The Adventurer's Journey
Chapter 1

Sera's Character Sheet (For Reference Only)

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Character Name: Sera

Race: Tiefling

Class and Level: Warlock 1

Background: Sage

Alignment: Chaotic Neutral

Primary Attributes

Strength (STR): 8 (-1)

Dexterity (DEX): 14 (+2)

Constitution (CON): 13 (+1)

Intelligence (INT): 12 (+1)

Wisdom (WIS): 10 (+0)

Charisma (CHA): 18 (+4)

Combat Statistics

Armor Class (AC): 13 (leather armor 11 + Dexterity modifier +2)

Hit Points (HP): 9 (8 + Constitution modifier +1)

Hit Dice: 1d8 Speed: 30 ft. Proficiency Bonus: +2 (level 1) Initiative Bonus: +2

Skills

Arcana (Intelligence): +3

Athletics (Strength): -1

Deception (Charisma): +5

History (Intelligence): +3

Insight (Wisdom): +0

Intimidation (Charisma): +3

Investigation (Intelligence): +1

Medicine (Wisdom): +0

Nature (Intelligence): +1

Perception (Wisdom): +0

Performance (Charisma): +3

Persuasion (Charisma): +3

Religion (Intelligence): +1

Sleight of Hand (Dexterity): +2

Stealth (Dexterity): +2

Survival (Wisdom): +0

Racial Traits:

Darkvision, Infernal Resistance

Infernal Bloodline: You know the Thaumaturgy cantrip.

At 3rd level, you can cast Hellish Rebuke once per day through this trait. This spell is treated as a 2nd-level spell. At 5th level, you can cast Darkness once per day through this trait.

Class Features (Warlock 1):

Otherworldly Patron: Mind of the Awakened Great Old One: Starting at 1st level, the horrific knowledge bestowed upon you by an entity from beyond grants you the ability to touch the minds of other creatures.

You can communicate telepathically with any creature you can see within 30 feet.

The creature does not need to share a language with you to understand your telepathy, but it must understand at least one language.

Pact Magic: Cantrips: You know 2 warlock cantrips.

Spell Slots: You have 1 1st-level spell slot.

Spellcasting Ability: Charisma Spell Save DC: 8 + proficiency bonus (+2) + Charisma modifier (+3) = 13

Spell Attack Modifier: Proficiency bonus (+2) + Charisma modifier (+3) = +5

Spells

Cantrips: Thaumaturgy (from Tiefling racial trait), Eldritch Blast, Minor Illusion

1st-level Spells Known: Hex, Dissonant Whispers

Proficiencies

Armor: Light Armor

Weapons: Simple Weapons

Tools: None

Languages: Common, Infernal (from Tiefling), and two additional languages from the Sage background

Equipment

Dagger, Arcane Focus, a set of common clothes, leather armor

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