Five Against Five, a Heart-Stopping Battle
"Don't say that, Godfall," the commander of the District 1 shook his head and said, "If any one of us had been on the field, the outcome would have been the same."
"The opponent is cheating; it can't be judged by normal standards. We accept this loss."
This commander had actually heard of Chongxing's reputation from Qin Xiao Youhui of the District 3.
The other party once stated bluntly that even if the levels were equalized, Chongxing's combat power would be enough to sweep across the entire server, and no one could rival him.
At the time, they still harbored a glimmer of hope, but now that the harsh reality is before them, they have no choice but to believe it.
"Cheer up! The matchmaking isn't over yet!" someone encouraged. "Next up is five-on-five. Chongxing can't play, so we still have a chance."
"Winning this match means winning the guild war, and we still have a chance to turn things around!"
"Yes, Rising Prosperously, it's up to you now. District 1 can't afford to lose a second time."
"Rising Prosperously" comes from the "Rugged Glory Guild" in District 1, and he has always been at odds with Godfall.
The two guilds were constantly at odds, and the two top players looked down on each other.
But seeing the slightly dejected look on Godfall defeat, he felt a pang of sympathy for him.
If I were in that situation, the outcome would probably be the same.
Of course, he would never say that out loud.
"Look closely," "Rising Prosperously" raised his chin, "The people in the District 3 are the only ones who can smile right now."
"We'll show them what the true strength of a top-tier team is like in a moment."
In contrast to the somewhat subdued atmosphere in the District 1, the District 3 was jubilant, with everyone beaming and practically celebrating victory ahead of schedule.
"Great! We watched the live stream; District 1's players were wiped out before they could even react."
"Imperial Dynasty Defies Heaven, you did very well! You didn't lose a single drop of health. Your performance was commendable!"
Taking advantage of the opportunity, Dragon Diagram Frenzy mocked Imperial Dynasty Defies Heaven, since the latter, like his opponent, had barely had time to make a move before the battle was over.
"None of your business!"
"At least I've seen the battlefield with my own eyes, which is better than someone who hasn't even touched the edge of the arena!" Imperial Dynasty Defies Heaven immediately retorted.
"Alright, alright, it's good that you won." Qin Xiao Youhui stepping in to smooth things over at the right time, " With the Chongxing, securing the first victory cleanly and decisively was exactly what we expected."
"But don't let your guard down, don't forget we still need to win one more game."
"How are Demon Zero Zero and the others preparing?"
"We started studying tactics a long time ago, and we've been working on it since before the first game."
"I just didn't expect Chongxing to finish so quickly... After all, it was a team that was formed temporarily, so their teamwork was inevitably a bit rusty. Although they had received training, it's still different from actual combat."
"Then I can go slower next time and give them more time to prepare," Zhang Mingzhen said half-jokingly.
If he really wanted to stall, he could simply stand still and let the other party attack him—he was confident that no one could defeat him instantly.
"Please don't!" Qin Xiao Youhui his hand hurriedly, "This time it was just a last-minute lineup adjustment that made it seem rushed. It won't happen again."
"You can do it at your own pace."
If they deliberately stay put and delay, their opponent will lose face completely, and resentment will inevitably arise between the two regions.
He would be too ashamed to face the commander of the District 1 at that time.
As they were talking, the countdown for the second match began.
Both teams of five were simultaneously transported to the instance battlefield.
The lineup for District 1 is as follows:
Shield Guard: "Rising Prosperously"
Priest: "Natural Airhead"
Heavenly Strategist: "Lone Boat Releasing Cranes"
Heavenly Strategist: "Pinellia"
Assassin: "Street Little Overlord"
"This is a bit tricky," the District 3 quickly analyzed. "The opposing team has mostly physical damage dealers, and they all have survival skills."
"We'll probably have to start with the Priest."
"But they must have been on guard."
"Our team consists of a tank, healer, Swordsman, mage, and Tian Ce (a class in the game). I expect they'll target our healer and mage."
"Seaside Wave, Unparalleled Weaving Rain, please be very careful."
"Don't worry, we've already made arrangements. The enemy will definitely target one of us. Whichever side loses a member first will be at a disadvantage."
"If they really come to besiege us, you should ambush their healers, especially the three of you who are good at physical attacks."
"Healers aren't difficult to deal with. Once you force them to use their crowd control removal skills, it's like putting a fish on a chopping board."
He said this without holding back against his professional rivals.
"The Shield Guard and Swordsman need to control the situation more closely. Once the opponent uses their escape skill, the three of you should immediately launch a full-force attack."
