Found You, My Delicious Little Child
To be fair, the three entries that Old Man Weizhe provided were all quite good.
In terms of the quality of the entries alone, this is the highest since Iver came to this world. And they are all quite rare.
... The only problem is that it doesn't quite match the BD that Iver wanted to build.
Iver first ruled out the second one.
The most important characteristic of the "Dream Walker" is immunity to hallucinations and dream entry.
However, as anyone who plays card games knows, the weakest end is the resistance end... Resistance is something that comes out to help people break through.
Episode 20, "Invincible Under Heaven," and Episode 21, "An Enemy Arrives from the Sky," belong to this category.
The true value of this trait lies in the fact that it is an essential class trait for the Dream Wandering Monk on the Path of Wisdom. Without unlocking this trait, one cannot advance to the Dream Wandering Monk.
According to the rules for obtaining affixes through the Promotion Ritual, this trait can only be obtained in ceremony dungeons containing affixes such as "nightmare" or "dream".
It's not really useful, but it's truly rare.
Then Iver started to agonize over the first and the third.
Neither of these two attributes is among his required attributes, but both are very powerful. They can be considered overpowered by external modifiers... In the current context where his Great Sin Scholar build is not yet fully developed, these attributes are actually much stronger.
In the game, "Flesh Dedication" increases the cost and effect of all skills that require "consuming health points" by half—that is, both the health cost and the skill effect are increased by 50%.
This is the T0 stat for the Blood Mage in the Path of Love —although it's only a purple stat, it's the true core of the class. Blood Mage can use their class abilities to mimic certain abilities of Mages, Sorceresses, and Ritual Mage with modified blood spells, at the cost of sacrificing their own health.
In other words, as long as you find a way to give your ability an effect that requires burning blood to use, even if it only requires burning a little blood, you can still fully utilize the effect of this skill.
More importantly, it's not "damage increase," but "effect increase." This means it can even amplify the effects of support skills... like the Illumination Spell from the Dedication Path. While it doesn't consume much health, it still takes some to trigger this effect, directly granting an incredible 50% increase in healing.
Because it increases health by 50% but doesn't increase mana consumption. For healing classes that are already short on mana, this is actually a very high benefit.
Furthermore, for Iver, the Shepherding Method can also effectively trigger this effect. It's like making oneself more delicious... The buffs and experience gained from the Shepherding Method should also increase accordingly.
The saying goes that the bloodline of the people of Fujian is the reason for this.
"Body of Light" is a necessary trait for "Torchbearer," one of the advanced classes of priests.
For ordinary priests, the Illumination Spell is actually somewhat inconvenient to use.
Because it requires contact with the injured person's body, and direct application while the recipient is wearing armor may still fail—it's best to remove their clothes before applying the medicine, or at least have them wear light clothing. Opaque sheet metal is definitely not suitable.
The "Body of Light" ability grants a toggle switch that increases mana consumption by 1.5 times—meaning a total of 2.5 times the mana consumption—turning healing, blessing, and dispelling abilities into mid-range area-of-effect skills.
A level 50 "Torchbearer" activating Body of Light can increase the skill range of most Light Attribute skills by about 30 meters. Using Illumination Spell is equivalent to simultaneously healing all friendly units within a 30-meter radius.
In terms of expected value, there is a benefit as long as four people can be healed. Not to mention, it can also spread the effects of Blessing Art and dispel, and convert the support skills that can only be used by contact into a group aura through 2.5 times mana burn.
This term also has a nickname: Priest's Class Skill - Mass Taunt.
Because once this thing is activated in a PvP battlefield, you'll see that person's entire body suddenly glow. Everyone around them will instantly recover health.
Then, he'll basically be focused down and killed within two seconds of activating. Not only is his skill effect so overpowered that others have to prioritize attacking him, but he also comes with a blindingly bright highlight indicator.
However, it must be said that the benefits of this feature are truly high. Although it's not very effective in PvP, and it's easy for instant healing to overflow and cause aggro in PvE... its ability to turn dispel into a group dispel and blessing into a group blessing is still quite good.
For example, starting from the Third Level of the Dedication Path, one can learn a "Courage Blessing".
The effect is to remove fear and gain fear immunity for fifteen seconds, while increasing strength by 20% and agility by 10%. When hitting a vital point, you gain "Fierce Aura", which greatly increases the attack speed of the next attack against that target.
This item was originally intended for a single user, so it wasn't very useful back then; it was generally used to remove the control effects of fear and counterattack. However, with "Body of Light," it can be transformed into a group burst buff... Fifteen seconds is truly enough for most classes to unleash their burst damage.
Bring one class like the Poet, which provides buffs to increased critical hit rate and accuracy from the Path of Beauty. The rest should be physical damage dealers. With the Body of Light in the party, you don't even need a second healer.
Many previously tedious dungeons can now skip stages entirely thanks to this burst of speed.
However, because it was so effective, it ironically led to fierce competition within the healer profession. Since only one healer was needed to perform the work of two, the result wasn't that the work of two healers became easier; instead, people started hiring only one healer...
Iver recalled an early version where priests in high-difficulty dungeons had to have the "Body of Light to be accepted into a party. This led to a situation where pure magic-based classes like mages and witches were rarely accepted, as only physical classes could fully benefit from the Courage Blessing" effect, and the bard's aura effect was also more easily absorbed by physical classes.
Even in later dungeons, a caster-based dispel mechanism was required, and players still relied on a single caster, with the rest being physical attackers using the Healer/Sorcerer mod. It wasn't until the more powerful and comprehensive buff-type support class "Radiant" appeared that "Torchbearer" was no longer the only option, and magic-based classes could finally be included in high-difficulty teams.
From this perspective, although the Path Trait provided by Wei Zhe didn't quite Iver's taste, he had to admit that all three were indeed of very high quality. They could be considered the core traits of their respective professions.
It's the kind of class that dedicated players who are truly passionate about their character will grind respec items to get, and the kind that casual players might consider changing classes after accidentally getting it...
It's not the kind of thing where you pick up a mouse and open an internet cafe; it's about "you are our absolute core".
After much deliberation, Iver decided to choose [Flesh Dedication].
He made this decision because Iver had not yet obtained a Light Attribute phantom, while the Flame Butterfly could already provide relatively comprehensive group dispel and healing abilities.
Although it lacks group benefit capabilities...
But he doesn't seem to be able to benefit anyone.
Sherlock is a magic-based class, and only the Enlightened One has the amplification specifically for magic-based classes.
Isabel, like herself, is a support character, while Lily is half witch and half assassin... mainly relying on physical damage and not benefiting from buffs.
Yulia is going to become an alchemist, mainly relying on alchemy and bottles to deal damage, and she is not affected by buffs.
—As it turned out, among all the people Iver knew, only the Knight and Ligeia could receive the buff. And since the Knight and Iver almost never met, his group blessing seemed to be of little use...
And the fact that his whole body can glow seems a bit strange in reality. Maybe it's just that something glows when he gets emotional.
Glowing skin is one thing, but if the area around the penis glows...
Iver shook his head, trying to banish the horrible image from his mind.
... Compared to the Bin Zhou luminous technique, the Fujianese creation technique is more useful.
Making myself more delicious isn't a problem; at least the same amount of magic will provide the Little Butterfly with more experience...
After Iver selected the term, the other two options were immediately broken.
The power from the Blood Domain merged into Iver's body, making his flesh and blood even more delicious—
... Speaking of which, flesh and blood? He suddenly thought of werewolves and vampires.
I just hope it doesn't attract any weirdos.
Iver felt the Path Power transforming his body, a thought suddenly popped into his mind.