Biodata

Feature Value
Name Eileen (艾琳)
Alias(es) Half-Elf Archer; Comrade Eileen
Species/Race Human; later a half-elf following bloodline purification 308
Gender Female
Affiliation Full Sky Stars; Scorching Sun Legion General; formerly affiliated with the Earth Federation during the Mecha Combat Main Quest before defecting to Azrael's side 61 346 651
Occupation/Role Player; ranged archer; Wind Runner, later Storm Runner 43 537
First Appearance Chapter 43

Power Progression

Stage / Realm / Level Chapter Notes
Veteran Player 43 Had completely shed novice status; her equipment, skills, and talents were already suited to a ranged-combat build.
Half-Elf / Wind Walker 308 Completed Elf Bloodline Purification, gaining elven agility and magical perception while retaining human compatibility and creativity. Her upgraded Elf Archer set and class inheritance placed her around T1–T0.5 among ranged archers of her level.
Black Iron Rank 344 Had reached Black Iron Rank by the time she and Cheng Tian renewed their Gray Contract.
Storm Runner 537 Won the Ragnarok Ascension Ritual; her Wind Runner class advanced into Storm Runner, and she acquired part of Goenitz's ability origin.
High Wind Element Elf 540 The Storm's Covenant upgraded her B-rank Wind Elf Affinity into the A-rank High Wind Element Elf, greatly improving her wind-element survivability and mobility.

Background / History

Eileen entered the Gotham bounty instance before Cheng Tian as a veteran Player. Initially focused on assassinating Assassin Moth, she abandoned the attempt when the target became heavily guarded. She used Spirit of the Owl to search Gotham for suitable allies, rejected two suspicious Players who appeared ready to abandon their objectives, and chose Cheng Tian after observing his actions and judging him compatible with her approach 44 45.

She and Cheng Tian formed a Gray Contract after she decided that securing his Bounty Mission objectives should take priority over dangerous challenges. The contract let them sense one another at close range, share certain target kills, and prevented loot drops from teammate kills 50. Their early partnership included hunting the Moth Gang from a tactical motorcycle, with Eileen providing bow fire while Cheng Tian protected her 52.

Eileen later failed her first Main Quest in an Alien vs. Predator dungeon. The endless Alien horde and Alien Queen forced her to retreat through the evacuation route, leaving her frustrated, depleted of non-renewable resources, and unable to obtain detailed enemy data 147 149. The experience remained a severe source of trauma.

During a Samurai Shodown survival dungeon, Eileen formed a contract with Makina Mina, a Demon Slayer Archer NPC. After learning of the Corrupt Heretic's atrocities, she joined other Players and NPCs in hunting it down, ultimately using a trap to make the target consume itself 237 238.

Fearing that Cheng Tian's growth would leave her behind, Eileen undertook the Elf Bloodline Purification Ritual. She became a half-elf and completed a related mission to save a World Tree branch, which gave her Elf Archer set a qualitative upgrade comparable to +10 enhancement 244 308.

During the Mecha Combat Main Quest, Eileen piloted multiple mecha and covertly coordinated with Cheng Tian despite initially being placed in opposing factions. After her involvement in the Twin Towers incident was uncovered, she deceived the Blood Armor Squad with outdated information about Cheng Tian, fled impending Earth Federation retaliation, and defected to Azrael's faction 320 336 342 346.

Her growing wind-related power triggered a Ragnarok Ascension Ritual against Goeniko and the Heavenly Kings. Though Eileen initially wished to forfeit, Cheng Tian used Dominator to select the team challenge on her behalf. She ultimately won the ritual and advanced from Wind Runner to Storm Runner 507 537.

Eileen later revisited the original Alien vs. Predator dungeon through her Team Contract with Cheng Tian. With the dungeon still at its original D-rank difficulty, she massacred the Alien horde, destroyed the Alien eggs, and killed the Alien Queen, finally obtaining the revenge she had sought 738 750.

Appearance

After bloodline purification, Eileen became markedly more ethereal and less recognizable than before. Her Slavic features became more pronounced, while her mixed bloodline gave her ears a rounded, intermediate shape between human and pure elf ears 308 336.

