玩家
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Entity Info
Original Name:玩家Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:7341Chapters:618
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Context UptoCh. 855
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Updated1 hour ago

Biodata

Feature Details
Name Player (玩家)
Alias(es) Player Race; descendants of the King of Bei Qi (initial in-game identity)
Species/Race Player Race; human users operating bodies formed through the Conquest Divine Artifact
Gender Varies by individual
Affiliation Player faction; initially organized around restoring Bei Qi
Occupation/Role Combatants, explorers, resource gatherers, guild members, and participants in Conquest Online
Status Active
First Appearance 2

Power Progression

Stage / Realm / Level Chapter Notes
Initial class selection 2, 3 Players begin by choosing a development template. The initial Chinese-server paths are Berserker, Assassin, and Mage; each directs Soul Power into different attributes.
Level 15 6 The planned main quest to reclaim Shana's territory becomes available, as lower-level players cannot form an effective force against Ghost Soldiers.
Level 20 11 Players may establish guilds by paying 50 Soul Coins through Lu Mo.
Level 30 job advancement 24, 36, 162 Berserkers can pursue Rune Warrior or Jiangba paths; Assassins can become Curse Apprentices after collecting 10,000 Crimson Essence.
Self-created classes 110, 111 Hu He creates the first player-originated class, Corpse Refiner. Its growth is not governed by a standard advancement template and depends on the corpses refined.
Level 82 benchmark 140 Proud Sword leads the player level leaderboard at Level 82, followed by several players near Level 79.
Ghost Overseer / Ghost General tier 570 After three years of development, most China Server players have reached Ghost Overseer or Ghost General levels.
Level 205 benchmark 675 Cross-server recruitment listings include Bei Qi players at Level 205 who have passed Ghost General trials.

Background

Lu Wu and Bei Li use the Conquest Divine Artifact to ferry users from the yang world into the Netherworld. Each Player is given the narrative identity of a descendant of the fallen King of Bei Qi and is tasked with restoring Bei Qi's former glory 2.

Their Netherworld bodies are condensed from yin energy. When a body is destroyed, the Player's soul returns to its main body rather than dispersing permanently; respawning carries a cooldown because the return causes mental strain 3 22. This ability eventually becomes the defining trait by which Underworld powers recognize the Player Race 334.

Player growth is fueled by killing Netherworld creatures. Sixty percent of acquired Soul Power becomes experience, ten percent is converted into Soul Coins for the Player, and the remaining thirty percent is collected by Lu Wu through the artifact 4.

Abilities & Systems

Resurrection

Players can repeatedly return after death, making them fundamentally different from ordinary Underworld forces.

  • Their yin-energy bodies can be destroyed without permanently dispersing their souls 3 334.
  • Death imposes a respawn cooldown; Players describe the three-hour wait as the primary cost of reckless combat 22.
  • Enemies are disturbed by their repeated reappearances, including familiar faces they previously killed 22.

Soul Power Growth

Killing creatures strengthens Players through class-based Soul Power allocation.

  • Berserker — 50% Strength, 40% Endurance, 10% Agility 181.
  • Assassin — 48% Strength, 28% Agility, 13% Perception, 11% Endurance 181.
  • Mage — 75% Divine Sense, 17% Perception, 8% Endurance 181.
  • Players physically perceive the increase in strength gained from leveling, rather than merely seeing numerical changes 4.
  • Class systems are not absolute: players can discover or create unconventional paths such as Corpse Refiner and Puppet Master 111 325.

Analyze

Players possess an analysis capability that can reveal information hidden from normal observation.

  • A Player using Analyze exposes Yan Mai's otherwise flawless human disguise 607.
  • The ability enables Players to inspect equipment, identities, and other data, supporting forum guides and collective intelligence gathering 607 623.

Collective Communication

Players coordinate through forums, livestreams, voice channels, guilds, and cross-server communities.

  • Battlefield footage can be livestreamed to dead Players and spectators, who provide real-time combat advice 22.
  • Player-created guides, map posts, and strategy discussions shape exploration and class development 21 699.
  • Guilds can organize large-scale hunting teams, defensive lines, and cross-server recruitment 140 675.

