Biodata
| Feature | Value |
|---|---|
| Name | Overgod (主神) |
| Alias(es) | Sovereign |
| Occupation/Role | Divine ruler empowered through an Overgod Spark |
| Status | Active |
| First Appearance | 9 |
Nature and Hierarchy
An Overgod is created when a High-God refines a compatible Overgod Spark. Unclaimed Sparks may remain undiscovered or be held by beings who have not yet reached the High-God level. 9
| Rank / Designation | Standing |
|---|---|
| Rule Overlord | The four strongest Overgods: the Overlords of Destruction, Death, Life, and Fate. 76 87 |
| Overlord | One of the eleven figures at the top of the Overgod hierarchy. 87 |
| Middle God / Lower God | Lower classifications within the Overgod hierarchy, subject to protections against attacks by higher-ranking Overgods. 95 98 |
- A Paragon High-God is not an Overgod; it is a High-God who has completely fused all Mysteries. Such individuals are exceptionally rare. 50
- An Overgod may possess multiple Overgod-level Divine Avatars. At a Sovereign gathering, Jie Ning identified nine other Sovereigns with multiple Sovereign avatars. 95
- Refining an additional Sovereign Spark can grant another Divine Avatar a further portion of Willpower Enhancement, regardless of the Spark's rank. 90
Faith Power
Faith Power is a central source of long-term advancement for Overgods, particularly for comprehending and fusing Laws and Rules. Competition for worship in Material Planes drives religious expansion, political maneuvering, and open conflict. 50 62 93
- Elemental Overgods establish and compete through religions in Material Planes, sometimes seeking exclusive worship and sometimes accepting a share of local faith. 50 93
- Life, Fate, and Death naturally receive Faith Power through gratitude for life, hope for the future, and fear of death. 62
- Destruction Overgods benefit from conflict and battle. Utred promoted Battle Qi because it intensified struggle and increased Destruction-aligned Faith Power. 62 76
- Faith Power becomes less effective once an Overgod reaches the fusion of five Mysteries, reducing the incentive for continued Faith Wars. 94
Abilities and Authority
Overgod Power
Overgod Power is an exceptionally valuable divine resource used for combat, formations, rewards, and activating Teleportation Arrays.
- A single drop can activate a Teleportation Array between a Supreme Plane and a Material Plane. 50
- A drop of Overgod Power can exceed the total wealth of many Seven-star Demons. 51
- It can be granted to subordinates as a reward or used by God-level beings to greatly enhance combat power. 68 110 116
- Overgod-level formations can absorb attacks, drain an opponent's Overgod Power, and counterstrike, though their durability depends on the caster's mastery. 86
Divine Avatars
Overgods may retain and employ Divine Avatars associated with different elements or rules.
- Multiple Sovereign avatars allow their owner to gain additional Willpower Enhancement. 90 95
- An avatar's power can become too great for an ordinary Material Plane to bear; Jie Ning's Earth avatar could no longer freely enter such planes after reaching Great Perfection. 116
- The Plane War pact prohibits both Overgods and their Divine Avatars from participating in Plane Wars. 95
Overgod's Envoys
Overgods can recruit powerful God-level beings as Overgod's Envoys.
- Envoys are regarded as the strongest beings beneath Overgods; many are equipped with three Overgod artifacts for material attack, material defense, and soul defense. 37
- An Overgod may offer artifacts, Overgod Power, cultivation resources, or direct protection in exchange for service. 65 116
- Envoys can be recruited as rewards for exceptional performance in trials, games, and Plane War-related activities. 94 111 127
- An Envoy may serve more than one Overgod when the relevant Overgods permit it. 65
Overgod Sparks
Overgod Sparks are the prerequisite for becoming an Overgod and are a source of major conflict across the Supreme Planes.
- A compatible High-God can directly refine an Overgod Spark. 9
- Ownerless Sparks may emerge from Spatial Turbulence, where they attract battles among High-Gods and Sovereigns. 76 79 84
- The Rule Overlords considered the appearance of remaining Sparks necessary for the completion and stable operation of Heaven and Earth. 76
- The competition for Sparks has repeatedly led to assassinations, alliances, territorial exchanges, and the replacement of existing Overlords. 84 87 89 90
Laws and Restrictions
The Four Rule Overlords established rules to limit unchecked conflict among Overgods.
- Higher-ranking Overgods are forbidden from attacking lower-ranking Overgods, with enforcement handled through assemblies of the Rule Overlords and Elemental Overlords. 95 98
- Overgods and Divine Avatars may not personally participate in Plane Wars. 95
- Overlord-level figures may not initiate attacks on Overgod Jie Ning, while Jie Ning is barred from attacking Middle Gods and Lower Gods. 95
- Great Perfection Overlords can threaten one another, but ordinary Overgods cannot meaningfully endanger them. 95
Historical Role
Faith Wars
Overgods expanded their influence by spreading elemental magic, Battle Qi, and religious worship through Material Planes. Competing claims over Faith Power produced prolonged conflicts between elemental factions. 50 62 84 93
Formation of Divine Planes
The Supreme God ordered the Elemental Overlords to create new God Planes, each divided into seven continents and connected by Teleportation Arrays. 93
Plane Wars
Following the creation of Divine Planes, the Overgods established Plane Wars as structured conflicts between major planes. God-level participants could earn Overgod Power and Overgod artifacts through battlefield achievements. 95 111
Reincarnation Space
Jie Ning proposed the Reincarnation Space as a competition and training environment for Overgods' descendants. Its ultimate battles select twenty victors for rewards, including the opportunity to transform a God-level Divine Avatar into a divine beast. 130 135
Appearances
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