Origin Altar.
Qi Sheng saw everything that happened to God King.
In fact, he has long thought about how to escape when players are trapped in a prison.
In fact, the solution is very simple.
There is no need to create additional functions, the existing Challenger System can solve this problem.
Just let Guidance Avatar destroy the player's body structure and be extracted by Hyperdimension to Emperor's Tomb Village in the form of death to Flesh Reshaping.
The reason why it was not opened in the early stage was because there were no similar cases.
Seeing God King imprisoned this time, he considered opening this function to players.
Although the "positioning transmission" of the Enlightenment information ball exchange can be used to escape at any time, the price is there.
A Enlightenment information ball is now priced at 2 points Sacrificial Power Trading House.
It costs 2000 points to teleport back to the city Sacrificial Power.
It's nothing to God King. Sacrificial Power is willing to spend even 20,000 to escape.
For ordinary players, this expense is really expensive.
However, the specific time for opening is tentatively decided.
The crisis in the player's eyes is just a problem that can be solved with an idea in Qi Sheng's eyes.
What he is more concerned about now is the launch of the weapon system.
Just now, he received a connection from Hyperdimension, indicating that the weapon system has been officially connected to Challenger System.
As usual, he directly opens the newly launched functions to players for use, without accumulating a large number of function settings and releasing them all at once when the version is updated.
A few minutes later, the Full Channel update prompt sounded in the player's mind.
The updated content is also updated simultaneously in the form of official posts on the forum, attracting a large number of forum players to participate in the discussion.
[Challenger Tip (Full Channel): The game is about to undergo a content update. At the end of this update, a new functional building will be launched at Emperor's Tomb Village: the weapon forging room.]
Poster: Guidance (certified official)
Content:
Update 1: Weapon Forge Room.
Functional building coordinates: Emperor's Tomb Village-East District (shown as "Warhammer" mark on the map).
Functional building introduction:
Weapon forging: Provides customized weapon services. Players can automatically assemble weapon types and create exclusive weapons.
Weapon enhancement: You can spend Sacrificial Power to strengthen and upgrade customized weapons (note: there is no probability of failure in strengthening, and it is 100% successful).
Damaged weapon repair: Spend Sacrificial Power to repair weapons damaged by battle and restore them to their best condition (Repair Stone in the mall can only repair template weapons, not rule-customized weapons).
Weapon enchantment: It needs to be carried out during the weapon forging process to provide additional characteristics and attributes of the weapon.
Update 2: Random hidden tasks.
Update introduction: When players explore the Pale Continent area, there will be a chance of randomly triggering hidden resource tasks. After completing the task, you will receive hidden resource rewards.
Update content 3: Weapon Forging Competition.
Update introduction: After the update, the 72-hour Weapon Forging Competition will be opened. Players can participate in event challenges through forged weapons. For specific details, you can enter the forging competition space to learn more.
After the update prompt, Emperor's Tomb Village vibrates.
East District, a brand new building rises from the ground.
Black Night Approaching, who was in the library at this time, immediately put down the books in his hands and called up the map function.
On the Emperor's Tomb Village map, East District has an additional logo in the shape of Warhammer, with a line of golden text "Weapon Forging Room" printed on it.
"There's more to play with."
He stood up immediately, left the library and went straight to the weapons forging room.
Not long after, he arrived at Emperor's Tomb Village East District, the location marked on the map.
What appears in front of you is a majestic building.
Huge jet-black beams crisscrossed each other, like giant skeletons, supporting the backbone of the weapons forge building.
The joints between the beams are densely covered with rivets like Stars.
The roof of the building is sloped and covered with thick Tinplate. In the center is a huge Warhammer standing majestically.
Like an artifact falling from the sky, it hit the roof hard and merged with it.
The exterior wall of the building is made of thick black stone. The stone wall is covered with cracks and traces of smoke, showing a rough and tough style amid the vicissitudes of life.
The main door is a heavy iron door that opens inward. On both sides stand a statue of a blacksmith holding Iron Hammer high. The muscles on his body are tense, as if he will swing the hammer down at any time.
An iron plate hangs above the lintel, with five large golden characters "Weapon Forging Room" engraved on it, the writing is strong and powerful.
After getting closer, he vaguely heard the "ding-dong-dang" sound of Iron Hammer colliding with metal.
The crackling sound of flames interspersed among them, like the sound made by a roaring fire.
You can also hear the "hissing" sound of water vapor evaporating, which seems to be the hot metal being immersed in cold water, and the steam rises instantly.
Various sounds intertwined to form a powerful symphony, which made Black Night Approaching imagine the fiery scene in the forging room.
The craftsmen went to work shirtless, their faces reddened by the fire, and sweat flowing down their backs.
The Iron Hammer in his hand was raised high and then continuously smashed down. The hot metal was repeatedly forged on the anvil, and the Mars splashed around, gradually forming the outline of the weapon.
After passing through the gate, the challenger prompt sounded in his mind:
[Challenger Tip: Do you want to spend 1 point Sacrificial Power to enter the forging room space?]