  • Half-elf ears are highly sensitive and twitch at slight contact 308.
  • Her ears are rounder than those of a pure-blooded elf, reflecting her exact half-human, half-elf lineage 308 358.
  • She has fair skin and fiery red lips 239 738.
  • Her physique changed substantially after purification, though she can bind her chest for unhindered archery and running 336.
  • She has styled her hair in dramatic fashions, including a waist-length style resembling Super Saiyan 3 hair 241.

Personality

Eileen is decisive, practical, and intensely mission-oriented. She prefers to secure an escape route and complete required objectives before attempting high-risk challenges, and she immediately improves gear when resources are available instead of saving equipment slots for a hypothetical future upgrade 50 52.

She is observant and suspicious of unreliable Players, using prolonged reconnaissance before choosing allies. She can also be manipulative when necessary, as shown when she deliberately gave the Blood Armor Squad obsolete information about Cheng Tian while concealing his newer abilities 44 336.

Eileen is highly competitive. She seeks to keep pace with Cheng Tian, her transformation motivates Mina to become stronger, and defeat tends to provoke analysis and a demand for a rematch rather than surrender 244 308 312. Her competitiveness is tempered by genuine resilience: despite the impact of her Alien dungeon failure, she eventually sought both growth and revenge rather than continuing to dwell on it 149 738.

Her feelings for Cheng Tian are increasingly obvious. She is impressed by his trust, views him as a potential romantic partner, and openly competes with Fina for his attention 52 174 308.

Abilities & Skills

Archery

Eileen is a specialized ranged combatant whose build favors mobility, precision, and lethal long-range damage over melee durability 43 237.

  • Uses the Elf Bow and an endless-arrow quiver from Dragon King Warrior 52 238.
  • Can dispatch weaker enemies with single arrows and pierce a Killer Moth's vehicle through skill use 52.
  • Excels in open terrain, where she can maintain distance, flee quickly, and use wind-borne information to decide whether to engage or snipe 237.
  • Remains vulnerable if trapped in close quarters; powerful melee opponents can kill her with a single heavy strike 237.

Storm Power Strike

A high-damage wind-based charged shot formed by combining Wind Runner Steps and Power Strike 540.

  • Can pierce targets such as a pterosaur's torso in a single shot 157.
  • Gained a higher instant-damage ceiling after bloodline purification 311.
  • Can be charged in advance and stored in the Elf Longbow for later release 311.
  • Requires significant charge time; barriers or forced movement can absorb damage or disrupt its timing 311 312.
  • Was adapted for use during Mecha Combat and used to destroy the Gates Alien after Cheng Tian trapped it 344.

Spirit of the Owl

A C-rank reconnaissance summon based on the Priestess of the Moon blueprint from Warcraft. It is tailored to Eileen's archer role 44.

  • Summons an invisible soul creature with shared vision and broad patrol capability 44.
  • Can pass through walls and search buildings for hidden targets 44.
  • Combines effectively with Eileen's near eagle-like eyesight and memory for identifying observed Players 44 45.
  • Vision Sync overwhelms her senses; she must close or cover her eyes to process the owl's view without severe dizziness 45.
  • Precise owl control requires her to physically synchronize her movements with it, including flapping motions 44 45.
  • Later gained an enhancement enabling self-destructing owls whose Soul Shockwave can interrupt spellcasting; controlling multiple visual feeds places extreme strain on her 537.

Wind Element Manipulation

Eileen's affinity with wind grants detection, movement, stealth, and battlefield-control options.

  • Could hear the wind's warnings and use it to avoid danger even before purification 540.
  • Her High Wind Element Elf talent allows Elemental Body Transformation, turning her body into wind 540.
  • In wind form, she can fly freely in most environments and is immune to physical strikes 540.
  • Wind form restricts her attacks to wind-element skills and causes her to take double damage from certain magic attacks 540.
  • Wind King Barrier can conceal her body, weapons, and arrows; it can also be cast on allies 620.
  • Her Gale Snipe conceals wind inside an arrowhead until impact, then releases a concentrated local storm through the target 631.

Mecha Combat

Eileen developed an interest in mecha piloting during the Mecha Combat Main Quest, though her natural specialization remains archery.

  • Piloted a Repatos C-type Sprite, a fast, lightweight unit requiring strong evasive skill 320.
  • Later operated the Elf, a mecha compatible with her Agility but difficult to use fully without a Mecha Combat-related skill or modifier 358.
  • Her current Rising Gundam possesses a special system that adapts to her abilities, enabling wind-element control and enhanced ranged fire 890.

