With the shield's buff, even Cheng Tian, with his low agility, could achieve a burst speed of 24 meters per second. Coupled with the Shield Master buff, the Cyclops Head's innate "Unicorn Pierce" ability would effectively gain double penetration and bleeding effects.
Although the tight-fitting clothes on the Twin Red Names were all Blue Excellent equipment, they clearly weren't built for high defense. Once pierced, it would undoubtedly be a gaping wound.
But just as the thick horn was about to pierce the chest armor, constructed from a small amount of fat and a large amount of breast tissue, a gust of wind erupted from Yaksha. She leaped into the air with almost no warning, her body tilting into an extreme sideways kick. Mid-air, she completed a 360-degree spin, her left leg swinging like a blade to collide with the horn on the Cyclops Head!
A violent explosion echoed through the alley, scattering the crows that had been watching.
Having successfully extricated herself with a flashy kick at the critical moment, Yaksha seemed to use the recoil from kicking the horn to propel herself more than ten meters away.
Cheng Tian's charge came to an abrupt halt. While it appeared to have achieved the forced knockback effect, the physical damage that Flash Charge should have dealt seemed to have no impact on her.
Yaksha had indeed safely escaped the charge, which would have taken half her life if it had landed, but it wasn't without cost. Her health plummeted by 20% the instant she activated the skill.
Vajra Style Cyclone Kick, its skill blueprint based on the signature move of "Kai," the 39th generation Vajra Style ninja inheritor from SD Final Fight.
The Cyclone Kick has become a standard move for many fighting game characters nowadays, with only slight variations in its presentation. Essentially, it's an aerial move that unleashes kicks in a 360-degree radius around the user. However, Yaksha's version is slightly different: it originates from a beat 'em up game. In more common industry terms, it's a "health-costing safety move."
It's a move that, in theory, can be used in most situations by sacrificing a certain amount of health. It deals moderate damage but has a high chance of inflicting significant "knockback," allowing the user to push away surrounding enemies and escape being surrounded.
Such moves are implemented in many arcade beat 'em up games and usually come with a brief period of invincibility. This means that while the user is sacrificing health to perform the move, they are temporarily immune to further damage from enemies.
Yaksha's "Vajra Style Cyclone Kick" doesn't possess comprehensive invincibility like a star-level ability, but it does render her immune to conventional physical attacks during the move's execution. She absorbed the impact from Cheng Tian's Flash Charge, using it to avoid the danger of being cornered by him.
Meanwhile, on the other side, Ghost Princess, the elder twin, while shouting "Be careful!" to her sister, remained in a kneeling position, one hand still hovering over the ground.
The moment Cheng Tian knocked Yaksha back, a surge of energy flowed from Ghost Princess. Then, a ground-shattering wave erupted from her palm pressed against the ground, charging directly at Cheng Tian—
Earth Splitting Break!
Cheng Tian was in a brief state of stun after clashing with Yaksha, and with only his base agility stats, he couldn't react effectively.
But let's not forget, Cheng Tian had a teammate.
Another emerald green light descended from the sky, landing precisely in the path of Earth Splitting Break. The collision between the two created a moderate energy explosion.
An ally! He really does have a Backing Organization!
Yaksha, in the distance, saw the trajectory of the Green Arrow, her eyes narrowed. Without hesitation, she opened the jar containing the guiding insects again, decisively using the last of their charges.
Only now did the twins truly see past the Knight Armor blinding them, and they unanimously concluded that Cheng Tian had found a backer, trading his armor for Captain America's Shield and even its accompanying skills.
Of course, this was also a coincidental misunderstanding.
Eileen had entered the instance before Cheng Tian, making her the first player. Cheng Tian, as the second player, had three empty slots after accepting the quest. The twins occupied two of these slots, 3 and 4. Slot 5 was supposed to be for a new player with an unknown objective. At this moment, the twins clearly mistook the still-hidden Eileen for Cheng Tian's teammate in slot 5.
Well, despite the twins' analysis of the situation and conditions being wildly off, they still arrived at a correct conclusion: Cheng Tian had indeed formed a team, and it was a team akin to being kept by a wealthy woman.
Just then, Cheng Tian, emerging from the dust of the explosion, suddenly shouted.
"Focus all your strength on killing one! Kill the one on my side first! Those two have a Fusion Skill!"
As soon as Cheng Tian spoke, the Oni Princess Yaksha twins' expressions drastically changed. They had absolutely no idea how Cheng Tian suddenly knew their biggest secret.
Although Oni Princess and Yaksha were Red Name PK players who enjoyed hunting newcomers, this indirectly proved one thing: they were utter cowards, only daring to turn their butcher knives towards the weaker Space Scum.
As strong as they were against Novice Players, they were just as pathetic when facing the Main Quest BOSS of the Moon Trial.
As mentioned before, the Space Trial doesn't have any missions that are certain death or result in deletion. Even if the Main Quest fails, there will be corresponding evacuation missions, which greatly reduces the death rate of Veteran Players.
But the problem is, some people can learn from failure and use it as a catalyst to become stronger, while others will be dejected by it, even constantly avoiding the failures they should face.
Oni Princess and Yaksha were the latter. They had PTSD from Main Quests.
Bounty Missions allow players to choose their difficulty, and newcomers can be picked slowly. However, Main Quests are assigned to corresponding dungeons based on the player's current abilities and their own resource reserves.
The more extra resources they gained from hunting newcomers, the higher the overall difficulty of the Main Quest. This wasn't just reflected in enemy strength, but also in the Main Quest completion conditions, dungeon terrain complexity, and interactions with NPCs.
Up to this point, they had retreated in disgrace from their Main Quests three times in a row.
Normally, only in the Main Quests of the monthly trial do players have a chance to obtain Free Attribute Points and Free Skill Points. Bounty Missions are only for obtaining Chosen Coins, equipment, skills, expanding NPC Connections, exploring maps, and uncovering hidden plots. As for Normal Magic Equipment, it rarely comes with an Attribute Bonus.
Cheng Tian's crutch and the Giant's Head, the Attribute Bonus attached to these two pieces of equipment can be considered Novice benefits, extra rewards for his courage in forcefully solo-killing a powerful Elite Red Demon and a Champion Giant with his Mortal body during the Novice Trial.
Perhaps a suitable piece of equipment can indeed bring about a qualitative improvement for a player, but attributes are the most Sturdy Cornerstone for building a skyscraper from the ground up.
So, even though they could hunt newcomers with relative ease, it was by exploiting the Information Gap and stacking equipment. If their equipment were stripped away, their attributes wouldn't be much better than Cheng Tian's.
Moreover, their past failures in Main Quests made them increasingly inclined to choose a Skill Pool that offered Outlast and self-preservation abilities.
They had richer resources but lacked the corresponding mindset. It could be said that even if they hadn't encountered Cheng Tian this time, they would have already embarked on the path of slow death.
As for how Cheng Tian saw that they had a Fusion Skill...
It was actually a bluff.
Because both their attire and the skills they had just used were highly reminiscent of a pair of BOSS characters from his memory—
Streets of Rage 3, the second stage "Ballroom" area's twin BOSSES, Oni Princess and Yaksha.
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