After paying the fee of 1 point Sacrificial Power, I felt a brief sense of weightlessness.
What then appeared in front of him was a forging room scene.
A heat wave hit us, a huge metal furnace was located in the center of the room, and thick smoke from the chimney above rose into the darkness of the roof.
On the large forging table in front are anvils, Iron Hammer, fire tongs, molds and other tools.
The surrounding walls are covered with various types of weapons, including daggers, daggers, hand axes, knives, swords... arranged in order.
Behind the forging platform stood a burly blacksmith.
He is nearly two meters tall, and his naked upper body is muscular and possesses the beauty of explosive power.
The skin has been exposed to high temperatures for a long time, giving it a bronze texture. The settings in the details are perfect and very immersive.
Scanning the forging room, you can confirm that this is another independent simulation space.
Black Night Approaching took two steps forward, came to the aperture in front of the forging platform and stood still. The NPC standing behind the forging platform suddenly grinned:
"Welcome to the weapon forging room, what do you need?"
Ding bell!
After the NPC finished speaking, the forging interface appeared in front of him like a pulled down curtain, with a metal hoop hanging on the edge of the interface.
[Weapon Forging Shop]:
Function introduction: Players can select weapon modules in the forging shop and freely assemble unique weapon shapes according to their needs. All weapon accessories are initial accessories and can only be enhanced through strengthening.
Weapon settings:
Weapon parts are composed of the following two parts: main material and enchanting particles.
Product list:
Starfall (main material):
Features: Monster World Starfall, a specialty of the region, Spiritual Ore, contains Star Power.
Attributes: The attack comes with the power of Starfall (the damage value increases with the weapon enhancement level, and there is no player's own attribute bonus).
Recommended use: Suitable for players who pursue high output.
Specter Steel (main material)
Features: Monster World The specialty ore of Netherworld Canyon, after being constructed into the main material, can independently absorb free energy particles in the air, reducing the mental power consumed each time the ability is released.
Attribute: Reduce mental power consumption (reduced consumption is affected by the strengthening level of the weapon)
Recommended use: Suitable for legal output players and functional auxiliary players.
Frost Soul Silver (main material)
Features: Monster World Frost Forest, Rin Dong Snowfield, and other rare ores unique to extremely cold environments. All attacks have a weak frost effect.
Attributes: Comes with frost restriction effect (the specific effect is affected by the weapon enhancement level)
Recommended use: Suitable for players of all systems.
Dragon Blood Gold (main material)
Features: Made from the blood and metal of ancient creatures.
Attributes: The attack has a blood-sucking effect (the blood-sucking value is not affected by the player's attributes, but is only affected by the weapon enhancement level and the target's defense)
Recommended use: Suitable for melee physical output players. The blood-sucking effect only works when the weapon comes into contact with the target's blood. There is a certain loss when converting one's own blood volume to recover.
Bone Steel Stone (main material)
Features: Monster World A rare ore produced in the Skeleton Wasteland and other areas, it is naturally evolved from the fusion of ancient behemoth bones and metal buried deep underground.
Attributes: Has high hardness and toughness (specific effects are affected by weapon level)
Recommended use: Suitable for players with injury tolerance.
After reading the introduction to the main material interface, Black Night Approaching has a clearer understanding of the weapon forging function.
Weapons can be understood as additional enchantments for the player.
Each enhancement can be improved according to the enhancement level of the weapon.
Among hundreds of main materials, his favorite is Specter Steel, which can actually reduce the mental energy consumption of casting spells.
It is simply the perfect weapon for legal players.
But he didn't rush to start building it, and the consciousness touched the category column of the weapon store interface: Enchanted Particles.
Suddenly, enchanted products were listed in front of him.
Armor-Breaking Particle:
Features: Sharpness +5
Introduction: Armor-Breaking Particle is imprinted with the characteristics of Enlightenment, which can form a microscopic sawtooth structure on the surface of the weapon body to enhance the penetration of the weapon.
Flame Particle:
Features: Comes with 5 points of fire damage.
Introduction: Flame Particle is imprinted with the regular characteristics of Enlightenment, which can form a fiery energy film on the surface of the weapon, causing flame burning damage to the attacked target.
Gale Particle:
Features: Attack speed +5
Introduction: Made from a replica of the Enlightenment rule feature "Feng Xing", after being integrated with the main body of the weapon, it can form a wind pressure field on the surface of the weapon. When attacking, Gale Particle automatically guides the air flow, reduces air resistance, and increases the swing speed of the weapon, thereby achieving a faster attack frequency. After the level is upgraded, it can be equipped with a Feng Xing boost effect, further increasing the attack speed of the weapon.
Infusion Particle:
Features: It can absorb the player's elemental energy or Qi and Blood energy and release it with the main weapon. The additional bonus is affected by the main body of the weapon, enchanted particles, and player attributes.
Freedom Particle:
Features: The shape of the weapon can be freely adjusted according to the player's will and can be changed at any time.
Toughness Particle, Bloodthirst Particle, Venom Particle, Decay Particle, Corrosion Particle...
