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Mysterious Journey in the One Piece World
Chapter 490

Sequence Five's Acting

1,210 words 4 min read 1 view 1mo ago Source ​
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In Shiryu's bedroom, red rashes kept appearing on his skin, then gradually subsiding. At its worst, it looked as if a face had grown on a sheet of metal covered in blood-red barnacles, but eventually it all faded away...

Sig has completely removed any remaining fragments of Shiryu's will from his flesh and blood.

In this way, although there will still be some inconsistency and reduced intensity when using Armament Haki later, and even those who are familiar with him may notice something amiss, at least there will be no additional obstacles or rejection due to the remaining fragments of will in his flesh and blood.

Judging from the brief encounter with Hannibal, it did not arouse any suspicion about Shiryu's identity. The only suspicion was that "Shiryu was testing his knife on prisoners again."

On one hand, Sig's portrayal of Shiryu's temperament was spot-on and completely natural. On the other hand, Shiryu and Hannibal... or rather, the other officers, generally didn't get along very well, making him seem quite aloof.

Sig then mentally reviewed Shiryu's main memories and character traits to ensure they wouldn't be exposed later.

As long as you get the overall feel right, minor inconsistencies in your "aura" are not a big problem unless you observe it closely.

Then Sig focused on his role-playing plan—when he first "awakened," Sig wanted to leave the Impel Down first, so he didn't think much about the role-playing issue. But now that he had to stay here for a while, then... the role-playing of Sequence 5 of the four Pathway other than "the Sun" had to be advanced as much as possible in the prison!

The two main Pathway, "The Sun" and "The Hanged Man," need no further explanation.

The former is Vegapunk manually helping Sig's cyberpunk-style "missionary work," playing a role in steadily advancing the progress; the latter is also one of the reasons that prompted Sig to decide to stay in Impel Down for the time being.

The role of the "Shepherd" doesn't mean that Sig should actually herd sheep, but rather that he should be a shepherd, or rather, a shepherd of intelligent beings, in order to facilitate the role.

In a prison, as the Chief Warden, it's not unreasonable for him to drill the Prisoner every day, is it?

Even if Magellan were here, he couldn't possibly control Shiryu's daily training schedule for the Prisoner, like morning and evening runs or copying prison regulations.

Moreover, this group of "sheep" is of extremely high quality, especially the fourth, fifth, and sixth floors, which are all fierce pirates rarely seen outside. There are hundreds or even thousands of them who can be called "Great Pirate".

It's really impossible to find so many high-quality "sheep" to herd on Sig own outside.

I can just borrow the World Government's sheep pen for now!

Furthermore, the "Shepherd" ability is also very practical. Directly Grazing three to seven Devil Fruit demons can greatly enhance Sig's combat power and increase his combat methods.

However, to Sig's dismay, like the "Shepherd" of the mysterious world, although he could Grazing a certain number of fruit Devil, he could only command one at a time...

Otherwise, Sig would really like to try a combination like "More-More Fruit + Float-Float Fruit".

Secondly, there's no need to worry about playing the role of "Dreamwalker" in Sequence 5 the "Visionary" Pathway.

As the name suggests, one must visit as many other people's dreams as possible, and even manipulate their dreams, in order to advance the role-playing.

Sig had his own way of dealing with this—so many high-quality "sheep" spend most of their time dreaming, and they can't resist or escape it. Wouldn't it be easy to manipulate their dreams?

Moreover, the pirates imprisoned here have been locked up for decades, and they know quite a few secrets. Sig can slowly dig them out by following the dream.

They could even utilize the "Sea of Collective Subconscious" to connect their dreams and piece together a "virtual dream world that is as realistic as possible," which would certainly greatly enhance the performance of the "Dreamwalker."

The efficiency is even higher than outside. Outside, it would be very difficult for Sig to have the opportunity to bring together so many high-quality "sheep" and dream about it.

The Sequence 5 "Secret Art Master" along the "White Tower" route, who plays a role in the prison, can be said to have both advantages and disadvantages.

On one hand, there are many Devil Fruit ability in Impel Down who can serve as references for "developing secret techniques." However, on the other hand, being confined to Impel Down prevents them from freely searching for desired Devil Fruit ability for reference, and also from freely preparing the materials needed for various experiments...

Whether it's beneficial or detrimental, Sig can only wait and see.

Finally, Sequence 5 of the "Tyrant" Pathway, "Ocean Songster," is truly more harmful than beneficial!

It was Sig familiar singing and acting segment again...

The best way to portray him would be like Brook did during those two years in the original comics, going on a tour. But what's the point of touring in Impel Down?

Not to mention that the number of prisoners in Impel Down is ultimately limited, far fewer than the Spectator for touring performances, more importantly, even fewer of them appreciate music, and besides... Shiryu isn't exactly the type of person who likes to sing!

Therefore, Sig's plan is to wait patiently for the "Priest of Light" to complete his role automatically, while Vegapunk works on creating his own followers. In the meantime, Sig can use the Prisoner in Impel Down to train and discipline them (the Shepherd) and weave dream worlds (the Dreamwalker), focusing on these two roles.

The role of "Secret Art Master" can be taken on when there are ideas, but the main purpose of the "White Tower Path" is to let Sig learn various Devil Fruit ability - after all, only a few, at most seven, Devil Fruit abilities can be taken away, and Sig can only try to "learn" the others.

As for the role of the "Ocean Songster," that's up to fate.

"And most importantly, before we can move forward with the role of the 'Shepherd,' we must first make preparations..." Sig muttered to himself.

Training a group of Prisoner are at the level of Great Pirate is much easier than training a group of Great Pirate directly.

The key to truly taming them, both physically and mentally, lies in the role of the "Shepherd."

But...

Sig cannot truly subdue them to the "Chief Warden" represented by "Shiryu," otherwise it would be tantamount to indirectly making them obedient to the World Government!

If the success rate of Impel Down increases, it won't benefit Sig.

Therefore, Sig needs to first "psychologically guide" them—they will be subdued by him, and the hatred will be directed at the World Government.

As each one is forced to be "shepherded" by Sig, it would be better if their hatred for the World Government grew day by day.

Sig only needs them to act as "sheep" to advance his role; he doesn't need them to actually obey. The most important thing is that they don't let the World Government take advantage of them...

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