The brawl with the Netherworld Corpse Legion had turned the whole war into something utterly absurd.
But the Players and the Zombie Species had completely lost themselves in the fight and could no longer stop.
This kind of frenzied combat was actually extremely brutal and bloody, but the Players had long since grown used to it.
Now that they had shouted the slogan, "Whoever runs is a grandson," there was no way they would back down.
After ten whole days of nonstop fighting, reviving within three hours of every death and throwing themselves back into battle, this war was no longer a contest of strength. It was a contest of who had the deeper reserves.
Both the Players and the Netherworld Corpse Legion had adopted an attitude of fighting until the other side was wiped out.
If the Zombie Species had thought about it even a little, they would have realized something was wrong and discovered the Players' resurrection ability.
Yet the Netherworld Corpse Legion was the first force that did not care about the Players' resurrection trait. They did not even care whether eating the Players gave them any nourishment.
What they enjoyed was the sensation of eating. They cared about nothing else, not even their own lives.
The only reason the Netherworld Corpse Legion had not been destroyed despite being this reckless was their powerful viral infection ability.
Whenever they invaded another world, they could convert some of that world's lifeforms into Zombie Species and make them new members of their legion.
But the Players were different. They could not be infected, nor would they truly die.
Even if they were temporarily infected, once they died and entered the Divine Artifact Space, harmful substances in their data—viruses—would be removed, restoring them to their initial state without any negative