After the weapon system went live.
Large numbers of players took part in testing, and strategy guides kept appearing on the forums.
But plenty of players were still waiting for Black Night Approaching's testing guide.
This had become a habit for many veteran players whenever a new feature went live: they waited for Black Night Approaching to post a guide, then used the new feature according to its instructions to avoid wasting Sacrificial Power or making the wrong choices.
Five hours after the weapon system went live, Black Night Approaching's testing guide finally appeared on the forums.
It shot up the forum popularity rankings like a rocket.
[Sorry to keep everyone waiting. I spent a little longer testing the new feature to get a better understanding of it. If you came straight here for a detailed breakdown, read on.]
Posted by: Black Night Approaching
Contents:
No small talk. Let's get straight to the useful stuff.
This update's weapon system has two parts.
The weapon's base material and its enchantment particles.
Once you choose the properties provided by a weapon's base material, you can't change them.
For example, if you choose Specter Steel as your base material, upgrading your weapon can only improve its bonus to reduced mental energy consumption. You can't incorporate properties provided by other base materials.
Enchantment particles, meanwhile, are like extra upgrade components for weapons.
Each time you upgrade a weapon's base, you can incorporate more enchantment particles, and their effects can stack indefinitely.
Suppose your weapon is level 100. You can have 506 enchantment slots (11 to start with). Fill them all with Armor-Breaking Particles, and you'll get an armor-piercing weapon with an armor-breaking value of 2,530.
So weapon upgrades can be divided into two parts: upgrading the base and upgrading the enchantments.
But that's not