Ch. 21Kaguya, Please Don’t Blink / The Ice-Cold Girl Blushes Too
Key Plot Points and Events
- Amamiya Natsuki and Fujiwara Chika receive items from blind boxes: Natsuki gets a healing band-aid endorsed by Oshino Shinobu, while Chika's skill allows her to rename enemy units to 'Outlaw Zhang San'.
- Shinomiya Kaguya draws a fun quest from her blind box, requiring her to stare at the sun or the first person she made eye contact with for 10 minutes without blinking.
- They decide to complete the quest in the Board Game Club's activity room.
Character Developments
- Fujiwara Chika shows concern for her friends and is willing to help, but also has a mischievous side.
- Shinomiya Kaguya is determined to complete the quest to avoid losing her eyesight, showing resilience.
- Amamiya Natsuki remains calm and collected, providing practical solutions.
Significant Themes
- Friendship and support among the main characters.
- The consequences of curiosity, as seen with Fujiwara Chika's reaction to looking up Oshino Shinobu.
- The idea of finding joy in hardship, mentioned by Amamiya Natsuki and Fujiwara Chika.
Character Interactions
- Amamiya Natsuki, Fujiwara Chika, and Shinomiya Kaguya work together to try and complete the fun quest.
- Fujiwara Chika teases Shinomiya Kaguya about her weakness, showing their close friendship.
- Amamiya Natsuki and Shinomiya Kaguya attempt to complete the quest by staring at each other, but encounter an obstacle.