"The mage and I will do our best to buy time. If we really can't hold on any longer, it will probably be too late to ask for help."
"In short, one person will inevitably become the target of concentrated fire at the start. Life and death often hang in the balance in an instant. Everyone must be careful and not be defeated by the enemy in one fell swoop!"
"Understood, don't worry. If the advantage we've built up is wiped out in our hands, we'll have no face to go back to the brothers in the District 3."
Meanwhile, members of the District 1 team were also discussing their primary target.
"It seems they have magic damage dealers in their team. Let's target the magic users first; mages are very effective against physical classes like us," suggested Lone Boat Releasing Cranes.
"If you ask me, we should kill the healers first. There are so many physical damage dealers like us, we can take care of them quickly."
"Our assassins have a high success rate when ambushing healers."
"Street Little Overlord" is clearly more inclined to target healers.
"That's because you usually deal with ordinary Priest, and with your level and combat power advantage, it's easy for you to succeed."
"Don't forget that assassins are a burst damage class. If they fail to succeed in one fell swoop after revealing themselves, they can easily be wiped out by a group of enemies."
"Assassins cannot hide again once they enter combat, so be careful not to give up first blood first."
The Priest, being Natural Airhead, has always disliked assassins the most, as they always like to sneak up behind the healer and strike.
"Their healer and mage are potential weak points, but let's focus our firepower on taking down the mage first."
"I guess they'll most likely choose to attack the healer."
"You Natural Airhead, be careful. You need to outlast your opponent in healing, otherwise you'll be at a disadvantage from the start."
"Rising Prosperously" finally made the decision and determined the target for concentrated fire.
"If you can take down the enemy quickly, I can hold out a little longer. If your damage output isn't enough, I definitely won't be able to hold on."
"Everyone knows that healers are most afraid of being controlled, and there are few skills to remove control effects, and their cooldowns are long."
After the countdown ended, both teams left the spawn point simultaneously and headed towards the arena.
The arena randomly assigned this time is a pavilion-style structure with numerous obstacles, which is quite disadvantageous for melee classes—the obstacles will hinder the casting of skills.
However, compared to open spaces, this arena is relatively small and lacks terrain that allows far-spot professionals to maneuver flexibly.
Fortunately, neither side had archers; otherwise, on this map, archers would likely have been the first to suffer.
Due to the relatively confined space, the two teams met quickly.
Those charging ahead were all Shield Guard and physical damage dealers. They exchanged glances but did not immediately engage in combat. Instead, they brushed past each other and headed straight for their respective targets.
Seeing that the players from the District 3 were targeting their own healers, it was clear they were indeed aiming for the same team's healers.
The damage dealers from the District 1 immediately rushed towards their target—the opposing mage—while secretly hoping that their healers could hold out a little longer.
Because the District 3 are targeting healers, while the District 1 is focusing its attacks on mages.
The current situation is that District 1 healer is facing a siege from three damage dealers all by himself.
The mages in the District 3 will have to fight four opponents at once.
Fortunately, his team's healing abilities restored his life, allowing him to barely hold on.
Players from the District 3 haven't forgotten about the District 1, where one last assassin has yet to appear.
Only four people have appeared so far, and they are all attacking the mage.
The final assassin has not yet appeared, and it's unclear who he will target; we must remain vigilant at all times.
Everyone knows that an assassin who emerges from stealth deals astonishing damage with their first strike, and can be instantly killed if not handled carefully.
Therefore, the mage "Unparalleled Weaving Rain" dared not allow his own health to drop too low.
While four players in the District 1 were besieging the mage, they also continuously used control skills on the Seaside Wave to interfere with his healing spells, causing Unparalleled Weaving Rain's health to fluctuate wildly.
They seem to be waiting for a crucial moment...
On the other side, a Natural Airhead of healers in the District 1 used buildings as cover to constantly move around, dodging attacks from several enemy attackers.
He continuously restored his own health, not daring to use his crowd control removal skills lightly.
But ultimately, outnumbered, they were no match for superior numbers.
As the treatment couldn't keep up with the rate of blood loss, she grew increasingly anxious—why hadn't they dealt with that mage yet?
If this continues, I'll be the first to fall!
Just as Unparalleled Weaving Rain's health dropped below 60% once again, the assassin "Street Little Overlord," who had been hiding all along, finally made his move!
He unleashed a burst skill, intending to wipe out Unparalleled Weaving Rain's health in one fell swoop—and he was indeed capable of doing so.
Because his talent is "Mutual Destruction (level)".
The effect is as follows:
When your health is full, using this skill will trigger a Mutual Destruction effect, automatically consuming 80% of your own health in exchange for 50% of the target's health (the target's level cannot be more than 2 levels higher than your own; cooldown: 24 hours).
