巫族
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Entity Info
Original Name:巫族Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:2781Chapters:252
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Context UptoCh. 366
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated3 weeks ago

Biodata

Feature Details
Name Witch Race
Alias(es) Witch Clan
Species/Race Primordial race and descendants of Pangu
Affiliation Pangu Temple; later includes Tiangong Hall and the Xiao Ran Tribe
Occupation/Role Major military power of the Primordial Era; rival of the Demon Race
Status Active
First Appearance 1

Power Progression

Stage / Realm / Level Chapter Notes
Tribal warrior race 1 12 Organized around Witch Soldiers, Lesser Witches, Middle Witches, Great Witches, and the Twelve Ancestral Witches; relied primarily on physical strength and battlefield courage.
Organized territorial force 7 23 24 Under Xiao Ran's command, Witch armies conquered the Nine-Headed Lion and True Howling Ancestor tribes, gained territory, and began systematic cultivation and training.
Tiangong Hall reforms 49 50 52 Xiao Ran established Tiangong Hall to develop techniques, alchemy, forging, spiritual planting, formations, and other fields previously neglected by the race.
Networked and technologically equipped army 60 64 66 The Primordial Virtual Network solved the race's communication weakness, allowing billions of clansmen to share information and coordinate rapid military responses.
Primordial Spirit integration 84 88 The Twelve Ancestral Witches and selected Great Witches received Primordial Spirits of Innate Gods and Demons, compensating for the race's innate lack of primordial spirits.
Rapid population expansion 112 113 115 Chaos Demon God Blood Essence and blood water from the Nether Blood Sea revitalized the Pangu Blood Pool, producing tens of millions of newborns rapidly.
Chaos alliances 157 159 162 The Chaos Four Fiends and the Azure Dragon Clan joined the Witch Race, substantially expanding its high-level strength and influence.
Dominant Primordial faction 193 203 205 The race defeated rival factions at Treasure Distribution Cliff, resisted Hongjun's intervention, and claimed the site’s treasures.
Re-emergent Quasi-Saint force 225 238 After withdrawing from the Primordial Era, the Witch Race later reappeared with three thousand Great Witches described as Quasi-Saints.

Background

The Witch Race originated from Pangu's legacy. The Twelve Ancestral Witches were formed from Pangu's essence blood, while Great Witches were created from the essence blood divided by those twelve ancestors. Great Witches therefore served as the race's principal fighting backbone. 1 3

Its members were born through the Pangu Blood Pool in Pangu Temple, rather than ordinary reproduction. This initially limited the race's population growth, especially after major losses in the wars against the Demon Race. 106

Before Xiao Ran's rise, the Witch Race was defined by constant warfare with the Demon Race. Its warriors were formidable and fearless, but its society placed little importance on strategy, cultivation techniques, artifact forging, formations, or communication. 1 48 49

Xiao Ran's reforms changed this foundation. As Great Priest and later the thirteenth Ancestral Witch, he reorganized Witch territory, founded Tiangong Hall, distributed cultivation methods, introduced communication infrastructure, and guided the race toward a more structured society. 39 50 60 82

Society and Organization

  • Pangu Temple — The race's holy land and the location of the Pangu Blood Pool. It serves as the political center of the Witch Race and gathering place of the Ancestral Witches. 4 113
  • Twelve Ancestral Witches — The original leaders of the race, formed from Pangu's essence blood. 1 3
  • Thirteenth Ancestral WitchXiao Ran was elevated to this position after the war against the Demon Race and was granted authority over Pangu Temple. 81 82
  • Great Priest — A position created for Xiao Ran. The Twelve Ancestral Witches decreed that seeing him was equivalent to seeing them. 39
  • Rank hierarchy — Witch Soldier, Lesser Witch, Middle Witch, Great Witch, and Ancestral Witch. 12
  • Tiangong Hall — An institution recruiting elite clansmen to research cultivation, formations, artifact forging, medicine, spiritual planting, and military equipment. 49 50 126
  • Primordial Virtual Network — A communication system linking Witch consciousnesses across the race, enabling rapid intelligence sharing and coordinated military action. 52 60
  • Pangu Blood Pool — The source of Witch Race newborns; later enhanced with Chaos Demon God Blood Essence and Nether Blood Sea blood water. 112 113

Characteristics

Physical Bodies and Battle Prowess

The Witch Race possesses exceptionally powerful physical bodies and traditionally fights through direct combat rather than reliance on magical treasures. An ordinary Witch Soldier is stated to be capable of killing a hundred ordinary Demon Race soldiers. 110 113

  • Warriors are known for meeting danger without retreat and treating death in battle as an honor. 25
  • Their physical strength allowed Xiao Ran to defeat Donghuang Taiyi through bodily power alone. 121
  • Their force is especially effective when paired with body-tempering methods such as the Divine Elephant Suppression Prison Strength. 20 39

Innate Divine Laws

The Twelve Ancestral Witches are born with innate divine abilities and laws. Exceptional Great Witches can also awaken a divine law from the Pangu Blood Pool. 34

  • Houtu possesses the Law of Earth. 34
  • Hou Yi possesses the Law of Arrows. 34
  • Before obtaining primordial spirits, most Witch Race members could cultivate only a single innate divine law throughout their lives. 83

