Contents
Biodata
| Feature | Information |
|---|---|
| Name | Seven Realms |
| Alias(es) | 七界 |
| Species/Race | Interplanetary civilization composed of seven life-bearing terrestrial planets in one star system |
| Affiliation | Nine Realms alliance (later) |
| Status | Formerly an expansionist planar power; integrated into the Nine Realms following its peace agreement with Earth and Sephi 662 |
| First Appearance | Chapter 592 |
Overview
The Seven Realms is a powerful civilization spanning seven habitable planets connected by teleportation arrays and capable of interplanetary travel through alchemical airships. Each of its original planets produced a god, while the worlds themselves were eventually organized under the Sun God's leadership. Its resources, experience in planar warfare, and multiple divine powers made it a major threat to both the Seraphim Realm and Earth. 592 593
The Seven Realms possesses more than a dozen semi-permanently anchored resource and colony worlds, in addition to innumerable worlds that were plundered through temporary planar connections. 592 594
Structure and Territories
| Realm / Planet | Associated Race or Feature | Known Details |
|---|---|---|
| Morning Star | Winged Race | Seat of the Sun God, the Seven Realms' strongest guardian and God King. 593 |
| Olypus | Orcs; diverse migrant races | Earth-like world and former Orc homeland; the God of War attained godhood here. It became a center of military culture and outward expansion. 594 |
| Derino | Elf Race | A water-rich world transformed by a World Tree into a vast elevated land of roots and vegetation. 616 |
| Micius | Humans | A human homeworld associated with the God of Trade; later reaches an agreement with Earth. 633 661 |
| Other realms | Goblins, Dragons, Giants | Home realms of races represented among the Seven Realms' principal gods. 593 |
Interplanetary Connection
- The seven planets are located within the habitable zone of a single, unusually massive star system. 592 648
- After prolonged conflicts between the planets, their gods established a shared framework and linked the worlds with teleportation arrays. 592 616
- The civilization also developed alchemical airships capable of crossing between planets. 592
- Its star system contains mined asteroid belts and other developed celestial resources. 643
Divine Powers
The Seven Realms maintains seven principal gods, one associated with each major race and realm. Their authority is sufficiently entrenched that even Legendary figures generally cannot oppose them openly. 593
| Deity | Associated Race / Domain | Notes |
|---|---|---|
| Sun God | Winged Race | Supreme God King of the Seven Realms; fused with the Stellar Will and regarded as its strongest guardian. He cannot easily leave the Seven Realms. 593 |
| Nature Goddess | Elf Race | One of the Elf Race's gods; associated with Derino. 593 616 |
| God of Trade | Humans | Principal god of Micius; his mediation later contributes to peace negotiations. 593 661 |
| God of War | Orcs | God of Olypus; his temple strongly advocates the exploration, occupation, and plundering of other worlds. 593 594 |
| Dream Goddess | Goblins | One of the Seven Realms' principal gods. 593 |
| Dragon King | Dragons | One of the Seven Realms' principal gods. 593 |
| King of Giants | Giant Race | One of the Seven Realms' principal gods. 593 |
History
Formation and Early Expansion
Before the Seven Realms became interconnected, its planets fought repeated wars against one another. The conflicts ended only after the competing powers recognized each other as formidable opponents and the gods, led by the Sun God, established the Seven Realms' common structure. 616
After unification, the civilization redirected its military capacity toward other worlds. It accumulated colonies, resource worlds, slave worlds, and experience in repeated planar wars. 592 594
Conflict with the Seraphim Realm
The Seven Realms had previously clashed with the Seraphim Realm. Though it possessed superior overall strength and greater experience in planar warfare, it failed to fully capitalize on the encounter because the Seraphim Realm escaped using its powerful world will. 592
When spatial fluctuations reappeared, the Seven Realms secretly anchored itself through the Abyss and planned to infiltrate the Seraphim Realm with sub-Legendary forces to avoid alerting its world will. Elven Legendaries Emeka Haig, Porter, and a Demon Hunter were dispatched as an exploratory team. 592
Contact with Earth
A Magic Power laboratory in the Beautiful Country detected and experimented on a spatial node, attracting the Seven Realms' attention. The node had resonated with multiple locations, but the Seven Realms was the only capable civilization to detect and respond to it. 593
