Hollywood: Starting as an Agent
Chapter 651

A Sexy Bombshell of Enormous Value

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When it came down to it, Aaron had never been particularly interested in movies adapted from video games. As far as he remembered, the only successful ones seemed to be the Resident Evil and Tomb Raider franchises.

Of course, Resident Evil was undoubtedly the most successful video game adaptation franchise. After all, Tomb Raider 2 had already fallen apart.

Hollywood's earliest game adaptation was Super Mario Bros., released in 1993 by Disney and based on Nintendo's japanese game of the same name. It was a disastrous failure with both critics and audiences.

The following year, Street Fighter, a collaboration between Capcom and Warner Bros., was released and likewise suffered a double failure at the box office and with critics.

It was not until 1995, when New Line adapted SNK's japanese game The King of Fighters, that a commercial success was achieved. Its sequel, The King of Fighters 2: Great Annihilation, was quickly released afterward, only to fail as well.

Hollywood's attitude toward game adaptations was now deeply conflicted. On one hand, it could not bear to give up the massive fan bases and influence that games possessed; on the other, it worried that adaptations would fail.

That was why Constantine Pictures had spent so many years preparing after acquiring the adaptation rights to Resident Evil, yet still had not begun development. Instead, Paramount had become the first to take the plunge!

"Paramount's Tomb Raider has a budget as high as 80 million US dollars. It's a co-production involving the United States, United Kingdom, Germany, and Japan."

After returning to the Bel Air estate, Jennifer Aniston leaned back against the sofa. Clearly, she did not have much confidence in this kind of game adaptation either.

Aaron smiled and pulled Jennifer Aniston into his arms. "Germany and Japan are investing, the United

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