Primordial Spirit Deficiency

The race's defining weakness was its historical lack of primordial spirits. This hindered divination, communication, the use of magical treasures, and the study of broader techniques. 52 83

  • Primordial Spirit fusion lets selected Witch Race elites compensate for these weaknesses. 84
  • Only Great Witches can safely fuse with primordial spirits; lesser members cannot control their power. 239
  • The Primordial Virtual Network was developed specifically to overcome the race's inability to use normal sound transmission methods. 60

Military Formations and Technology

Under Xiao Ran and Tiangong Hall, the Witch Race expanded beyond brute-force warfare into formations, military engineering, and coordinated strategy. 49 50

  • Twelve Heavenly God-Fiend Great Array — A formation developed and simplified by Xiao Ran for the Twelve Ancestral Witches. 41
  • Pangu Fist — A simplified version of Pangu Divine Fist designed for cultivation across the race. 47 48
  • Divine Elephant Suppression Prison Strength — A supreme body-tempering technique distributed to the Witch Race. 24 39
  • Warships, armor, and weapons — Improved by Tiangong Hall personnel to strengthen the race for future conflict. 126
  • Defense Arrays — Used to secure newly claimed territory, including the Penglai Three Islands. 135

Territory and Resources

  • Buzhou Mountain and Pangu Temple — The central holy land of the Witch Race. 4 113
  • Nine-Headed Lion territory — Conquered by Xiao Ran and chosen as his fief. 10
  • True Howling Ancestor territory — Absorbed after the Witch Race army defeated its Demon Race tribe. 23
  • Southern Sea Islands — Ceded by the Dragon Clan in gratitude for Witch Race protection. 121
  • Penglai Three Islands — Occupied by the Witch Race to secure resources and opportunities for its expanding population. 135
  • Nether Blood Sea — Developed jointly with Old Ancestor Minghe as a source of blood water for the Pangu Blood Pool. 106 112
  • Pangu Realm — A concealed realm within the Primordial Chaos Bead used to shelter newborns and Chaos allies from heavenly detection. 130 159

Relationships

  • Pangu — Revered progenitor; the Witch Race regards itself as descended from Pangu, with the Twelve Ancestral Witches formed from his essence blood. 3 160
  • Xiao Ran — Great Priest, thirteenth Ancestral Witch, reformer, and the race's foremost strategist. 39 82
  • Twelve Ancestral Witches — Founding leaders of the race; they increasingly defer to Xiao Ran's judgment in major decisions. 7 207
  • Demon Race — Mortal enemy and long-term rival in recurring territorial wars. 1 47
  • Dragon Clan — Protected ally after the Witch Race saved it from the Demon Race; the Dragon Clan ceded the Southern Sea Islands in return. 121
  • Old Ancestor Minghe — Ally through the joint development of the Nether Blood Sea. 106 169
  • Azure Dragon Clan — Joined the Witch Race after Xiao Ran offered protection and entry into the Primordial World. 159 162
  • Chaos Four Fiends — Defeated by the Witch Race, then recruited as sparring partners and covert allies. 157 161 173
  • Three Pure Ones — Hostile rivals who contest the Witch Race's claim to Pangu orthodoxy and repeatedly oppose its expansion. 88 130
  • Hongjun — Major adversary whose attempts to suppress the Witch Race were resisted by its formations and supreme treasures. 203 205
  • Nuwa and Fuxi — Friendly powers who offered to support the Witch Race against the Three Pure Ones. 137

Story Role / Major Arcs

  • Witch–Demon territorial war — The Witch Race begins as a battle-hardened force engaged in continual conflict with the Demon Race over territory and resources. 1 7
  • Xiao Ran Tribe expansionXiao Ran leads Witch armies against Demon Race tribes, claims fiefs, and creates an orderly territory for his followers. 10 12 23
  • Reformation under Tiangong Hall — The race adopts research, cultivation systems, infrastructure, and military technology to address its long-standing strategic shortcomings. 49 50
  • Rise to Primordial dominance — Enhanced communication, cultivation techniques, and coordinated warfare allow the Witch Race to devastate Demon armies and gain the fear of other factions. 64 66 81
  • Population boom and territorial pressure — Reformed Pangu Blood Pool production rapidly increases the race's numbers, driving further expansion into Demon Race territory. 112 113
  • Alliance building — The Witch Race protects the Dragon Clan, recruits Chaos beings, and strengthens its position through alliances. 121 159 162
  • Treasure Distribution Cliff conflict — The race deceives opposing factions, claims most treasures at the cliff, and openly resists Hongjun's intervention. 173 203 208
  • Withdrawal and return — The Witch Race later withdraws from the Primordial Era, then re-emerges with a new generation of powerful Great Witches. 225 238

Trivia

  • The Witch Race was widely mocked as a race of reckless brutes because of its lack of primordial spirits and limited ability to use techniques or magical treasures. 83
  • Houtu's tribe was notably more protective of its members than the battle-focused tribes of Zhu Rong and Gong Gong. 1
  • Xiao Ran imposed cleanliness and order rules on his territory, threatening expulsion for clansmen who kept their assigned dwellings filthy. 12
  • At its height, access to Witch Race territory became so sought after that visitors were reportedly scheduled hundreds of billions of years in advance. 51