Contents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Righteous Walker Art
- 6.2Desire Art and Self Fruit
- 6.3Swordsmanship
- 6.4Perception and Command
- 6.5Borrowed Game Modules
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Anville Village
- 9.2Forest City and the Dust Road World
- 9.3Protection of Demi-humans
- 9.4Clash at the Space-Time Rift
- 9.5Collapse and Transformation
- 9.6Return to the City of Law
- 9.7Refugee Leader and Seventh Stage Breakthrough
- 9.8Recovery of the King's Vessels
- 10Notable Quotes
Biodata
| Feature | Details |
|---|---|
| Name | Alvitte (艾丽斯) |
| Alias(es) | Righteous Walker; former Righteous Walker |
| Species/Race | Human Awakened 667 |
| Gender | Female |
| Affiliation | City of Law; formerly the Righteous Walkers 667 953 |
| Occupation/Role | Protector of civilians, field commander, and later a leader among City of Law refugees 672 913 |
| Status | Active 1101 |
| First Appearance | Chapter 5 5 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Sixth Stage Righteous Walker | 669 672 | Describes her power as having undergone six sublimations; teaches Vivian the Righteous Walker path and projects protective will across an army. |
| Sixth Stage Indulger / Hedonist | 868 | Her shattered and remade will passes through six stages of the Decryption Game, reversing her Righteous Walker arts into desire-based abilities. |
| Seventh Stage — Self Fruit | 963 964 | Her rage at the deaths of refugees triggers a breakthrough. Rather than forming a typical Hedonist domain, her power condenses inward as a complete Self Fruit. |
| Seventh Stage Awakened | 1086 1091 | Uses her evolved intuition and swordsmanship during the City of Law crisis, though complete Law power remains beyond her reach. |
Background
Alvitte was born in the City of Law but grew up in a small mountain town protected by the defensive laws embedded in the surrounding peaks by her teacher, the Seventh Stage Law Knight Lord Dune. Before reaching the Fifth Stage, she had never left those mountains. 873 874
She participated in the Sword-Snatching War over the White Steel Sword. During its final chaos, she was thrown across worlds by distorted time and space; when she eventually awakened, she learned that years had passed and that her teacher had never returned home. 667 874
In Anville Village, Alvitte rescued Linsey from a burning mill, restored his battered body, and confronted the Law Knight Bargett. Her sword wind extinguished every Law Flame in the village without harming a single house, though the effort visibly drained her. 5
Appearance
Alvitte is a young woman with golden hair and gray eyes. Her normally stern, composed bearing is strongly shaped by her will, making a lasting impression even among other Awakened. 5 230
- Golden hair, described as bright even when she is found unconscious and weakened. 693 866
- Gray eyes that become notably deeper after her transformation into an Indulger. 868
- Usually carries a longsword and fights in a deliberate, disciplined stance. 693 734
- Temporarily used Mud Catfish Headgear as a disguise, giving her a catfish-headed appearance and underwater breathing. 719
Personality
Alvitte is defined by responsibility, self-restraint, and a refusal to abandon the weak. She views power as inseparable from responsibility, hesitates to manipulate others' minds even for a good outcome, and judges weapons by how their wielders use them rather than by their nature. 722 754
Her righteousness is not passive. She will confront persecutors, execute those actively harming others, and make painful decisions to prevent greater danger. She refuses to attack humans who have not shown hostility, but kills Mutated Ones who have lost control when they pose an immediate threat to others. 717 763
After losing the White Steel Sword, Alvitte rejects the self-restraint that had governed her path and becomes an Indulger. Her desires become more direct, but she retains her central commitment to protect people and refuses to pursue strength through actions that would make her abandon herself. 868 957
Abilities & Skills
Righteous Walker Art
Alvitte's original art converted self-restraint, virtue, and clarified will into supernatural force. At high levels, her will could influence reality, strengthen allies, and form a personal combat domain.
- Extinguished Bargett's Law Flames across Anville Village without damaging its buildings. 5
- Condenses her will around herself in combat, incapacitating enemies with sword strikes and pressure rather than spectacle. 702
- Can extend a protective intent over an army, strengthening its unity and shielding its members. 672 734
- Her Righteous Walker path taught self-restraint, identifying one's virtue, controlling the resulting power, and affirming one's will through action. 672
- Excessive exertion could visibly strain her body, as shown after her Anville strike. 5
Desire Art and Self Fruit
After her will was broken and remade, Alvitte's abilities became tied to desire rather than restraint. Her power remains unusually distinct from ordinary Hedonists.
- Craving Artifact strengthens her when her actions move toward an intensely desired goal. 868
- Greedy Heart manifests desire as tangible hands that can affect and restrain physical objects. 868 881
- Indulgent Brain lets her detect disturbances within the range of her mind. 868
- Fire of Desire allows her desire to affect the minds of others. 868
- At the Seventh Stage, her power forms a complete Self Fruit rather than a conventional Hedonist domain. 963
- She refuses to kill merely to accelerate her advancement, considering such power not worth abandoning her true self. 957
Swordsmanship
Alvitte is an elite swordswoman whose strikes combine physical skill, willpower, and the qualities of the weapon she carries.
- Wounded a Seventh Stage Dragon Beast despite its scales normally ignoring power below the Seventh Stage. 737
- Broke through the Seventh Stage Ravager Warrior Vik's Fear Declaration with her desire-charged Law Steel Sword. 885
- Uses Platinum Slash, a dual-colored sword aura combining her will with the power of Law Knights. 954
- Her sword strikes can cut through air, steel, and earth when she commits fully to opening a path. 857
Perception and Command
Alvitte possesses exceptional sensory abilities and practical battlefield judgment.