Equipment & Resources

  • Novice equipment — Newly created Players receive basic gear condensed from yin energy; a Shadow Killer receives a Coarse Cloth outfit and Novice Dagger 3.
  • Soul Coins — Used to buy equipment, establish guilds, upgrade defenses, purchase dungeon access, and trade for services 4 11 150 675.
  • Class materials — Job advancement commonly requires rare monster drops and Spirit Materials; Rune Warriors inscribe runes, while Curse Apprentices require Crimson Essence 24 36.
  • Transformation Fruit — Temporarily changes a Player's appearance and is used for large-scale disguises 716.

Personality

Players are not a uniform-minded group, but their collective conduct is marked by competitiveness, adaptability, and a low fear of death. They initially compete over scarce monsters and loot, yet can rapidly organize when faced with a powerful shared enemy 4 21.

Their lack of permanent death makes them unusually aggressive in war. Players are willing to overwhelm stronger opponents through repeated suicidal charges, a tactic that frightens Ghost Race forces who still fear actual death 22.

They are also strongly reward-driven and unpredictable. During the Nine Luminaries conflict, Players abandoned an active battlefield to ensure they could participate in a quiz event, leaving their enemies bewildered 353. In the Devouring Sea Region, they adopted absurd disguises simply because remaining unrecognized mattered more than maintaining a believable appearance 716.

Relationships

  • Lu Wu — Administrator and controller of the Conquest Divine Artifact. He benefits from Players' Soul Power gains and directs their development through quests, systems, and world events 4 545.
  • Bei Li — Designer of Player class templates, body systems, NPC protections, and later server-specific growth systems 3 66 181.
  • Lu Mo — Early guide NPC and adopted son of the King of Bei Qi. Players later build a Hero's Tomb for him after his death in the Shana campaign 11 59.
  • Wood Spirit Race — Allied race that becomes the Players' medical support network and adopts their slang and social customs 66.
  • Evil King — Initially a hostile power in the Azure Void Great Domain. Players consider joining him for protection and wartime growth; he later becomes a Player and pledges loyalty to Lu Wu 247 337.
  • Sea King — A former enemy whom Players later assist and coordinate with in the Devouring Sea Region 727 739.
  • Nine Luminaries Army — Frequent opponent frustrated by Players' endless resurrection, unconventional priorities, and hit-and-run conduct 350 353.

Story Role / Major Arcs

Restoration of Bei Qi

Players are deployed as Lu Wu's force for reclaiming the territory once ruled by the King of Bei Qi. After repeated clashes with the Ghost Overseer Commander and his cavalry, they overwhelm his army through numbers and repeated resurrection 20 22.

Their first major campaign culminates in the defeat of Shana's army after a nine-hour battle. The victory is recorded in Conquest history, and participating Players receive the epic title To Death Do Us Part, granting two additional free dungeon trials per day 59.

Integration of Allied Races

Following the Shana campaign, Players form close ties with the Wood Spirit Race. The Wood Spirits become a medical aid station, while Players introduce them to internet slang and the custom of calling one another “brothers” 66.

Expansion Beyond Bei Qi

As new servers open, the Player Race spreads into the Azure Void Great Domain, Hell Server, Asian Server, and African Server. Different servers develop distinct growth systems, including European Knights and Necromancers, Hell Server mecha technology, and Asian Server gene-lock evolution 181 367 541.

The European Server eventually conquers the Azure Void Great Domain. Hu He kills Yuan Xu, becoming the first Player credited with killing a Ghost Emperor-level opponent 570.

Human Race Successors

Ancient Gods compare the Players' rapid growth and immortality to the legendary Heavenly Devil Army once led by the Human Emperor, Tu Mie 761. As the Player Race enters wider realms, its development becomes central to Lu Wu's own accumulation of strength and Soul Coins 742.

Trivia

  • Players are forcibly logged out after 12 hours unless they use a Virtual Game Pod 5 532.
  • Conquest Online initially has no recharge interface; Players nevertheless treat Soul Coins as an important tradeable resource 6.
  • The game enforces contact protection between Players and NPCs unless sufficient mutual intimacy or consent is established 66.
  • The title To Death Do Us Part is limited to early participants in the Shana campaign and remains valuable for its extra daily dungeon entries 59 674.
  • Player bodies are datafied in a way that filters harmful mutations while retaining beneficial increases in strength 784.