My Players Are Grinding in the Apocalypse
Chapter 70

Calamity Base's New Functions

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The base currently had only 2.89% energy.

Although Thin Dog and the others had been trying to find ways to obtain energy, the number had been rising very slowly.

Because there had been a bit too much loot lately.

Cheng Shaofeng alone had dismantled thirty items in one go, using 0.3% energy.

Thin Dog's little team had also become increasingly capable in battle. Cheng Shaofeng checked today's Loot Generator records and found that Thin Dog's Peak Squad alone had used it twenty-nine times.

That was 0.29% energy, quite a lot.

The Attribute Converter was doing fine. Since there were few items that needed appraisal, its energy consumption was low. It had used only 0.01% energy all day.

Compared to combat-oriented players, the three Life Players, along with Forgiveness Hat and Agent Feng, the two exploration-oriented players, used very little.

"So... should we start charging them? Otherwise, once there are more people, the energy supply might become a problem."

But that raised another issue Cheng Shaofeng had considered before. When new players first arrived in this world, they might not find even a single piece of energy for several days. But if they could not use the Loot Generator, they could not improve their strength. That would seriously delay their growth, making it even harder for them to find energy.

"Then let's set a restriction for players. They get two free uses per day. Any more than that, and they'll have to pay. Zero, can you handle that?"

Zero: "No problem. I will display this rule on the Loot Generator's screen, then deduct the corresponding Iron Coins from their Smartwatches. How many Iron Coins would you like to charge per use? Would you like me to perform an intelligent analysis based on the total number of Iron Coins you have issued

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