Emotion Points
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Details
Original Name:情绪值 (qíng xù zhí)Gender:NeutralKind:ConceptScope:Novel-specificStatus:ActiveSource:AIOccurrences:939Chapters:413
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Context Up ToCh. 1110
Wiki ModelGPT-6.1 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Value
Name Emotion Points
Original Name 情绪值
Alternate Rendering Emotion Value 564
Type System currency generated by harvesting the emotions and desires of protagonists and female leads 1
Associated System Emotion Harvesting System 1
User Jiang Che 1
Functions Lottery draws, item purchases, pill refinement, special services, and cumulative reward unlocks 2 71 199 413
First Appearance Introduced when Jiang Che awakens the Emotion Harvesting System 1

Power Progression

Emotion Point milestones unlock system features and rewards; the points themselves do not possess cultivation realms.

Stage / Realm / Level Chapter Notes
Emotion harvesting and lottery access 1 The system introduces harvesting the “seven emotions and six desires” of protagonists and female leads, then spending the proceeds on draws.
Beginner System Mall — 500,000 total harvested 71 Unlocks direct purchases of techniques, martial skills, pills, skills, and special items. Jiang Che’s spendable balance is 154,588 at the time.
Intermediate System Mall — 1,000,000 total harvested 161 Offers additional props, pills, and cultivation techniques, including the Great Return Pill. The threshold is stated earlier, before it is reached 106.
Tool of Crime Reaper — cumulative points surpass 2,000,000 199 The system awards a title that grants additional Emotion Points for crippling a Child of Destiny’s biological brother; the bonus depends on that Child of Destiny’s fortune.
Mysterious gift package — cumulative points surpass 5,000,000 322 Awarded after Jiang Che’s harvest from Ye Chen and Lu Yi pushes his accumulated total past the milestone.

Harvesting Mechanics

Eligible Sources

  • Protagonists and female leads: The system initially limits harvesting to these characters rather than ordinary people 1 9.
  • Luck affects yield: A stronger luck aura allows Jiang Che to harvest more points. Leng Qingqiu’s greater fortune explains why her complete romantic attachment produces more than Liu Mengxi’s 9 46.
  • Family members can qualify: Points from Jiang Jianguo, Jiang Chenzhou, and Qin Mengxuan prompt Jiang Che to investigate their identities; Scrutiny reveals that each has a separate protagonist storyline 9.
  • System affiliation is not an exclusion: Mu Feng possesses the Protagonist Backstabbing System, yet his resentment and damaged mentality still generate Emotion Points for Jiang Che 54 61.

Emotional Triggers

  • Positive and negative emotions both count: Gratitude, admiration, curiosity, affection, resentment, despair, and humiliation all produce points 12 15 61 106.
  • The emotion need not be directed at Jiang Che: Shen Yuxuan and Liu Mengxi generate points through disgust toward Chen Hao and Mu Feng; Xu Bingning’s disgust toward Chu Feng also produces a reward 85 856.
  • Direct contact is unnecessary: Ling Xiaodong’s internal curses continue generating points while Jiang Che is absent from his hospital room 1035.
  • Thoughts alone can qualify: Nangong Lingxiang’s private speculation about Ruan Mianmian and Jiang Che earns him 39,999 points despite his having done nothing deliberately to provoke it 990.
  • Notifications identify the reaction and amount: The system reports individual emotional changes, while Jiang Che can inspect his remaining balance through queries or his Attribute Panel 12 71.

Recurring Income

  • Female leads do not lose or transfer away their destiny merely because Jiang Che wins their affection. Their daily longing continues to generate points 394.
  • Jiang Che estimates that his existing relationships provide roughly 30,000–50,000 points per day at one stage, later describing a baseline of at least 40,000–50,000 daily without harvesting additional protagonists 394 556.
  • Affection is not a one-time payout: distant partners’ longing and resentment remain sources of income during his later travels 675 954.

Spending and Exchange

Lottery Draws

Transaction Documented Cost Details
One draw 10,000 The initial exchange rate; a ten-draw pull is guaranteed to yield “gold” 2.
Five draws 50,000 Produces skills, talismans, a Cultivation Advancement Card, Shadow Guards, and a weapon 12.
Ten draws 100,000 Used repeatedly for equipment, cultivation resources, cash, and special items 26 38 71.
Sixteen draws 160,000 Jiang Che spends almost his entire 164,513-point balance 106.
Hundred-pull with a requested special-skill guarantee 1,000,000 Jiang Che negotiates a guaranteed special ability and obtains Point at a Deer and Call It a Horse 789.
Fifty draws 500,000 Conducted after purchasing Instant Sumeru 920.
  • Novice protection improves reward quality: Early draws have greatly increased chances of top-tier or epic-tier rewards. The novice gift pack separately grants ten draw attempts 2 12.
  • Recorded costs are inconsistent: Ten draws deduct only 10,000 points in one passage, and twenty draws deduct 20,000 in another. Neither passage explains a change to the established rate 258 556.
  • Balances are not automatically expenditure: Jiang Che has over 2.7 million points before requesting fifty pulls, but the detailed passage does not state that the entire balance is spent 771.

