Ch. 801Did you ask me?
Key plot points
- Anse decides to make the Mind Flayer base a temporary headquarters for the Six-Winged Spirit Dragon. He plans to leave them the Night Spiders and three Nautiloid Ships, arrange a Teleportation Circle, and provide supplies through the Federation’s logistics network.
- Wiggins, commander of the Antilan Empire’s Thirty-Fourth Fleet, arrives. He thanks Anse for saving Lumina, then asks him to visit the fleet’s base.
- Anse declines, saying he will rest briefly before continuing toward the inner ring to stop the Overminds from spreading information.
- Wiggins questions Anse’s decision to keep the Mind Flayer base and says he must take Lumina and the Crystal Guardship back. Anse refuses to surrender or sell the ship, insisting it belongs to him.
- Wiggins leaves without the Crystal Guardship. Anse returns to it and discovers that Lucian and the gunners have stayed aboard, expecting trouble rather than rescue.
Character developments and interactions
- Anse shows himself to be practical and determined, but increasingly distrustful of the Antilan Empire. Wiggins’s polite yet presumptuous manner convinces him that the empire sees him as a potential inconvenience, not an equal.
- Wiggins is outwardly courteous but asserts the empire’s authority, especially over the Crystal Guardship. He restrains his irritation rather than forcing the issue.
- Lucian is surprised to see Anse return and explains that the fleet came for Lumina, while he and the others expect they may be punished.
- Anse’s frustration also grows toward Lumina, who apparently left without saying goodbye.
Significant themes
- Power and authority: Anse’s ownership claim clashes with the Antilan Empire’s assumption that it can reclaim the ship.
- Courtesy versus respect: Wiggins’s impeccable manners conceal an attitude Anse finds dismissive.
- Isolation and mistrust: Anse concludes that he cannot become friends with the Solar Mages, whom he sees as fundamentally different from himself.
- Pragmatism and urgency: Rather than dwell on the encounter, Anse focuses on securing the base and expanding the spirit network before the Overminds can act.