Starting as a Mechanical Hunter
Chapter 193

The First Professional Knowledge Chain

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Time flies, and soon a month has passed.

During this month, the construction of the three bases was in full swing. A large number of genetic slaves were pardoned and became civilians. They were allocated houses and shops at extremely low prices. Those with skills opened their own shops, while those without skills underwent three months of technical training.

As for boys and girls under the age of 18, they will be assigned to different colleges.

Three academies rose from the ground: the Mech Academy, the Hunter Academy, and the Equipment Academy.

The establishment of the three colleges brought a total of 300,000 faction experience points to the senior engineers.

Meanwhile, a vast mechanical network began to unfold, centered around the three oases.

"Beep beep beep—"

Faction Name: Mechanical Hunters

Number of people: 30179

Level: Tier 2 Regional Power

Featured Buildings: Mechanical Weapon Modification Hall, Biological Weapon Modification Hall, Bionic Laboratory, Mecha Manufacturing Center, Biochip Manufacturing Center

Faction-specific products: Mechs, Biochips, Hunter Modules

Combat Classes: Mechanical Hunter, Biological Hunter, Mech Warrior, Flame Boy

Combatants: Hunter-class Hunters (1253), Wild Hunt-class Hunters (131), Blood Hunt-class Hunters (22), Mech Warriors (102), Flame Boys (1401)

Faction characters: C53145, D31134, G12453, Zhao Tong, Aunt Xiang, Zuo Zuo Mu Erci Lang...

High-level faction characters: Du Zhaodi, General Quill, Huang Yuanli (Gaia)

Faction Points: 13512

Note: A thriving local power with its own technology and production base—everything seems perfect—except for the fact that its leader is about to abscond.

"Tsk, the system's complaints are still the same as before."

Faction points are a comprehensive standard for measuring the strength of a faction. The maximum number of points for a Level 1 civilization is 100,000, the maximum number for a Level 2 civilization is 1 million, and so on.

According to the system, the "Mechanical Hunters" are a distinctive and powerful local group, whose only drawback is probably their small size.

However, under Director Du's ambitious expansion plan, the faction's points will soon rise dramatically.

Moreover, he had a deep conversation with Gaia, and Gaia agreed to make the "Land of Fire" the first place to be liberated.

The warriors of Flame Pass will soon appear in the territories of other warlords.

The senior engineer narrowed his eyes, opened the task system, and sure enough, the completion rate of the job change task "Machine Ecosystem" had reached 90%.

Actually, you can change jobs with 60% completion, but the senior engineer has been delaying it, mainly because the higher the completion rate, the greater the reward.

[Job transfer completed; intermediate worker in Factory No. 3 promoted to senior worker in Factory No. 2]

[You have gained the talent 'Child of Remodeling']

[You have acquired the skill 'Advanced Mechanical Repair']

[A large blueprint is then obtained]

One talent, one skill, one blueprint, not bad.

The senior engineer didn't have time to read the instructions before pulling the panel down.

[You have gained professional knowledge in Energy Development]

[You have gained professional knowledge in the field of composite materials]

[You have gained professional knowledge [Large-scale Engineering]]

"Energy development" is the professional knowledge required to build energy systems, such as the prerequisites for wind farms, coal-fired power plants, and nuclear power plants.

Composite materials can turn the ordinary into the extraordinary. Some advanced metal materials, such as the "titanium alloy mechanical skeleton" of the senior engineer, were created using it.

Needless to say, "Large-scale engineering" is an essential option for any large-scale project. Power, mining, metallurgy, railways—they can't be done without it. It's known as the pinnacle of civil engineering.

Without hesitation, he immediately used "faction experience" to max out his advanced worker and three professional knowledge levels at Factory No. 2.

[You upgraded the advanced worker in Factory No. 2 to level 2, Agility +3, Stamina +2]

[You upgraded the advanced worker in Factory No. 2 to level 3, Agility +3, Stamina +3]

[You upgraded the advanced worker in Factory No. 2 to level 4, Agility +4, Stamina +5]

[You have upgraded the advanced worker in Factory No. 2 to level 5 (max), Agility +5, Stamina +4, Luck +1]

[You have earned the title of Master Craftsman]

The further you progress in your secondary profession, the more exaggerated the attribute bonuses become. With a complete set, you get 15 points in Agility and 14 points in Stamina.

