For those criminals, the next few days were like living in a nightmare.
Fang Zheng took Esther and Lestia on patrols across three floors, slaughtering every orange player they encountered without hesitation. At first, those orange criminals did not notice anything unusual, but as more and more of their companions disappeared and names were crossed off the Monument of Life one by one, they finally began to panic and fear.
Because Fang Zheng and the others barely communicated with anyone during their operation, even when they came across players surrounded by criminals, he would simply step forward, take the criminals' heads, and leave. Before long, rumors of "PKKs" (player killer killers) began spreading among the players.
Some believed this was the work of high-level players disgusted by the actions of criminal guilds like Smiling Coffin. Others believed it was another form of punishment for Criminal Players built into the game system—that those killing orange players were not players at all, but system-controlled NPCs.
But regardless, after Fang Zheng and the others' large-scale slaughter, the previously chaotic Game World gradually began to stabilize again. No one dared openly block people in leveling or gathering areas anymore. Though conflicts still broke out from time to time, they were mostly arguments, and outright brawls became rare.
After all, whether PKKs were players or NPCs, no one wanted to be cut down while walking outside because of some unexpected incident, right?
That was precisely what Fang Zheng wanted. Those criminals dared to commit crimes so openly partly because of the evil desires in their hearts, but also because they believed there was safety in numbers. After all, there were currently no GMs in the game, and no way to convict them. Having broken free of their shackles, they naturally believed they could do whatever