- Detects source essence, hostile intent, spatial disturbances, and distant changes in the environment. 708 857 880
- Identifies the emotional nature of an enemy's source essence, including the wrath power behind a giant attacking the City of Law. 958
- Leads armies and civilian defenses, assigning roles to warriors and craftsmen during the Dragon Beast attack on Silver City. 735
- Can control magical beasts and secured a flying mount from the Demi-humans during the race toward the World Center. 778
Borrowed Game Modules
Linsey can temporarily share modules with Alvitte through Remote Co-op. She rapidly understands and applies the unfamiliar powers.
- Tested the Sports Racing Module, including Adrenaline and Concentrated State, and recognized that the latter affects perceived time flow. 693
- Used Sports Racing skills—including Professional Sports, Adrenaline, Concentrated State, and Skill-Body Unification—to strike Vik at extreme speed. 887
- Received Linsey's RPG Module and was astonished by its datafication, equipment, task, and scouting functions. 701
- Can use Linsey's Game modules effectively, but they are borrowed enhancements rather than her native art. 693 921
Equipment / Weapons / Items
- White Steel Sword — One of the City of Law's three King's Vessels and a symbol of royal authority. Alvitte wielded it against Linsey, lost it after it was shattered across timelines, and later delivered it to Yanafeien with the other King's Vessels. 854 867 1101
- Law Steel Sword: Law of Icing — Given to her by Linsey. It enhances willpower, increases in strength with the holder's conviction, and emits powerful cold against vicious enemies. 734
- Mud Catfish Headgear — A temporary disguise that altered her appearance and granted underwater breathing. 719
- Sports Racing Module Seed — A temporary Remote Co-op enhancement supplied by Linsey, later updated with additional skills. 693 883
Relationships
- Linsey — Rescuer, adventuring companion, and ideological equal. They have fought side by side, openly clashed over conflicting goals, and repeatedly returned to mutual trust; Alvitte's unrecognized affection for him reaches 90/100. 667 752 854 868
- Vivian — Student and younger companion. Alvitte comforts Vivian over the conflict involving her Law Knight father and teaches her the foundations of the Righteous Walker path. 670 672
- Lord Dune — Her Seventh Stage Law Knight teacher and protector of her mountain hometown. He disappeared after the Sword-Snatching War, though his defensive law remains active in the mountains. 871 874
- Bargett — Law Knight associated with the Anville incident. Alvitte defeated him after he attacked the village and targeted Linsey. 5
- Xiao Bei — Law Knight and trusted friend from her hometown. He accepts Alvitte's judgment regarding Linsey despite the danger of Linsey's Great Enemy Mark. 874
- Eris — Messenger and information broker who travels with Alvitte's convoy; he becomes an ally during the campaign against the Ying Shan bandits. 879 882
- Heller — Fellow Righteous Walker who aids her against the Abyss School and recognizes the unusual nature of her desire-based art. 954 957
- Yanafeien — Royal bloodline of the City of Law. Alvitte entrusts her with the three recovered King's Vessels and urges a swift end to the world's wars. 1101
Story Role / Major Arcs
Anville Village
Alvitte saves Linsey from the burning mill, restores him to fighting condition, and defeats Bargett while protecting the village. Her actions establish her as Linsey's first direct example of a Righteous Walker's power. 5
Forest City and the Dust Road World
After waking near Linsey's farm years after the Sword-Snatching War, Alvitte joins him in Forest City. She mentors Vivian, leads troops against the Mutated Ones, and accompanies Linsey into the Dust Road World, where she acts against believers, persecutors, and the broader consequences of the City of Law's wars. 667 672 702 717
Protection of Demi-humans
Separated from Linsey by spatial chaos, Alvitte protects displaced Demi-humans from human Awakened and refuses to reduce the conflict to racial categories. She supports Linsey's protection of humans under attack while warning that their positions may still force a future clash. 748 752 763
Clash at the Space-Time Rift
Alvitte gathers reinforcements from the past to save the City of Law's future, while Linsey seeks to normalize the timeline and protect the Machine Race. Their disagreement culminates in a duel and pursuit through the Out of Control Machine's underground base. 832 854 857
Collapse and Transformation
After the White Steel Sword is shattered and scattered across timelines, Alvitte loses faith in herself and asks Linsey to kill her. Linsey challenges her belief that the King's Artifact matters more than living people, leading her to rebuild her will as an Indulger rather than a Righteous Walker. 866 867 868
Return to the City of Law
Alvitte returns to her hometown, learns of her teacher's disappearance, and travels toward the City of Law with Linsey. Along the road, she confronts bandits and Vik's forces, protecting captives while adapting to her newly desire-based power. 873 875 881 885
Refugee Leader and Seventh Stage Breakthrough
When the Thorned Necklace seals the City of Law, Alvitte organizes refugees and later fights the Abyss School alongside Law Knights. While pursuing the Despairer toward the refugee camp, the deaths of civilians she tried to protect drive her to the Seventh Stage. 913 953 960 963
Recovery of the King's Vessels
During the later City of Law crisis, Alvitte joins Linsey and Wala Wala through an Impression Channel, attempts to break the deity's boundary, and helps preserve the city. After the three King's Vessels are recovered, she gives them to Yanafeien so the royal succession and the end of the wars can proceed. 1086 1091 1101
Notable Quotes
“I walk the correct path, so I will never lose.” 734
“A weapon itself knows neither good nor evil. It is defined by the actions of the one who wields it.” 754
“I came here today not to follow anyone else’s rules!” 954
“Tomorrow’s sun will rise as usual.” 960