But why is agility slightly higher than endurance? Is the system encouraging me to run away with the bucket?

And moving bricks actually increases one's luck? Is there really such a good thing?

This time, the attribute points were added quite a lot, and it took the senior engineer a while to get used to it. Feeling the continuous flow of energy within his body, the senior engineer was very satisfied.

It doesn't matter whether the senior engineer is satisfied or not, as long as Director Du is satisfied.

This time, upgrading my professional and knowledge levels cost me another 600,000 experience points as a senior engineer.

This level of experience consumption.

There are reasons why players can't reach the late game.

The senior engineer switched the panel and switched to the 'Knowledge Tree' section. Sure enough, a whole row of professional knowledge information lit up.

[Industrial Materials Science], [Mechanical Modification], [Mechatronics Engineering], [Exoskeleton Design], [Energy Development], [Composite Materials], [Large-Scale Engineering]

They are all at max level, including the factory worker, who has completed the third job advancement and reached the maximum level of 20.

[Whether to merge this sequence of professions, cost: 1.5 million experience points]

[Yes]

The next moment, eight professional knowledge lights shone and overlapped with each other. The senior engineer seemed to see one 'phantom image' after another, which were one giant mechanical engineering project after another.

[Merger complete, resulting in the second-level professional knowledge chain - mechanical complex]

Mechanical complex: In any mechanical civilization, the manufacture of machinery is the creation of life, and the manufacture of large-scale mechanical projects is a new kind of life ecosystem.

This professional knowledge chain is required for any large-scale mechanical project involving mechanical life.

Planetary host, mother city, and cyber network infrastructure are all related to this professional knowledge chain, so its importance is self-evident.

Senior engineers are a bit of a pain.

This professional knowledge chain does not belong to any of the three Type II civilizations on this planet.

It is a professional knowledge chain of a purely mechanical civilization.

He racked his brains, digging for clues about "cybernetics," "corpse technology," and "biochemical technology," but he couldn't fill in any of them. On the contrary, the "factory worker" profession seemed to have reached its maximum level very easily.

Is this foreshadowing something?

Unlike professional knowledge, professional knowledge chains, as "super knowledge," can be disassembled into themselves.

The senior engineer dragged the "Mechanical Composite" onto the manufacturing panel and, sure enough, saw a disassembly option.

The experience cap is 80,000, which is the sum of all professional knowledge.

[Whether to choose to disassemble the 'mechanical complex']

[Yes]

You have obtained a large blueprint for "Incomplete Low-Earth Orbit Satellite".

[Whether to choose to disassemble the 'mechanical complex']

[Yes]

You have obtained the large blueprint for "Giant Shipyard Debris".

[Whether to choose to disassemble the 'mechanical complex']

[Yes]

[You have obtained the medium-sized blueprint [Large Mech Fragment *1 (1/3)]]

The senior engineer disassembled the drawings ten times in a row, and most of them turned out to be incomplete drawings. A small number of them were marked with the number of incomplete drawings, and one or two were just completely useless drawings.

80,000 experience points in one go, even the rich don't play like that.

Of the ten blueprints, the most valuable is the blueprint for the large mecha, which is also the only blueprint that could possibly be found on this planet.

In his previous life, as the leader of a virtual civilization, before completing the complete virtualization, he actually spent some time as an infrastructure maniac, building supercomputers all over planets and galaxies, and even tried to replicate the "cosmic megastructure". Of course, this attempt ultimately failed, but he also gained a lot in the process.

Various kinds of "machine will" were born in this process.

[Whether to choose to disassemble the 'mechanical complex']

[Yes]

You have obtained the Level 6 Mechanical Blueprint [Mechanical Shell]

[Whether to choose to disassemble the 'mechanical complex']

[Yes]

[You have obtained the Level 6 Biological Blueprint [Blood of the Machine]]

[Whether to choose to disassemble the 'mechanical complex']

[Yes]

[You have obtained the Level 6 Biological Blueprint [Industrial Smart Network]]

Gradually, the prototype of a "machine will" began to be pieced together.

7017k

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