Ch. 741Melee
Chapter Summary: “Melee”
Key Plot Points and Events
- The Blood Pirates launch a sudden close-range bombardment against the Loen Kingdom’s ironclad navy fleet, catching the warships off guard.
- Although the navy’s armor protects the ships from immediate destruction, their exposed structures suffer heavy damage. Alfred orders the fleet to stabilize and return fire.
- The pirates unexpectedly raise their sails and charge the warships, intending to board them. Alfred realizes that King of Blood’s ambush has made the obsolete tactic viable.
- The navy destroys an attacking wooden pirate ship with superior artillery, but the vessel reaches the warship before sinking, allowing its crew to leap aboard.
- Pirates begin boarding multiple warships, forcing the navy into close-quarters combat. Meanwhile, Prince Grove, a royal Demigod, is occupied fighting the Blood Bishop aboard the pirates’ flagship and cannot aid the besieged ships.
- Alfred leads soldiers into the fight and uses his Interrogator ability, the Pain Whip, to incapacitate a group of pirates before ordering his men to shoot them.
- The supposedly dead pirates regenerate from their gunshot wounds, revealing that they possess powerful Beyonder abilities and making the situation far more dangerous.
- Alfred encounters Anderson Hood, the Blood Pirates’ first mate and a notorious pirate hunter with a bounty exceeding thirty thousand. Anderson mocks Alfred’s rapid promotion and implies that he earned it by abusing his powers against weaker enemies.
Character Developments
- Alfred: Initially shaken by the unexpected pirate assault, Alfred quickly regains his composure and embraces his duty as a Loen soldier. He demonstrates leadership, courage, and effective use of his Interrogator abilities, but his confidence is undermined when the pirates regenerate and when Anderson provokes him.
- Sharp: Alfred’s clergyman companion is reluctant to fight, but Alfred forces him to take part in the defense of the ship.
- Prince Grove: Despite his immense power as a royal Demigod, he is tied down by the Blood Bishop and can only neutralize the flagship’s attacks, leaving the other warships vulnerable.
- Anderson Hood: Introduced as King of Blood’s first mate and a famous pirate hunter, Anderson appears relaxed and self-assured amid the chaos. His casual, insulting remarks reveal his arrogance and confidence.
- The Blood Pirates: Their willingness to sacrifice ships and board ironclads shows their fearlessness and discipline. Their regenerative abilities make them much more formidable than ordinary pirates.
Significant Themes
- Military tradition versus unconventional tactics: The modern navy relies on artillery and armor, while the pirates revive boarding actions through surprise, aggression, and close-range attacks.
- Chaos and reversal of expectations: The prestigious navy is placed on the defensive by pirates, while the supposedly inferior wooden ships successfully threaten ironclads.
- Courage under pressure: Alfred briefly regrets his decision to return home but recommits himself to his role as a soldier.
- The danger of Beyonder powers: Ordinary military advantages become unreliable when supernatural abilities allow the pirates to recover from otherwise fatal wounds.
- Pride and provocation: Anderson’s mockery attacks Alfred’s honor and exposes the tension between official military authority and the pirate world’s contempt for it.
Character Interactions
- Alfred commands Sharp and the navy soldiers, pushing them into the battle despite their fear.
- Alfred uses his Pain Whip against the pirates, then coordinates rifle fire with his troops.
- The pirates call for their first mate after encountering Alfred’s supernatural abilities.
- Anderson arrives and confronts Alfred directly, recognizing his rank and belittling the legitimacy of his military achievements.
- Across the battlefield, Prince Grove and the Blood Bishop engage in a high-level confrontation while the broader naval battle unfolds around them.