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Original Name:
玩家们 (wán jiā men)
Gender:
Neutral
Kind:
Concept
Scope:
Novel-specific
Status:
Active
Source:
User
Occurrences:
3,430
Chapters:
1,092
Context Up To:
Ch. 2063
Wiki Model:
GPT-5.6 Terra
Updated:

Biodata

Feature Information
Name Players
Original Name 玩家们
Nature Individuals granted Player Qualification by the System
Role Primary human force opposing Anomalies; participants in System quests and Games 32 1087
First Appearance 11

Power Progression

Stage / Realm / Level Chapter Notes
Player Qualification — Lv1 16 Qualification creates a personal System interface, Player ID, level, experience, Game Coin, inventory, equipment, item, and skill records.
Official Player — Lv3 37 Achieved after advancing from Lv1; officially opens the System Store and grants access to Temporary Attribute Exchange.
Secondary Class eligibility — Lv15 962 A Player may acquire a secondary class through a Job Manual; this class can be changed.
Personal Talent Core / Main Class eligibility — Lv25 962 1271 A Player may construct a Personal Talent Core and take a Main Class. This threshold creates a major qualitative gap from pre-Lv25 Players.

Qualification and Identity

A documented qualification event occurs when a white diamond-shaped crystal merges into a candidate's body and displays a System interface visible only to that individual. The interface initially records the user's name, ID, level, experience, Game Coins, equipment, items, skills, inventory, and a Newbie Protection countdown 16.

Qualification is not always voluntary. Bai Zhi describes receiving a prompt with only “Yes” and “Sure” as choices, leaving no option to refuse 32. Player Qualifications can also appear in the System Shop, allowing organizations with sufficient resources to turn ordinary people into Players 230.

Player IDs

  • Player IDs are chosen after qualification if the nickname is not already taken 19.
  • IDs cannot be forged and remain bound to the Player for life; the System Store does not sell name-change cards 48 79.
  • Teams commonly reveal IDs and levels before entering an Anomaly zone, since Anomalies may disguise themselves as teammates 79.
  • A deceased Player's original ID becomes invalid, contributing to the scarcity of simple unused names 32.
  • Players may alter their appearance in certain System environments, but their ID remains their reliable identifier 48.

System Mechanics

Interface

The standard Player interface is divided into seven sections 19:

  • Player Information
  • Attribute Panel
  • Skill Panel
  • Inventory Panel
  • Store
  • Auction House
  • Quest Log

Attributes

Attribute Group Attributes Known Function
Primary Attributes Strength, Agility, Constitution Represent a Player's physical capability and are commonly prioritized for early equipment requirements 19 38 246.
Sub-Attributes Intelligence, Perception, Charisma Intelligence governs Spiritual Power; Perception improves danger sense and the ability to notice strange existences; Charisma can enable unusual interactions with Anomalies 19 38 246.
Mysterious Attribute Sanity Its full function was initially unclear, but it serves as a requirement for certain special items and remains important to Player survival 38.

Players receive fixed Free Attribute Points when leveling up, allowing them to improve their attributes 19. Equipment and Skills can impose minimum attribute requirements; attempting to use a copied Skill without meeting its requirements can inflict severe self-injury 38 376.

Skills, Equipment, and Items

Skills and equipment share seven quality grades, from lowest to highest: Damaged, Common, Rare, Elite, Perfect, Epic, and Legendary 24.

  • Equipment can be purchased through the System Store, while Skill Cards are primarily acquired through Quests or the Auction House 24.
  • Skill Cards are highly valued; even Damaged-grade cards are quickly bought when listed at auction 24.
  • The Novice Quest is a once-per-person opportunity that reliably awards a Rare-grade Skill Card 24.
  • Special items may bind automatically to a Player ID, preventing trade, transfer, or disposal and guaranteeing a drop upon the owner's death 16 38.

Experience Sources

Source Details
System Mandated Quests Issued at irregular intervals and cannot be refused. They include Scenario Quests and Emergency Quests, rewarding Experience Points and other gains upon completion 20 38.
Urban Legends Players can actively investigate and resolve Urban Legends for experience 39.
Wild Monsters Defeating Wild Monsters is a recognized source of experience 39.
Games Dangerous death-game scenarios with unfamiliar rules, restrictions, rewards, and strategic value. Major organizations compete to control them for experience, items, and recruitment opportunities 39.

Classes and Talent Cores

Each Player may hold up to two classes: one Main Class and one secondary class 962.

  • Secondary classes become available at Lv15 and can be changed, though Job Manuals are scarce 962.
  • Main Classes require a Player to reach Lv25 and construct a Personal Talent Core 962.
  • A Personal Talent Core is individually constructed around a chosen concept or keyword and determines the direction of a Player's future power system 1247.
  • Each Talent Core produces a unique Talent Skill and can create distinct effects when Rule Points are used to enhance or transform Skills, equipment, and items 1271 1272.
  • Rule Point enhancement strengthens an existing framework in a direction suited to its owner's Talent Core; transformation rebuilds that framework into an unpredictable new form 1272.

A Player's overall strength is assessed through three major components 1649:

Component Contents
Talent Core The Player's Personal Talent Core, Talent Skill, and derived entries.
Personal capability Level, attributes, equipment, items, Skills, Titles, and similar templates.
Classes Main and secondary classes, with a Main Class and its Professional Core providing the greatest class-based growth.

Survival and Cooperation

Survival ability is generally considered more important than combat ability. Steel Bones divides Player strength into Survival Ability, Intelligence, and combat ability, with survival taking priority 242.

Before Lv25, most Players emphasize survival, recovery, and methods for handling varied Anomaly rules rather than pure destructive power 1365. After Lv25, the combination of a Talent Core and Main Class causes a dramatic widening of the gap between Players 888 959.

  • Lone Wolf Players can manage in the early stages through individual ability, but increasingly complex Anomalies and cooperation-dependent scenarios make long-term solo survival difficult 1000.
  • Player groups often share information selectively; cooperation is necessary, but distrust remains common because dungeon rewards and survival pressure encourage betrayal 136 234 567.
  • In team missions, IDs are checked before entry because an Anomaly infiltrator can otherwise remain undetected among the group 79.

Corruption and Hostile Counterparts

Player status does not guarantee a stable human mind or allegiance.

  • Fallen Species are Anomalies that have obtained Player identities. They behave like ordinary Players but possess mutated minds and are extremely difficult to identify before exposing themselves 96.
  • Some former Players become Retainers of Evil God Embryos, their minds twisted into coordinated Flesh Monsters with retained combat styles and abilities 1101.
  • System protection prevents certain forms of direct soul alteration, but infection can still generate a new personality that suppresses the original one 1167.
  • The Main God captures high-rated Players and repurposes their Talent Cores into standardized Ability Models for Reincarnators 1648.
  • System — Grants Player Qualification, manages interfaces, issues Mandatory Quests, and provides the framework for Player growth 16 20.
  • Anomalies — The principal threat Players are expected to confront; some can imitate, infiltrate, corrupt, or acquire the identity of a Player 32 79 96.
  • Player Organizations — Control strategic Games, distribute resources, and recruit unaffiliated Players through access to experience, items, and Attribute Potions 39.
  • Natives — Some natives of other worlds seek Player status; Yu Xing, born in the World Tomb, explicitly desires to become a Player 1072.
  • Reincarnators / Main God — Opposing force whose Ability Models are derived from captured Players' Talent Cores 1648.

Appearances

3,430
Total mentions
1,092
Chapters appeared
3.14
Avg. per chapter