Players
Shura Field Player No Image Available
Entity Info
Original Name:玩家们Gender:NeutralScope:Novel-specificStatus:ActiveSource:UserOccurrences:2838Chapters:974
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Context UptoCh. 2063
Wiki ModelGemini 3.5 Flash Lite
Updated1 hour ago
Biodata
| Feature | Value |
|---|---|
| Name | Players |
| Alias(es) | Users |
| Species/Race | Human 19, Multiversal Entities |
| Affiliation | Player System, Relevant Department 39 |
| Occupation/Role | System Users, Anomaly Solvers, Combatants |
| Status | Active |
| First Appearance | Chapter 11 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Level 1 (Newbie Stage) | 16 | Initial registration point with basic attribute panels and novice protection. |
| Official Player (Level 3+) | 37 | Unlocks the System Store, Spiritual Power Gauge, and mandatory/scenario quests. |
| Level 5 | 77 | Unlocks the Auction House function and mastery of higher-tier skills. |
| Level 10 | 396 | Unlocks party-forming capabilities under strict guild/level constraints. |
| Level 15 | 962 | Grants access to secondary classes and Job Manual integration. |
| Level 25 (Watershed) | 884 959 | Critical threshold where main classes open up and Personal Talent Cores are constructed. |
Background / History
Players are individuals selected by a mysterious game-like System that converts the real world into a vast Game Arena 19. Tasked with confronting supernatural Anomaly Incidents, players navigate a dangerous reality where failure to clear scenario quests results in immediate real-world death 37. They rely on leveling up, attribute allocation, acquiring skill cards, and managing equipment to survive 19 24.
As players advance past level 25, they transition out of the novice phase by constructing Personal Talent Cores and taking on Main Classes, unlocking massive leaps in power to combat higher-tier threats and opposing forces like the Main God Space 884 1648.
Appearance
- Humans or multiversal entities who can use system tools to customize their avatars or assume assigned roles during complete role-playing scenario quests 19 548.
- Distinctive Floating System Panels and Attribute Interfaces visible only to the individual user 16 19.
- Standardized Player Identifiers (IDs) and nicknames that cannot be changed via name-change cards, serving as the ultimate verification against anomalies 48 79.
Personality
- Highly individualistic, ranging from cautious lone wolves to cooperative organization members.
- Driven by survival, resource accumulation, and tactical adaptation when facing bizarre anomaly rules 25 242.
- Maintained vigilance and mistrust toward strangers or unfamiliar entities due to the constant threat of anomaly infiltration and betrayal 11 79.
Abilities & Skills
System Interface & Panels
- Access to seven core sections: Player Information, Attribute Panel, Skill Panel, Inventory Panel, Store, Auction House, and Quest Log 19.
- Tracks personal stats across seven categories: Strength, Agility, Constitution, Intelligence, Perception, Charisma, and Sanity 19.
Core Talents & Classes
- Personal Talent Core: Constructed around level 25 based on foundational concepts, objects, or traits, allowing the use of Rule Points for skill and equipment evolution 1247 1271.
- Class System: Divided into secondary classes (unlocked at level 15) and Main Classes (unlocked at level 25), providing specialized traits and professional cores 962 1649.
Equipment / Weapons / Items
- Shadow Realm Pass & Permanent Deed: Special Extremely Rare items used to access and govern regions within the Shadow Realm 16 38.
- Skill Cards: Graded from Damaged to Legendary, obtained via Quests or the Auction House to learn unique abilities 24.
- System Store Gear: Combat firearms (e.g., Radiance, Evil-Breaker), protective pendants, and consumable boost items purchased using Game Coins 39 134.
Relationships
- Relevant Department — Official player organization controlling large-scale games and providing systemic civil oversight 39 894.
- Anomalies — Primary adversaries and sources of danger, ranging from urban legends to reality-altering entities 39.
- Reincarnators / Main God Space — Rival faction utilizing standardized Ability Models derived from stolen player Talent Cores 1633 1648.
Story Role / Major Arcs
- Novice Awakening Arc: Initial survival phase where new players learn system mechanics, manage base attributes, and clear mandatory novice quests 20 24.
- Large-Scale Campaign Arc: Mass mobilization of echelon players across high-rank stations to clear complex campaign instances and acquire high-tier drops 585 717.
- Talent Core & World Tomb Arc: Post-level-25 progression phase focusing on world exploration, constructing personal talent cores, and clashing with Main God forces 1200 1648.
Trivia
- Player nicknames cannot be forged or modified via store items, making them the primary verification method to prevent shape-shifting anomalies from infiltrating teams 48 79.
- Base attributes dynamically update with real-world physical habits, while stats added via Attribute Points remain permanently fixed 19.