Direct Purchases and Services

Purchase / Service Cost Effect or Use
Pill refinement 10,000 A documented refinement produces ten golden pills in system space 2.
Mind Voice Shield Card and Diary Shield Device 40,000 combined Purchased to counter rivals whose inner voices or diaries transmit plot information to female leads 71.
Great Return Pill 200,000 An Intermediate Mall pill Jiang Che intends to use to reach the Grandmaster of Gang Jin realm 161.
Spirit Concealing Pill 3,000 Conceals negative, ominous, or diseased auras; undetectable to those below Heavenly Human 199.
Hacking Wang Tianhua’s system 50,000 Allows the Emotion Harvesting System to alter the lower-version Villain Selection System’s program instructions 413.
Five-item special bundle 300,000 Jiang Che purchases a collection of disruptive items intended for use against Children of Destiny 811.
Instant Sumeru 2,000,000 A rule-based ability manipulating time within a ten-meter radius at a 1:100 ratio; subsequently purchased 919 920.
Heavenly Mandate Imperial Teacher 1,000,000 Permanently grants pinnacle understanding, analysis, and application of martial arts 978.
Hatred Transfer Card 100,000 Redirects an enemy’s hatred by altering memories and cognition for up to seven days 1047.
A Thread of Fate 300,000 Strengthens Jiang Che’s connection with a selected or randomly matched destiny heroine, increasing the probability of love at first sight 1048.

Tiered Item Pricing

The Tears, Snot, and Saliva Talisman has separate prices and cultivation limits 1008.

Version Cost Highest Affected Realm
Standard 20,000 Transformation Force 1008
Advanced 40,000 Elixir Force 1008
Supreme 60,000 Astral Force 1008

Notable Harvests

Source Emotional Trigger Points Gained
Jiang Jianguo Deep gratification 9,999 9
Li Yanran Curiosity upon meeting Jiang Che 888 15
Leng Qingqiu Falling completely for Jiang Che 66,666 46
Long Jiuyuan Bewilderment and questioning his life 25,478 566
Lu Xinyi Deep love, followed by complete devotion 33,445 and 66,666 675
Nangong Lingxiang Feeling slightly gratified 39,999 990
Nangong Lingxiang Speechlessness at the surrounding absurdity 66,666 1005
Ling Xiaodong and Xiao Yaqin Ling’s psychological breakdown and Xiao’s emotional reactions Nearly 300,000 from Ling and 110,000 from Xiao; over 400,000 combined 1034
Li Menglu Emotional devotion 9,999 1047

Story Function

Cultivation and Resource Acquisition

  • Early Dark Strength: A Cultivation Advancement Card obtained through five paid draws advances Jiang Che’s cultivation. The card raises him by one minor realm and is restricted to his use 12.
  • Late Dark Strength: Advancement Cards from a 100,000-point ten-pull bring him to the late stage 26.
  • Early Pill Strength: A card obtained through sixteen paid draws makes him a Pill Strength Little Grandmaster 106.
  • Benefits for allies: Lottery and mall resources also support others. Jiang Che provides cultivation pills to his partners and uses a Grandmaster-level Criminal Investigation skill card on Pei Yunxi 86 258.

Reinvestment and Manipulation

  • Jiang Che buys disruptive items to provoke further emotional reactions, explicitly anticipating that sabotaging a Child of Destiny’s attempt to show off will generate additional points 26.
  • The Heavenly Mandate Imperial Teacher purchase immediately supports this strategy: his martial guidance causes Luo Qingyi’s shock and admiration to produce substantial rewards 978 979.
  • He prolongs opponents’ suffering to maximize harvests. His plan for Long Jiuyuan is to keep extracting points until the target’s luck and emotional value are exhausted 566.
  • Before killing Chu Feng, Jiang Che deliberately restores his understanding of the manipulation and taunts him, obtaining a final surge from helpless hatred and despair 1098 1099.

Limits and Distinctions

  • Current balance and lifetime harvest are separate: Spending points does not erase progress toward cumulative unlocks. The Beginner Mall opens at 500,000 harvested even though only 154,588 remain 71.
  • Points do not guarantee every breakthrough: At Heavenly Human Peak, Jiang Che cannot simply purchase a direct route to Land Immortal. The system attributes the barrier to the world’s underlying rules 919.
  • System evolution has additional inputs: The Emotion Harvesting System expands its functions and permissions by absorbing destiny and energy, including other systems. Its rise from version 3.0 to 6.0 is attributed to that process, not solely to its point balance 223 413.
  • Villain Points are a different currency: Bai Ye’s Villain Interception System awards Villain Points for intercepting opportunities and women or humiliating Children of Destiny. These are not Jiang Che’s Emotion Points 802 1002 1004.

Appearances

939
Total Mentions
413
Chapters Appeared
2.27
Avg. per Chapter