a Spirit Energy Civilization 1.
Its influence remains embedded in modern life: even non-Awakened individuals can receive prompts when they encounter Spirit Energy-related objects 1.
Spirit Realm Will
The Spirit Realm is operated by the Spirit Realm Will, a mysterious, emotionless, desireless, and omnipresent consciousness. It is compared to the system of a vast game: it oversees the realm’s functioning, issues prompts, assigns tasks, conducts evaluations, and applies rules 1.
Bai Pu theorizes that the Will has two operational states:
- Passive state — a preset system that issues and delivers tasks, notarizes contracts, and handles routine rules-based functions. 317
- Active state — an implied state beyond routine automation; its exact behavior and limits remain unclear. 317
The Will generally provides limited direct answers, often instructing Awakened to explore information themselves 214 389.
Plane Worlds
Types of Planes
| Plane Type | Basis |
|---|---|
| Source Plane | Formed by taking a real historical era and region from Earth or another world and adding extraordinary-power variables. Its knowledge often retains links to real-world disciplines. 63 738 |
| Illusionary Plane | Formed from humanity’s collective fantasies, then developed with extraordinary power. 63 |
| Profession Plane | A plane used for profession-related trials and advancement, such as Battle Demon: World of Battle Academy. 449 |
| Matrix Plane | A special plane type that may not appear to fall fully under the Spirit Realm Will’s jurisdiction; Original Sin World displays atypical entry prompts and limited support. 278 |
| Spirit Realm Battlefield | A plane transformed into a battlefield during a Spirit Realm War, with legion objectives, major rewards, and severe defeat penalties. 630 |
World Intensity
World intensity reflects a plane’s Spirit Energy Particle intensity. It broadly determines the strength of native beings, the danger of ruins and beasts, and even the density and energy content of physical matter such as stone, water, and plants 25.
- Spirit Energy-rich regions within a plane attract stronger Spirit Realm creatures, which compete territorially for these areas. 30
- Higher-intensity worlds constrain the exaggerated physical feats Awakened can display on Earth. 25
- The strength of native powerhouses rises sharply with intensity; a plane with intensity above 9 may contain King-level natives. 745
- Following Earth’s integration into the Silver Heart Great World, planes associated with Earth experienced increased intensity, with harder worlds generally receiving larger increases. 738 745
Access and Entry
Awakening Trials
Once an individual reaches the required threshold, the Spirit Realm Will may invite them to an Awakened Trial and teleport them into a designated plane scenario 2.
Failure has lasting consequences:
- Each failed trial increases the difficulty of future trial missions. 16
- Individuals who fail three trials are generally considered unable to awaken in the future. 16
- Failed trial-takers retain enhanced physical attributes and may pursue other careers, including bodyguard work. 16
Tickets and Anchoring Objects
Awakened normally enter the Spirit Realm through tickets, also called anchoring objects, which open Spirit Realm teleportation 80.
Tickets can be acquired through:
- Real-world Fame Roulette — held every three natural months; it may award a Spirit Realm ticket based on an Awakened’s real-world popularity. 15 80
- Wilderness exploration — invading Spirit Realm life forms in reality may yield tickets to their corresponding worlds when defeated. 80
- Territory resources — valuable items from a Spirit Realm territory can serve as tickets for others. 744
Tickets became invalid after Earth entered the Silver Heart Great World because their real-world spatial anchor points changed 744.
Entry Adaptation
Upon entering a plane, the Spirit Realm Will can provide temporary localization services, usually for Spirit Energy Points:
- Acquisition of the plane’s common language. 85 449
- Appearance and clothing adjustments to avoid drawing suspicion from natives. 46 85
- Disguises for conspicuous equipment and actions, such as making firearms appear as bows or leaving behind a false corpse when an Awakened uses a forced escape item. 221
Awakened may preserve a previous identity when revisiting certain worlds, retaining established reputation, relationships, and special credentials such as an Oath Seal 425 745.
Rules and Rewards
Mission Evaluation
The Spirit Realm Will evaluates completed tasks and grants rewards based on performance. A settlement may include:
- Spirit Energy Points. 15 861
- World renown and corresponding renown grades. 15 861
- Titles tied to achievements or reputation. 15 861
- Main Quest experience and profession advancement opportunities. 63 535
Its governing principle is presented as equal risk and reward: a high-difficulty task’s reward can be enhanced beyond its original form so that it remains meaningful to the participant 465 738.
Reputation and Titles
World renown can provide benefits on later entries into the same plane, while sufficiently high reputation can grant titles with powerful effects 15 861.
Reputation usually declines over time when an Awakened is absent from a world. However, it can continue rising if a trusted native actively spreads the Awakened’s name and influence 235.
Legend Points
Legend Points are gained by becoming a legend within a plane, such as uncovering a world’s greatest secret. They can unlock options on a talent tree 214.
Known ways to obtain them include:
- Discovering a world’s greatest secret. 214
- Significantly changing a world’s fate. 214
- Having the living or dead repeatedly chant one’s name. 214
Spirit Realm War
When an Otherworld Time-Space invasion is detected, the Spirit Realm Will can forcibly conscript qualified Awakened into a Spirit Realm War 163.
War-related systems include:
- Scavenger Missions to destroy Otherworld Time-Space Nodes. 163
- Honor for killing Otherworld Travelers. 163
- Military ranks and access to war supplies. 235
- Legion mode for large-scale battlefield operations. 630
Battlefield victory can award millions of Spirit Energy Points, free attribute points, and Honor Points, while failure can impose attribute penalties and prevent Spirit Realm exploration gains for a year 630.
Connection to Reality
Intersection Lands
Intersection Lands are locations where a Spirit Realm plane intersects with reality. They are effectively one-way channels through which Spirit Realm life forms can enter the real world 19.
- They were the route through which Spirit Realm creatures invaded Earth during the early Spirit Energy Era. 1 19
- Awakened cannot use them to travel from reality into the Spirit Realm; tickets remain the normal method of entry. 19
- Some Intersection Lands impose level restrictions, preventing higher-level Awakened from entering low-level areas. 80
- They may contain monsters, exotic resources, and materials for sub-professions such as alchemy, forging, and weapon refinement. 80
Real-World Integration
The Spirit Realm’s influence extends into fields that promote Awakened growth. Its participation includes examinations, professional competition, and the Virtual Spirit Realm 147.
The Spirit Realm is lawless in the sense that no nation’s government directly governs Awakened conduct within its planes; however, Awakened remain subject to real-world law upon returning to reality 15 18.
Virtual Spirit Realm
The Virtual Spirit Realm is a globally popular simulation game whose slogan is: “Let ordinary people experience the world of the Awakened.” Ordinary users can draw and control Character Cards based on real Awakened, then undertake virtual adventures in wilderness areas and Spirit Realm planes 147.
- Character Cards are generated by scanning an Awakened’s data template upon their first login. 147
- Card rarities range from N to SSR, with SSR representing Extremely Rare cards. 147
- Awakened can train through their own cards, gaining virtual combat proficiency that can be converted into real proficiency after further cultivation. 147
- The game has no conventional game masters or balancing teams; its data system is reportedly governed by a separated fragment of the Spirit Realm Will’s consciousness. 147
- Awakened may earn Spirit Energy Points by authorizing their Character Cards for public draws. 147