Breath of the Undead
Chapter 203

Large Batch of Building Blueprints Acquired

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Compared to the three Building Blueprint that excited Gu Xi, when two Building Blueprint that Gu Xi couldn't understand appeared, Gu Xi's first reaction was, how could there be such things?

My second thought was, what's the use of this thing?

[Energy Lighthouse Design (Small): Requires 300 resources and 10 units of metal. Constructs an Energy Lighthouse (small building) in a city to extract energy from a region and illuminate an area.]

Gu Xi was puzzled by the lighthouse, because the instructions inside made it impossible for Gu Xi to determine whether it was useful or what its purpose was.

Another thing that left Gu Xi confused was...

[Dryad Jungle Design (Medium): Requires 500 resources, 10 units of herbs, and 10 units of wood to construct a Dryad Jungle (medium-sized building) in a city. It can be entered once a month to defeat the guards and obtain a corresponding amount of treasure.]

At first, Gu Xi thought this was a treasure that would be placed in the city once a month, but when he discovered that he needed to build Barracks before he could build the Dryad Jungle, Gu Xi was not so sure.

Gu Xi doesn't encounter many buildings with prerequisite requirements, but when the prerequisite is Barracks building, Gu Xi really has no way of judging.

Gu Xi could only keep his doubts to himself, pondering when to ask someone knowledgeable about the two Building Blueprint that he couldn't understand either.

As for the remaining thirteen Building Blueprint, there was nothing particularly eye-catching about them.

There are seven medium-sized Building Blueprint and six small Building Blueprint, covering various directions, which are used to fill in the blanks.

[Bloody Herb Garden Design (Medium): Build a Bloody Herb Garden (medium-sized building) in the city using 500 resources, 5 units of stone, 5 units of metal, 5 units of wood, and 5 units of herbs. This is a standard Herb Garden where you can plant Blood Sunflower, White Moss, and other herbs used to replenish health (upgradeable)]

[Blood Eye Vineyard Design (Medium): Build a Blood Eye Vineyard (medium-sized building) in the city using 500 resources, 10 units of stone, and 10 units of wood. It can produce 30 units of grapes per week, which can be used to make wine (upgradeable)]

[Rotten Swamp Design (Medium): Construct a Rotten Swamp (medium-sized building) in the city using 500 resources, 10 units of stone, and 10 units of wood. It can generate a large number of corpses daily and can increase the training speed of insect units (upgradeable)]

[Skinning Slaughterhouse Design (Medium): Build a Skinning Slaughterhouse (medium-sized building) in a city using 500 resources, 10 units of wood, and 10 units of metal. It produces 5 units of food and 2 units of pelts daily. Wild animals are hunted in the wild, and skinning can be performed by designated personnel (upgradeable)]

[Brightfire Enchanting Table Design (Medium): Construct a Brightfire Enchanting Table (medium-sized building) in a city using 500 resources, 10 units of metal, and 10 units of herbs. Enchanting can be performed here at level 1 or lower (upgradeable)]

[Rustbone Basement Design (Medium): Construct a Rustbone Basement (medium-sized building) in a city using 500 resources, 10 units of stone, and 10 units of metal. Various mechanisms can be created within the basement (upgradeable)]

[Dark Prison Design (Medium): Construct a Dark Prison (medium-sized building) in a city using 500 resources, 10 units of stone, and 10 units of metal. It can be used to imprison prisoners and can interact with buildings such as Evil Temples, Graveyards, and Spirit Tombs (upgradeable)]

The Building Blueprint are incredibly diverse, encompassing all sorts of things.

Gu Xi looked at it for a long time but couldn't figure out any pattern.

The only good thing is that there's a basement design here, which brings us one step closer to the building Dimi wanted.

Compared to these seven medium-sized Building Blueprint, the remaining six small Building Blueprint are in a better position. The direction of the small buildings has already been determined, and they are prepared to enhance the combat effectiveness of the troops in the city.

[Magic Arrow Tower Design (Small): Build a Magic Arrow Tower (small building) in the city using 200 resources and 10 units of metal. Archers on the Arrow Tower will automatically receive either a fire arrow or ice arrow effect when they attack (upgradeable)]

[Quicksand Moat Design (Small): Construct a Quicksand Moat (small building) in the city using 200 resources and 10 units of stone. A moat of quicksand will be placed City Gate. Enemies who step into the moat will have a 35% chance of being swallowed by the quicksand (upgradeable)]

[Ironblood Rally Point Design (Small): Construct an Ironblood Rally Point (small building) in a city using 200 resources, 5 units of stone, and 5 units of metal. Troops gathered here will temporarily receive a +1 attack bonus (upgradeable)]

[Victory Magic Fountain Design (Small): Construct a Victory Magic Fountain (small building) in the city using 200 resources and 10 units of stone. In city defense battles, each victory increases the defense of all troops produced in the city by 1 (upgradeable)]

[Hidden Manger Design (Small): Constructs a Hidden Manger (small building) in a city using 200 resources, 5 units of wood, and 5 units of herbs. All players and troops entering the city will have their movement speed increased by 25% for the next week (upgradeable)]

[Magic Tree Design Blueprint (Small): Builds a Magic Tree (small building) in the city using 200 resources and 10 units of wood. It must be planted near Magic Tower and can increase the Magic Tower's Level Cap (upgradeable)]

After reviewing all the Building Blueprint, Gu Xi began to plan how to arrange them.

After returning this time, the Aryadovi City will definitely need to be rezoned, especially the two completely changed areas, which will require major renovations.

The buildings in each area also need to be adjusted.

After some consideration, Gu Xi realized that although the Upper District looked large, it didn't actually have much land for building. It had Magic Tower and Clock Tower, and everything there was geared towards magic, so turning it into Magic District was a good option.

Meanwhile, in the This City of Gu Xi, all the large plots of land have been used up. This area is now linked to the Evil Church and the White Bone Evil Temple, and future buildings will naturally have to be designed around this theme.

This area can be turned into White Bone District later.

With the addition of the Hundred-Armed Giant Graveyard Zone, the Dock Area, and the Demon Plant Zone, the location of Aryadovi City can be quickly defined.

As for more areas, we'll have to wait until Gu Xi conquers more territory.

Gu Xi is currently considering this matter as well.

The attackable urban areas have been exhausted. Where to attack next? Aryadovi Tower or the Mist Zone outside the city? What would the Mist Zone outside the city be like? Gu Xi couldn't make a judgment for the time being.

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