Equipment / Weapons / Items

  • Elf Bow and QuiverDragon King Warrior archer set; the quiver provides an effectively endless arrow supply. The set later received a qualitative upgrade comparable to +10 enhancement 52 308.
  • Catachan Mk. III Combat Knife — Blue Excellent-grade combat knife obtained from the Oni Princess's Bloody Treasure Chest 50.
  • Storm's Covenant — Belt used to upgrade Wind Elf Affinity into High Wind Element Elf 540.
  • Dragon-head Mechanical Arm — Purple Rare spinal attachment with autonomous combat AI; can use Fireballs, Fire Walls, and small laser blades 359.
  • Stealth Garment — Leaf-made hooded cloak that blends its wearer into natural surroundings and is especially effective against wild animals 708.
  • Heavy Bow — A bow similar to Devourer of Worlds that permanently grows through killing 736.
  • Hellfire — Skill stone obtained from a treasure chest 736.
  • Totodile Pterosaur — Water-compatible pterosaur Servant hatched using a Small Saw Crocodile fusion material 184.

Relationships

  • Cheng Tian — Partner under the Gray Contract and later an independent Team Contract. They regularly cooperate in missions, share information, spar, and protect one another's secrets; Eileen also has clear romantic interest in him 50 174 312 651.
  • Makina Mina — Eileen's contracted Servant and fellow archer. Mina initially competed with Eileen at range, then became her ally after their contract in the Samurai Shodown dungeon 237 238.
  • Fina — Romantic rival for Cheng Tian's attention. Their meeting in Cheng Tian's private space led to a tense, wordless confrontation 308.
  • Azrael — Faction leader who accepted Eileen after her defection and assigned her and Cheng Tian the mission to steal the SVA-1000S Helion 346.
  • Goeniko — Heavenly King whose appearance triggered Eileen's Ragnarok Ascension Ritual due to her Wind Runner profession, elf bloodline, and approaching Agility limit 507.
  • Alien Queen — Source of Eileen's first Main Quest failure and later the target of her revenge in the retrospective Alien vs. Predator dungeon 147 750.

Story Role / Major Arcs

Gotham Bounty Mission

Eileen seeks to assassinate Assassin Moth, realizes she cannot do so alone, and recruits Cheng Tian after scouting potential allies with Spirit of the Owl. Their Gray Contract begins here 44 50.

Alien vs. Predator Failure

Her first Main Quest failure occurs against the endlessly spawning Aliens and Alien Queen. She evacuates rather than die, but the experience becomes a lasting trauma 147 149.

Samurai Shodown and Mina's Contract

Eileen survives a battle-royale Main Dungeon, forms a contract with Makina Mina, and defeats the Corrupt Heretic through a lethal trap 237 238.

Elf Bloodline Purification

Determined not to fall behind Cheng Tian, Eileen completes the Elf Bloodline Purification Ritual and becomes a half-elf. Saving a World Tree branch upgrades her archer set and elevates her standing among ranged Players 244 308.

Mecha Combat Defection

Eileen pilots mecha in the Earth Federation–Rhea conflict, secretly coordinates with Cheng Tian across faction lines, misleads enemies about his power, and defects to Azrael's Resistance Army 321 336 346.

Ragnarok Ascension Ritual

Her developing class, bloodline, and Agility trigger a deadly ritual against Goeniko and the Heavenly Kings. The team challenge ends in victory, advancing her from Wind Runner to Storm Runner 507 537.

Alien Queen Revenge

Using retrospective dungeon access through her Team Contract, Eileen returns to Alien vs. Predator at its original difficulty. She wipes out the Alien nest and kills the Queen, achieving emotional closure 738 750.

Notable Quotes

“Then I'll break their legs!” 44

“Don't you follow me, okay? I want to enjoy the taste of revenge alone!” 738

Trivia

  • Eileen immediately fills available gem slots and vehicle module slots rather than waiting for superior future materials 52.
  • Her first Main Dungeon failure was the Alien vs. Predator instance, making Aliens a major trauma trigger even after she became much stronger 147 344.
  • She received the shared 911 title through her Gray Contract with Cheng Tian, though she did not receive its vehicle-related bonuses 174.
  • She holds the rank of Scorching Sun Legion General, while Cheng Tian is its Commander-in-Chief 651.