Task Completed Real-Time Strategy Level: 5 → 6 The Real-Time Strategy Module has gained a new skill—Commander
Linsey had long since become thoroughly familiar with base construction.
Just as he was preparing to build a Hero Altar for the Machine Race, the Source Material Skill that had remained dormant for so long suddenly began flowing through his body, followed by a string of text.
"The module... leveled up?"
"Was it because the Machine Race I subdued was unusual and met some kind of strategic requirement, or was there another factor?"
As he pondered, Linsey opened the new skill to check its effects.
Then, the implications behind the Commander skill left Linsey speechless for a long while.
Commander: The player may select a Hero belonging to this base, granting them the base's management and command capabilities to achieve delegated governance.
Note: You're the governor of this star sector!
Huh? Bei Shi Rice Noodles???
"..."
"A Real-Time Strategy game suddenly turned into an idle game!"
Linsey had played quite a few strategy games in his previous life.
Most games of this type required extremely frequent inputs to achieve superior command and operational results.
Thus, they had nothing to do with idle games in the conventional sense.
But in more complex 4X games, because the number of units to operate and manage was too overwhelming, certain computer-controlled functions would be unlocked. These reduced the player's operational burden while also saving an excessive amount of time.
From the perspective of playing a game, this was a perfectly reasonable feature.
But in reality...
Linsey's base system operated like this.
The upper limit on the number of bases depended on the research progress of Second Base Technology. The bases Linsey had previously constructed had increased the subsequent base limit only