In the blink of an eye, more than twenty days passed.
The fifth round of the Hakoniwa world's so-called strongest Gift Game in history—the three-way war—had finally reached its final stage, after the three sides spent all that time probing, infiltrating, and counter-infiltrating one another.
At the beginning, after a bout of fighting and mutual infiltration, the Terrans, Zerg, and Protoss had all learned the coordinates of one another's main bases and tacitly accepted the approximate boundaries of each other's territory.
At the same time, after more than ten days of development and competition, all three sides began deploying heavy forces at the front lines, warily eyeing one another.
Then, once the initial probing and armed reconnaissance had ended, the clashes between the three sides gradually died down.
Neither the commanders nor the contestants participating in the Gift Game were particularly surprised by this.
After all, this was a three-way war, and all three races were roughly evenly matched. That made it easy for a triangular balance of power to form. Whoever fought either of the other sides would have to hold back and stay wary of the third. As a result, a major battle never got underway: no one wanted to waste too much strength fighting another side and end up benefiting the third.
If it had been a two-way war, the sides would probably have been at each other's throats already.
But on the eighteenth day of the stalemate, things finally took a turn. There was no need to go into too much detail about exactly how it happened.
In short!
The opportunity supposedly arose when a small Terran squad infiltrated Zerg territory and established a small forward base.
In the end, the little Terran outpost was quickly discovered and surrounded by the Zerg, forcing its occupants to