This war zone was divided into three ranks: S, A, and B.
B-rank War Zones were battlefields below Tier 4, mainly fought on Small World planets. Tiers 1 and 2 were cannon fodder, Tier 3 formed the backbone, and peak Tier 4 fighters were the top combat power.
A-rank War Zones were battlefields below Tier 7, mainly fought in the universes of Great Worlds. Tiers 2 through 4 were cannon fodder, Tiers 5 and 6 formed the backbone, and those undergoing the Deity Tribulation were the top combat power.
S-rank War Zones were battlefields beyond Tier 7, mainly fought within Eternal Worlds. Everyone below Tier 6 was cannon fodder, those undergoing the Deity Tribulation formed the backbone, and Tier 7 and above were the top combat power.
As a major force of the void, the Game World had left only one Heavenly Being Fifth Decay and thirty-two Heavenly Being Fourth Decays in the A290 War Zone.
It was not that they had only this many powerhouses, but that the vast majority had been sent to the S-rank War Zones.
The same was true for the other factions.
To any faction, the importance of worlds ranked as follows: Small Worlds < Great Worlds < Eternal Worlds.
The key to determining a world's importance was its resources.
The more powerful the world, the more powerful Heavenly Materials and Earthly Treasures it could produce.
Only more powerful worlds could produce greater quantities of World Source.
It could be said that occupying one Eternal World was more important than occupying several hundred Great Worlds.
Under normal circumstances, no faction would lightly attack an Eternal World, not even the Game World.
The reason Eternal Worlds could become Eternal Worlds was because the living beings of those worlds had resisted the Abyss's attacks. Their world laws