Biodata
| Feature | Details |
|---|---|
| Name | Outer Gods |
| Original Name | 外神 |
| Species/Race | Extraterrestrial deities with power and status above High Sorcerers 173 280 |
| Occupation/Role | Sources of dangerous Trade Rituals, divine power, and forbidden knowledge for Mad Wizards 160 166 |
| Status | Active; individual Outer Gods may be dormant, weakened, or able to observe events indirectly 159 338 |
| First Appearance | Chapter 42 |
Nature and Classification
Outer Gods are deities beyond the real world, broadly contrasted with Orthodox Gods. Their divine power and Divinity align with chaos: they are inclined to break rules rather than obey them, making a return to normal rule-bound behavior difficult after becoming one 306.
They are universally regarded as treacherous by those who deal with them. Isaac warns that an Outer God's first response to direct contact would be to seize the caller's soul, while even routine intelligence exchanges may involve them betraying one another 42 43.
| Classification | Documented traits | Known example(s) |
|---|---|---|
| Evil Gods | The most active Outer Gods; often participate in invasions for amusement or impulse. Interfering with reality beyond their Aspects still exacts a major price. 159 | God of Courage / Khorne; White Whale; Lord of R'lyeh |
| Dimensional Demon Gods | Their dimensions run parallel to the real world, giving them the greatest ability among Outer Gods to interfere with it. They commonly remain asleep, complicating transactions. 159 | Lord of Myriad Flesh |
| Mechanical System Outer Gods | Often seek mechanical technologies and energy as ritual sacrifices. They can convert knowledge into power, though less comprehensively than wizards. 172 175 | Lord of Eternal Secret Stars |
| Divine Species | Rudimentary deity-like beings fueled by Power of Faith. They share a deity's essential nature but are vastly weaker than true gods. 21 | Rat Rat's Divine Spark Network is compatible with divine spells stolen from the God of Black Orcs. 47 |
Divine Nature
A deity's core framework consists of a Divine Name, Divine Power, and Divine Authority. Divine Authority sustains Divine Power, while a complete god can create divine arts and establish Saints—followers whose granted power is independent of the god's own immediate reserves unless revoked 287.
- Divine Power — A force comparable to a strong Aspect, but with comparatively low consumption. 287
- Divine Authority — The source of a god's power; as long as it remains intact, Divine Power does not run dry. 287
- Divinity and Human Nature — Gods struggle to preserve their sense of self against Divinity. Intense desires and emotions help overwrite or resist Divinity's influence; loss of Human Nature can leave a deity controllable but incapable of independent thought. 300 320
- Authorities — Unlike wizards, deities cannot develop Authority Spells, even if they were wizards before ascending. They can, however, share Authorities with fanatical believers and Vassals without diminishing their own power. 236
Transactions with Wizards
Trade Rituals
Legendary Wizards and Mad Wizards use Trade Rituals to obtain power or forbidden knowledge from Outer Gods. A wizard may perform more than three transactions in theory, though only three can be recorded in a single Spellbook 42.
- Transactions usually grant power or knowledge directly; using an Outer God's power to act on real-world people or objects is considered unusually risky. 160
- Sacrificial requirements can be expensive and vary by target. Mechanical System Outer Gods favor concrete offerings such as technology and energy. 70 172
- Repeatedly trading with the same Outer God increases the danger: both parties become familiar with each other's methods, eventually allowing the god to “harvest” the wizard. 42
- A completed transaction is protected by the Gate of Legends, which prevents an Outer God from learning the trading wizard's identity through any means. 166
- Frequent transactions and rapid growth can weaken a wizard's connection to the real world, risking eventual expulsion into the same hostile environment inhabited by Outer Gods. 209
Mad Wizard Practices
The earliest Mad Wizards gambled their lives in straightforward exchanges with Outer Gods. Most were devoured body and soul, but rare survivors established the foundation for the Mad Wizard path 166.
Isaac Solomon instead treats a transaction as cover for theft. Through his [God Thief] Legend, he attempts to steal divine power rather than accept an honest exchange—a method even other Mad Wizards consider excessively dangerous 69 108.
“First, I can communicate with Them; I can't command Them. If I actually contacted Them, Their first thought would definitely be to take my soul.” — Isaac Solomon 42
Known Outer Gods
| Outer God | Notes |
|---|---|
| Lord of Myriad Flesh | A Dimensional Demon God in His prime and one of the most outstanding Outer Gods. His parallel Flesh Dimension gives Him exceptional influence over reality; He can use real-world connections to identify and target Legendary Wizards. 160 |
| God of Black Orcs | Despite His title, He neither originated as a black orc nor holds race among His Divine Authorities. The survival of black orcs does not affect His power, and human faith or wizard transactions could be more valuable to Him. 53 |
| Lord of Eternal Secret Stars | A powerful Mechanical System Outer God. Isaac stole the Heart of Secret Stars and the Authority [Analysis], also called Pseudo-Omniscience, from Him. 175 |
| God of Courage / Khorne | A misleadingly named blood god representing uncontrolled belligerence, madness, and battlefield bloodshed. Those who kill in His name receive His favor. 43 |
| White Whale | A Deep Sea Evil God whose source void is filled only with endless white mist; Isaac found no Aspects or forbidden knowledge within it. 93 100 |
| Lord of R'lyeh | A Deep Sea Evil God summoned by Isaac for knowledge on extracting mana from dimensions. He initially mocks Isaac but agrees to grant the requested knowledge. 93 102 |
Relationship with Isaac Solomon
- Isaac Solomon — Regularly probes, trades with, steals from, and weaponizes rituals connected to Outer Gods; his growing collection of their powers makes him increasingly vulnerable to rejection by the real world. 69 175 209 254
- Lord of Myriad Flesh — Isaac repeatedly exploits their transactional relationship for flesh-based spells, Dimensional resources, and the Demon God's true name. The Book of Deities later allows Isaac to draw down His power in combat. 223 328 338
- God of Black Orcs — Isaac interrupted His summoning ritual, stole forbidden necromancy knowledge, and later returned to request more despite the god's displeasure. 47 203
- Lord of Eternal Secret Stars — Isaac forced a transaction outcome that granted him Heart of Secret Stars and [Analysis] without hidden conditions, placing him on the god's kill list. 175
- Other Outer Gods — Isaac's creation methods can draw on multiple Outer Gods at once; one analyzed spell involved at least seven or eight such entities. 267
Story Role / Major Arcs
- Isaac's contact with Outer Gods first alarms the Solomon Fortress defenders during the Black Orc crisis. He clarifies that he was probing the Lord of Myriad Flesh rather than making a full transaction. 42
- During the Black Orc conflict, Isaac steals forbidden necromancy knowledge from the God of Black Orcs and adapts its divine spells for Rat Rat's Divine Spark Network. 47 53
- Isaac reveals his philosophy of using Trade Rituals to steal from Outer Gods, earning the reputation of [God Thief]. 69
- His transaction with the Lord of Eternal Secret Stars grants Heart of Secret Stars and [Analysis], substantially expanding his research and Construct capabilities. 175
- As Isaac's dealings multiply, he is forced to recognize that continued transactions risk severing his connection to the real world. 209
- Isaac deploys an Outer God Trade Ritual as a battlefield weapon during the Floating Sea Campaign, causing both allies and enemies to retreat from the ritual field. 254
- He begins creating Virtual Deities from stolen and reconstructed divine power, using them to establish and defend Dungeon City. 287 306 337
- After completing the Book of Deities, Isaac gains the ability to force gods to descend their power into the real world, using the Lord of Myriad Flesh's power to kill Fourth Order enemies. 325 338