This was an undead creature that looked remarkably like a six- or seven-year-old human child. Its skin was so white it seemed translucent, and its large black eyes had almost no whites at all. Yet its pupils were lively, without the slightest resemblance to those of an undead creature. Still, the necromantic aura around it and the patches of decayed skin on its body proved how dangerous it was.
"Could you please put that thing away?" The child pointed at the shrine. Fear flashed through its utterly black pupils, and its expression was no different from that of a living person. "It's so hot."
Du Pont said nothing. He merely watched the half-meter-tall child, his grip on the Spiked Mace not relaxing in the slightest.
Undead Companion Type: Undead Attributes: Strength 12, Dexterity 12, Constitution -, Intelligence 11, Wisdom 13, Charisma 15 Feats: Hide, Move Silently, Listen Special Abilities: Darkvision, Pallid Decay, Pallid Barrier Challenge Rating: 2
Pallid Decay: A special plague transmitted through bites. A failed Fortitude save causes 1d6 Constitution damage and 1d6 Strength damage. If untreated, it deals Constitution and Strength damage again every 24 hours. The save is based on Charisma, and it can be removed with Remove Disease.
Pallid Barrier: An Undead Companion generates an invisible barrier with a ten-yard radius centered on itself. When any creature within this barrier prepares or casts a necromancy spell using a metamagic feat, it may reduce by one level the additional spell slot required for the heightened necromancy spell.
Explanation One, Twisted Creation: Undead Companions were extremely rare undead creatures. Generally, they had only a small chance of being born when, in life, they had been abandoned by their parents or guardians, or when those people had utterly and consistently neglected their survival, leading to their