The Tower Master of Radiance initially contacted Earth’s laboratory, presenting the Seven Realms as a friendly civilization while seeking intelligence on Earth’s technology and magical potential. 594 598
Invasion of Earth
The Seven Realms eventually established passages concentrated around the Beautiful Country and invaded Earth. Its forces occupied New York and Washington, deploying Professional and Heroic Rank personnel alongside local collaborators and captured modern equipment. 615 640
After learning about Earth’s technological capabilities—including nuclear weapons and communications devices—the Tower Master of Radiance and the God of War’s High Priest adopted a more cautious strategy. They planned to open additional passages, dispatch spies, and coordinate the Seven Realms’ forces. 613
The Seven Realms later committed to a decisive assault, judging Earth to be a world without native gods that could potentially be occupied and exploited for its knowledge and the Hall of Valor. 627
Defeat and Reorganization
Umbrella intercepted the descent of a Demon God Embryo in Los Angeles. Wang Yi captured the God of War’s High Priest and several surviving Legendary combatants, forcing the Seven Realms into a strategic stalemate. 632 633
In response to the humiliation of the captured High Priest, the Seven Realms’ Council of Gods decided to pursue a prolonged occupation of Earth, intending to weaken Earth’s world will and undermine the foundations of faith through conventional warfare. 642
The plan ultimately failed. Wang Yi captured the God of War, sealed the Holy Dragon King, and forced the Third Saint to sign a peace agreement on behalf of the Sun God and the Seven Realms. Olypus surrendered unconditionally, and the Seven Realms joined Earth and Sephi in forming the Nine Realms alliance. 662
Planar Warfare Doctrine
- The Seven Realms evaluates invasions according to cost, potential gains, and the expected risk of Legendary casualties. 642
- Worlds protected by powerful gods or world wills are usually raided rather than fully occupied. 627 642
- For exceptionally valuable worlds, it is willing to conduct prolonged conventional warfare to erode the local world will and destabilize faith. 598 642
- The Temple of the God of War is the leading advocate for aggressive exploration, development, occupation, and plundering of other worlds. 594
- Its forces use teleportation arrays to move powerful combatants rapidly between connected realms. 594 636
- The Seven Realms developed countermeasures against Earth’s weapons after observing their battlefield use, including methods of deflecting or mitigating artillery fire. 645
Notable Inhabitants
- Sun God — Supreme God King and strongest guardian of the Seven Realms; fused with the Stellar Will. 593
- God of War — Orc god of Olypus and patron of outward conquest; later captured by Wang Yi. 594 662
- God of War High Priest — Demigod servant of the God of War; led operations against Earth before being captured alive. 632 633
- Tower Master of Radiance — Human Legendary Mage who made initial contact with Earth and helped direct the Seven Realms’ strategy. 594 613
- Porter — Elf Legendary Mage sent to investigate the Abyss; later submits to Wang Yi and provides extensive intelligence on the Seven Realms. 592 593
- Emeka Haig — Peak Legendary Druid of the Elf Race who joined the Abyss expedition. 592 593
- Nairus — Human Legendary Knight from Olypus who participated in the occupation of New York and Washington. 629 644
- Holy Dragon King — Second-ranked being of the Seven Realms; later sealed by Wang Yi. 657 662
- Third Saint — Loyal Saint of the Sun God who ultimately signs the peace agreement with Earth. 661 662
Relationships
- Earth — Initially targeted for occupation after the Seven Realms discovered its technology and the Hall of Valor; later becomes a fellow member of the Nine Realms. 627 662
- Seraphim Realm — Former planar-war opponent; its forces later launch counteroffensives into several Seven Realms territories. 592 616 633
- Beautiful Country — First Earth polity to establish direct contact through a spatial node; becomes the primary initial battlefield of the invasion. 593 615
- Wildlings — Their homeland was threatened by the Seven Realms, motivating their alliance with the Seraphim Realm and later participation in counterattacks. 597 633
- Nine Realms — The alliance formed from the Seven Realms, Sephi, and Earth after the peace settlement. 662
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