This is a deadly tactic that can decide the course of a battle, and it is especially effective on battlefields where the levels of both sides are balanced.
It is better suited for combat situations involving two or five people working together and having a healer—he could have waited a little longer if he hadn't seen his own Priest on the verge of collapse.
The mage's health hasn't dropped below half yet, so a 100% fatal blow can't be guaranteed, but there's no time to hesitate now.
Once your own Priest falls, even if you manage to take down the enemy mage, it's just a one-for-one trade.
At that time, his health was less than 20%, and with no one to heal him, his fate was sealed.
They had already simulated this situation before the war and had to adapt to the changing circumstances.
Just when everyone thought the first kill was about to be achieved, "Demon Zero Zero" from the District 3 suddenly activated her innate skill—
"Shield (Level): Grants a shield to yourself and one teammate. The shield strength is related to your defensive attributes. Cooldown: 120 seconds."
While several DPS classes were besieging District 1 of Priest, they also kept an eye on the mages' movements and remained on guard against stealthy assassins.
She has kept this skill so that she can provide emergency first aid in critical moments.
As expected, with the shield buff, Unparalleled Weaving Rain's defense was greatly improved, but she was still helpless against skills that forcibly deducted health.
Fortunately, Priest Seaside Wave had been keeping an eye on his health bar. Seeing his health plummet, he disregarded the attacks landing on him and immediately activated his talent.
"Bound by Life and Death (Level 10): Upon entering combat, you can designate a teammate to bind with you. You can choose to transfer half of the damage you receive to the other teammate, or share half of the damage the other teammate receives. The binding is released upon leaving combat."
Even before the war began, he had decided to form a bond with the mage.
No matter which one of them the enemy focuses their fire on, they can share the damage in crucial moments.
This talent is also the key to his selection for the Training Camp and becoming a candidate Priest – if used properly, it can be enough to save his life in desperate situations!
This is the crucial moment.
After activating damage sharing, Unparalleled Weaving Rain, who had suffered a forced 50% health deduction and was left with only a sliver of health, miraculously survived under the dual protection of his damage sharing and shield.
In that instant, the Seaside Wave used their crowd control removal skill, forcibly casting a heal despite the crowd control effects, pulling the mage back from the brink of death!
This series of operations was completed almost instantly.
The mage was on the verge of death when the protection was applied, and his health was immediately restored to full in no more than two seconds.
The spectators were all terrified, as the pressure had now completely shifted to the team from the District 1.
First, their Priest's "Natural Airhead" made it difficult for him to keep up.
His crowd control immunity skills were all on cooldown, and he continued to lose health under the relentless attacks of several damage dealers.
His talent is "Strong Will (Level 10)": the lower his health, the higher his defense.
"When health drops below 10%, both defenses increase by 80%."
This is also what gives him the confidence to fight multiple damage dealers alone and hold his ground.
However, no matter how strong the defenses are, without timely treatment, they will ultimately be difficult to sustain in a situation of isolation and helplessness.
He had tried his best to conserve his crowd control immunity skills, but it was already quite an achievement to have held on until now under the powerful siege of three physical damage dealers.
Seeing that his crowd control immunity skill "Demon Transformation" would take another ten seconds to cool down, he felt that he might not be able to wait that long.
Another group in danger is the "Street Little Overlord".
He hadn't anticipated that using his talent wouldn't result in a fatal blow, leaving his team in an extremely passive situation.
Not only is his health below 20%, but he is also unable to re-enter stealth.
The Priest was in dire straits himself and unable to heal him, putting the District 1's team in grave danger.
Upon receiving the distress signal from "Natural Airhead," the team from the District 1 responded immediately.
"Rising Prosperously" took the lead in rescuing the Priest —they absolutely could not let him fall—and put a layer of armor on him.
"Armor (Level 10): Use on yourself or an ally to add armor equal to 50% of their maximum health. Armor must be broken before actual damage can be dealt. Armor lasts for 10 seconds. Cooldown: 200 seconds."
The talent "Rising Prosperously" is quite similar to that of Demon Zero Zero, the difference being that one increases defense while the other increases health.
His armor is a single-target skill, and the 30% increase in health has indeed alleviated the crisis of his Natural Airhead.
If the "Demon Transformation" skill can be cast in ten seconds, there will be a chance to turn things around if we persevere for just a few more moments!
The three damage dealers from the District 3 were also aware of this situation.
They immediately activated their burst skills, aiming to defeat the Priest before he could use his crowd control removal ability.
Another fierce battle against time has begun.