Cultivation Era
This Is a Cultivation Game, But the Operations Are RottenContents
- 1Biodata
- 2History
- 3Interface and Access
- 4Cultivation Mechanics
- 4.1Game Body and Physical Body
- 4.2Aptitude and Spirit Roots
- 4.3Known Realm Progression
- 5Activities and Combat
- 5.1Story Trial
- 5.2Resource Trial
- 5.3Arena and Achievements
- 6Economy and Monetization
- 7Events
- 7.1Furnace Forging Perfect Foundation Establishment
- 7.2Parkour King
- 8Item Tiers
- 9Irregularities
Biodata
| Feature | Value |
|---|---|
| Name | Cultivation Era |
| Original Name | 修仙纪元 |
| Alias(es) | Cultivation Era 0.1 Discount Welfare Version — a discounted client accessed by Jiang Liu 1 2 |
| Type | Reality-linked cultivation game system / AI |
| Occupation/Role | Provides cultivation, synchronization, combat trials, item management, events, and player progression |
| Status | Operational; Jiang Liu's account was briefly banned for suspected abnormal data before being restored following an appeal 50 |
| First Appearance | Chapter 1: “The Cultivation Era Descends” |
History
Cultivation Era had already operated in earlier zones for two years when Celestial Dynasty Zone 4 opened. Zone 4 players began at Qi Condensation Layer 0 with only the basic Breathing Technique, while many major functions remained unavailable behind realm requirements. 1 5
During Zone 4's opening, Jiang Liu's standard client was delayed by a bug and repeatedly issued a “wait” prompt. Once access became available, he was instead welcomed into the 0.1 Discount Welfare Version, a client whose purchases cost a fraction of their listed prices. 1 2
The game rapidly became integrated with real-world cultivation: a player's game character can be manually synchronized to their physical body, transferring cultivation and equipped items into reality. Real-world cultivation also contributes cultivation value to the game character. 2 3 7
By the time Jiang Liu entered the game, Zone 1 players were already using mid-grade spirit artifacts and approaching the Nascent Soul stage, highlighting the considerable gap between server zones. 23
Interface and Access
| System | Documented function |
|---|---|
| Character | Displays the player's name, server, VIP level, title, aptitude, realm, sect, and synchronization status. 2 |
| Equipment | Allows magic tools and fashion items to be equipped in limited slots; their effects contribute to a cultivator's combat capability. 2 23 33 |
| Backpack | Stores tools, pills, materials, titles, and other items; it includes Extract and Place functions for moving items between the game and reality. 2 |
| Synchronization | Manually transfers the game character's realm and equipped items to the user's real body. 2 7 28 |
| Card Draw | Uses spirit stones or tickets to obtain spirit roots, magic tools, spells, pills, materials, and other rewards. 4 10 22 |
| Story | Provides staged combat and narrative trials, available in normal turn-based mode or Immersive Experience. 5 12 25 |
| Resource Trial | Unlocks at Qi Refining Layer 8 and includes spirit-stone, cultivation-value, and material instances. 18 19 |
| Arena | Opens after the Parkour King event and awards Arena Coins, rankings, and achievements. 44 45 |
| Sect / Social / Chat | Supports sect functions, player trading, friend requests, communication, and item exchanges. 2 16 18 |
| Forging / Alchemy | Allows refinement and alchemy, though these systems require blueprints, materials, and appropriate tools. 2 17 |
Cultivation Mechanics
Game Body and Physical Body
The game character is the primary source of progression: cultivation resources, realm increases, aptitude, techniques, and equipment are obtained through Cultivation Era before being synchronized to reality. 2 3
Cultivating with the physical body increases the game character's cultivation value rather than overwriting its existing progress. 3
- Synchronization is voluntary — unsynchronized game progress does not immediately alter the user's real body. 2
- Synchronization transfers equipment — Jiang Liu's three equipped magic tools manifested physically after his first successful synchronization. 7
- Reality has fewer equipment-slot restrictions — Jiang Liu notes that tools restricted to shared game slots can be worn simultaneously in reality. 33
Aptitude and Spirit Roots
Spirit roots determine spiritual-energy absorption, affinity, and elemental potential. Higher-grade roots offer substantially better cultivation performance than mixed roots of the same element. 4
- Mixed Spirit Roots — Jiang Liu began with Gold, Wood, and Fire mixed roots. 2
- Top-grade Spirit Roots — can be obtained through gacha and replace or supplement a player's aptitude. 10 22
- Top-grade Water Spirit Root — remade Jiang Liu's body and caused an abnormal excess of water during synchronization. 10 11 14
- Top-grade Gold Spirit Root — doubled Jiang Liu's spiritual-energy capacity, recovery speed, and gold-element attack power. 22
- Five Elements Dharma Body — requires top-grade roots of all five elements; its next upgrade, the Five Elements Profound Body, requires ten top-grade roots of each element and Foundation Establishment cultivation. 47 50
Known Realm Progression
| Realm | Notes |
|---|---|
| Qi Condensation / Qi Refining | The starting cultivation realm; early features unlock at specific layers, including chat at Layer 5 and the Resource Trial at Layer 8. 1 5 18 |
| Foundation Establishment | The next major realm after Qi Refining; required to access higher resource-instance stages and promote the Five Elements Dharma Body. 19 50 |
