The Cautious DND Adventurer
Chapter 988

Berserker at Level 989

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Berserker

Level 17 Bloodline Implant, Fighter 5

Strength 41, Dexterity 22, Constitution 32, Intelligence 16, Wisdom 18, Charisma 22

Proficiency Bonus 6

HP 327

Implant Points 26, Psionic Points 52+

Feats:

Heroic Luck (Level 1)

Power Attack (Level 1)

Cleave (Level 3)

Great Cleave (Level 5)

Final Momentum Slash (Level 7)

Masterful Final Strike (Level 9)

Critical Attack (Level 11)

Victory Recovery (Level 13)

Improved Critical Strike (Level 15)

Greater Improved Critical Strike (Level 17)

Martial Charge (Level 5 Bonus Feat)

Ultimate Critical (Level 10 Bonus Feat)

Weapon Infusion (Level 14 Bonus Feat)

Mythic Feats:

Mythic Power Attack: When you use Power Attack, you gain a +3 bonus on melee damage rolls instead of the normal +2. When your base attack bonus reaches +4, and for every 4 points thereafter, the damage bonus increases by +3 instead of the normal +2. In addition, the damage bonus from this feat is doubled on a critical hit, before applying the weapon's critical multiplier.

When you activate Power Attack, you can expend one use of Mythic Power to ignore the feat's penalties to melee attack rolls and combat maneuver checks for 1 minute.

Mythic Improved Critical: An additional +1 to the critical multiplier.

Additional Mythic Path: Legendary Item

Level 1 Implant: Ancestral Martial Skill, three styles, Mianxian Style, Bingwu Style, and other styles (Qianxin Style selected)

Level 2 Artisan: +6 to Craft checks

Level 2 Damage Reduction: DR 7—

Level 3 Reconfigure: Starting at 3rd level, once per day, as a standard action, the implant wearer can reconfigure a number of customization points equal to their Intelligence modifier. For every 2 levels thereafter, they can use this ability one additional time per day.

Level 4 Bloodline: Psionic Assault: Spend 1 Psionic Point to gain advantage

End of Chapter
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