Although they now had a wide variety of classes, even if Abyssal Kukanid alternated between the four Holy Grails of "Red," "Orange," "Yellow," and "Black," they could still assign those suited to counter him as the main attackers, preventing them from becoming completely unable to harm him.
But the key issue was that this also greatly slowed their raid progress.
Just imagine it—if all of them could deal effective damage to Kukanid, the damage he took after a single all-out assault would undoubtedly be staggering.
But now, limited by the Holy Grail abilities, every time they launched an attack, only one or two people out of nearly ten could deal effective damage to Kukanid.
No matter how intense the action became in a fully immersive game, as long as the stamina bar remained, the characters would not feel tired or become unable to move.
But those were just in-game data. Remaining mentally tense and excited for a long time consumed a tremendous amount of mental energy.
Seiya was one thing, since in a sense, his real body could no longer even be called human.
But Sun Yue and Panshilgon were different. No matter how skilled they were, that was only inside the game—the bodies playing the game were still those of ordinary people.
The longer the battle dragged on, the greater the mental exhaustion became. And once their minds began to tire, their formerly sharp controls gradually started to slip.
Yet while they were in the middle of battle, they did not even have the chance to pause and log out for a break.
Just as they grew mentally exhausted and their controls began to distort, Kukanid started using the abilities of the other four Holy Grails: "Green," "Cyan," "Blue," and "Purple."
The hue reversal of the "Green Holy Grail"