| Golden Core | A higher realm whose cultivators can compete for scarce resources across districts. 7 23 |
| Nascent Soul | A later realm mentioned in connection with Zone 1's upcoming progression and spirit-artifact weaponry. 23 |
Activities and Combat
Story Trial
Story Trial places players into cultivation-world scenarios featuring bandits, sect disciples, elders, and other opponents. Stages may be replayed for training, cultivation value, materials, and progression unlocks. 5 13
- Normal mode uses turn-based paper-character combat. 25 26
- Immersive Experience places the player directly into the scenario, requiring real reactions, movement, and combat ability. 12 13 25
- Combat experience matters — Jiang Liu could clear a stage in normal mode but repeatedly failed against the same enemy through Immersive Experience because of his lack of real fighting experience. 25 26
- VIP1 is required to unlock Immersive Experience. 15
Resource Trial
The Resource Trial contains three first-stage instances, with later stages locked until Foundation Establishment. 19
| Instance | Objective | Reward type |
|---|---|---|
| Golden Scale Pillar | Attack a pillar within five minutes; greater damage yields more rewards. | Spirit stones 19 |
| Mechanical Secret Device | Defeat increasing numbers of wooden dummies. | Cultivation value 19 |
| Immortal Forest Grass Stone | Search an identical-looking bamboo forest for visible irregularities and hidden materials. | Spirit grass and magic stones 19 20 |
Arena and Achievements
The Arena and Leaderboard opened after the Parkour King event. Jiang Liu subsequently reached first place, earning the Ascend to the Peak achievement and 2,000 Arena Coins per day. 44 45
- The Achievement System grants attribute bonuses; Jiang Liu's first active achievement provided a 5% increase to all attributes. 45
- The Arena Shop sells items using Arena Coins, including random top-grade spirit-root fragments. 45
Economy and Monetization
Cultivation Era's economy is based on spirit stones, which are used for gacha draws, gift packs, cultivation methods, event investment, techniques, and other resources. 1 4 9
| Feature | Details |
|---|---|
| Daily Sign-in | Grants players spirit stones, making it a basic source of currency. 1 2 |
| First Recharge | Provides staged paid packs containing pills, titles, magic tools, and other rewards. 2 17 |
| Monthly Card | Provides additional recurring spirit-stone rewards. 4 9 |
| VIP Levels | Grant access to features such as Immersive Experience. 9 15 |
| Permanent Gacha Pool | Offers top-grade spirit roots, spells, magic tools, materials, and body-upgrade resources. 10 22 47 |
| Limited-Time Gift Packs | Sell tickets, pills, random tools, and random skills for a limited duration. 9 10 |
| Imprint Versions | Copy cultivation methods for ten days but have usage and weekly-purchase limits. 3 |
| Player Trading | Allows direct exchanges of pills, cultivation methods, materials, tools, and spells. 16 18 24 |
The Welfare Version accessed by Jiang Liu offers a hundredfold price advantage, allowing him to purchase packs priced in the hundreds or thousands of spirit stones for only a few spirit stones. 1 2
Cultivation Era goods are also sold through Taobao's dedicated Cultivation Era marketplace. Stores selling such items are subject to a 17% personal income tax, a 5% transaction-supervision fee, and AI big-data monitoring against private transactions. 23 48
Events
Furnace Forging Perfect Foundation Establishment
The first major Zone 4 server-opening event requires players to invest Foundation Establishment Stones into a progress bar requiring 1,000 stones for completion. 9
Parkour King
Parkour King is a three-day limited-time competition with three rounds. Its final round uses 108 separate king tracks, with rewards varying by rank. 30
- First round — Jiang Liu placed first and received twenty minutes in an AFK zone with a 1000% cultivation-speed increase. 32
- Second round — flight was prohibited on a steep mountain course; Jiang Liu again finished first and received a 2000% cultivation-speed bonus. 34 36
- Third round — Five Elements Town introduced elemental traps, visible health bars, and direct player conflict. 39 40
- Champion reward — the Parkour King title grants 10% cultivation speed and 10% movement speed. 44
Item Tiers
Cultivation Era classifies its items into five major tiers: Dharma, Profound, Spirit, Dao, and Immortal. 47
- Magic tools, spells, cultivation methods, and body upgrades can belong to these tiers. 33 47
- The Five Elements Dharma Body is only the first documented body tier; the Five Elements Profound Body is its next known promotion. 47
- High-grade magic artifacts include the Water Dividing Sword, Palm Seal, Illusion Staff, and Meteorite Bead. 47
Irregularities
- Zone 4 access delay — Jiang Liu's client initially froze on a repeating “wait” prompt before permitting entry. 1
- Welfare Version access — Jiang Liu entered an unanticipated discounted client rather than the normal server client. 1 2
- Texture failure — Li Dongze's Mosaic Magic Robe displayed as a mosaic-patterned visual glitch. 6
- Synchronization corruption — Jiang Liu's first synchronization briefly produced garbled data streams across three parts of his body before manifesting his magic tools. 7
- Abnormal-data ban — Jiang Liu was banned after extensive gacha activity, but his account was restored after the system found no proof of wrongdoing. 50