The Alliance Building, Ministry of Foreign Affairs office area—everything was bustling at the moment.
It had been like this lately.
As representatives from the Enterprise, the Academy, and the Legion gathered in Dawn City, more and more small and medium-sized settlements that smelled an opportunity to fleece the woolly sheep sent envoys to The Alliance.
Naturally, some came with sincerity, but there were no shortage of fakes. Some hardheaded raiders even disguised themselves as ordinary settlements to come fleece the sheep.
One such case had appeared not long ago.
A survivor settlement registered in an abandoned urban area two hundred kilometers away was actually a raider farm trafficking people and kidneys.
A merchant from the Free State spotted the business opportunity presented by the many envoys in Dawn City. He bribed the supervisors of that raider farm, set up a disguised radio station for transmitting and receiving signals, packaged the settlement as an innocent little rabbit, and used it to fool the Ministry of Foreign Affairs' signal-location checks, callback verifications, and other procedures, obtaining authorization to act as that settlement's representative.
The merchant was gambling that The Alliance would not have enough resources to verify every survivor settlement application on-site.
That way, he could obtain "diplomatic immunity" in The Alliance under the identity of a diplomat and seize benefits from every faction on behalf of a survivor community of a thousand people.
It had to be said that he had judged the capabilities of The Alliance's foreign affairs department quite accurately.
The Alliance's Ministry of Foreign Affairs truly lacked the ability to conduct offline inspections of settlements, but The Alliance also had a special group known as "players."
Clearly, he had underestimated the players' enthusiasm for exploring new maps and new settlements.
That very day, several players parachuted into the