The Adventurer's Journey
Chapter 388

Celia's Character Sheet

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``` Name: Celia/Soteria Race: Human/Succubus (Soul Fusion)

Class/Level: Succubus Level 8/Priest (Holy Envoy) Level 3/Mythical Rank 1

Alignment: Chaotic Neutral Faith: Nothikura (Goddess of Redemption)

Attributes:

Strength 16 (+3)

Dexterity 18 (+4)

Constitution 16 (+3)

Intelligence 12 (+1)

Wisdom 16 (+3)

Charisma 22 (+6)

Mythical Abilities:

[Midnight Solace]: Projects a tranquil aura with a radius of 30 feet. Hostile creatures within the area must succeed on a Will save (DC 16) or be soothed, temporarily abandoning hostile actions.

[Linked Healing] (Mythical Feat): When casting a healing spell that targets "one living creature," may choose a second target within 30 feet to also receive the spell's healing.

Priest Abilities:

Domains: Charm Domain [Sweet Gaze], Shadow Domain [Penumbral Shroud]. (Daily uses equal half Priest level plus Wisdom modifier.)

Succubus Racial Abilities:

Energy Drain: After a successful touch attack, inflicts 1 negative level on the target. The Fortitude save DC to remove this negative level is 19 (10 + 1/2 Succubus level + Charisma modifier). Currently under intense suppression.

Polymorph: May freely assume the form of any humanoid creature (effect identical to Polymorph).

Telepathy: 100 feet.

Darkvision: 60 feet.

Damage Reduction: 10/cold iron.

Spell-Like Abilities:

(Caster level 8; save DC = 10 + spell level + Charisma modifier)

At will:

Charm Monster (DC 19)

Detect Thoughts (DC 17)

Suggestion Spell (DC 18)

Vampiric Touch (deals 4d6 negative energy damage)

Once per day:

Dominate Person (Will DC 20) (rarely used due to a change of heart)

Greater Teleport (self only)

Shadow Conjuration (Will DC 19)

Priest Daily Divine Arts:

(Caster level 3; save DC = 10 + spell level + 3 Wisdom)

Level 0 (cantrips):

Divine Guidance Detect Magic Stabilize Water Creation

Level 1 (4 per day):

Charm Person (Will DC 14) (domain spell)

Cure Light Wounds (heals 1d8+3 damage)

Blessing Spell (lasts 1

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