The Adventurer's Journey
Chapter 1

Sera's Character Card (For Reference Only)

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Name: Sera

Race: Tiefling

Class and Level: Warlock 1

Background: Sage

Alignment: Chaotic Neutral

Primary Attributes

Strength (STR): 8 (-1)

Dexterity (DEX): 14 (+2)

Constitution (CON): 13 (+1)

Intelligence (INT): 12 (+1)

Wisdom (WIS): 10 (+0)

Charisma (CHA): 18 (+4)

Combat Stats

Armor Class (AC): 13 (Leather Armor 11 + Dexterity Modifier +2)

Hit Points (HP): 9 (8 + Constitution Modifier +1)

Hit Dice: 1d8 Speed: 30 ft. Proficiency Bonus: +2 (Level 1) Initiative Bonus: +2

Skills

Arcana (INT): +3

Athletics (STR): -1

Deception (CHA): +5

History (INT): +3

Insight (WIS): +0

Intimidation (CHA): +3

Investigation (INT): +1

Medicine (WIS): +0

Nature (INT): +1

Perception (WIS): +0

Performance (CHA): +3

Persuasion (CHA): +3

Religion (INT): +1

Sleight of Hand (DEX): +2

Stealth (DEX): +2

Survival (WIS): +0

Racial Traits:

Darkvision, Infernal Resistance

Infernal Bloodline: You know the Thaumaturgy cantrip.

Starting at 3rd level, you can cast Hellish Rebuke once per day as a 2nd-level spell using this trait. Starting at 5th level, you can cast Darkness once per day using this trait.

Class Features (Warlock Level 1):

Otherworldly Patron: Mind of the Awakened Great Old One: Starting at 1st level, your alien, terrifying knowledge grants you the ability to touch the minds of other creatures.

You can communicate telepathically with any creature you can see within 30 feet of you.

You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Pact Magic: Cantrips: You know 2 Warlock cantrips.

Spell Slots: You have 1 1st-level spell slot.

Spellcasting Ability: Charisma. Spell Save DC: 8 + Proficiency Bonus (+2) + Charisma Modifier (+3) = 13

Spell Attack Modifier: Proficiency Bonus (+2) + Charisma Modifier (+3) = +5

Spells

Cantrips: Thaumaturgy (from Tiefling racial trait), Eldritch Blast, Minor Illusion

1st-Level Spells Known: Hex, Dissonant Whispers

Proficiencies

Armor: Light Armor

Weapons: Simple Weapons

Tools: None

Languages: Common, Infernal (from Tiefling), and two additional languages from the Sage background

Equipment

Dagger, Arcane Focus, a set of Common Clothes, Leather Armor

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