There are more than 1,300 types of enchanting particles to choose from.
According to the weapon shop, enchanted particles can be used in combination.
In other words, a weapon can have multiple enchantments, and the specific number of enchantments is affected by the level of the main body of the weapon.
Clear the settings for weapon forging, and Black Night Approaching enters the forging mode.
Suddenly a forging furnace appeared in front of you, and on the left were the main weapon materials and enchantment particle modules that could be dragged.
As a legal player, his preferred main material is Specter Steel, which can reduce mental energy consumption.
"Okay, I will meet your needs."
After dragging the main material into the forging furnace, the burly blacksmith standing in front took out a piece of blue metal from nowhere and placed it on the forging table.
Then comes the choice of weapon shape.
In addition to the styling templates of traditional weapons such as knives, guns, swords, and axes, you can also change them at will through Definition on the right.
He chose the Definition mode.
Suddenly, the Specter Steel you just selected appeared in front of you in the form of 3D projection.
Numerous structural particles appear on the metal block that can be dragged, making it very convenient to change the shape of the weapon.
In order to make the Definition function simpler, there are auxiliary functions for the Definition weapon design below. You can adjust the length, thickness, and other values of the specific position of the weapon through parameters.
Even more convenient is the painting generation function.
In order to satisfy players who do not have the ability to customize the Definition, they can also create the weapon shape they want. You can use the drawing function to roughly outline the weapon shape, then generate it with one click, and then make detailed adjustments.
Originally Black Night Approaching wanted to get a staff-shaped weapon.
But when I thought about it carefully, it was really troublesome to hold the staff to deal damage, so I designed the weapon to look like a fist glove.
After a while, a faint blue glove-shaped weapon was generated.
After simulating wearing it, he made several adjustments before he was satisfied.
The analysis was swept away, and the weapon information appeared in his mind:
[Unnamed (weapon)]:
Level:1
Fusionable enchanting particles: 11 holes (after the weapon enhancement level is increased, it can carry and fuse more enchanting particles)
Weapon main attribute: Every time Monster Soul characteristic is released, mental power consumption is reduced.
The main level 1 weapon can only incorporate 11 enchanting particles.
The choices for Black Night Approaching are: Infusion Particle(1), Venom Particle(2), Flame Particle(2), Frost Particles(2), Thunder Particles(2), Shadow Particles(2).
Then comes the choice of weapon color...
After the initial settings of the weapon were completed, the blacksmith standing in front picked up Iron Hammer and started to hammer it, sparks bursting out.
After a while, the glove weapon is generated and automatically worn.
Black Night Approaching raised his right hand and looked at it. The surface of the glove combined with the palm was covered with translucent silver metal, and the starlight flowed inside, as if it were compressed from the starry sky.
There is a gemstone inlaid in the center of the back of the hand, with blue and white light flowing like a star river inside, surrounded by twinkling enchanted starlight, connected by energy threads.
There is no discomfort after wearing it and it fits the skin very well.
He clenched his fist fiercely, and the weapon energy network was activated after the starlight lit up, and a floating star ring phantom surrounded his wrist.
At this time, he entered the test scene and generated a dummy for combat testing.
After the mental power was quickly consumed, the energy poured into the glove and the palm of the hand ignited Ink Flame Fireball. The fireball also contained five elemental energy particles: flame, frost, thunder, shadow, and poison.
Throw the skill at the dummy, and the damage value will be reflected in his mind.
Then I continued to try other Monster Soul features, combined with the performance effect of the weapon.
The conclusion is that the mental power consumption reduced by the weapon made by Specter Steel is a fixed 13 points, not a percentage reduction.
But this effect can be improved by strengthening the weapon.
Theoretically, if the weapon level is high enough and the Monster Soul level is low enough, the ability can be released with almost no consumption.
Specter Steel will automatically absorb the energy in the air and adapt to the released ability.
For example, when he wants to release Inkflame, the weapon seems to have received an instruction to automatically absorb the required elemental energy in the air, and then combines it with the Monster Soul rule to generate Ink Flame Fireball.
Secondly, the damage of the enchanted elements integrated into the main body of the weapon is also a fixed value and needs to be enhanced by superimposing enchanting particles.
Black Night Approaching is very satisfied with the test results.
After the weapon system was put online, the diversity of the Player Legion system was enhanced from the side.
But there was one thing that puzzled him.
If you just spend Sacrificial Power to improve the player's combat effectiveness by increasing weapon strength, this does not seem to be much different from directly consuming Sacrificial Power to increase combat effectiveness.
It seems like there is just one more weapon prop.
Speaking of practicality, it seems to be only for melee players.
After all, melee players often use various weapons to increase output distance and even output efficiency.
However, for legal players, it is better to cast spells directly with one hand than to use weapons.
In order to clarify the specific situation, he began to conduct more detailed test simulations.
The conclusion he came to made him even more confused.
Weapon systems are expensive to build. The starting price of the main body of the weapon is 10,000 Sacrificial Power, and the price of a single enchanted particle is between 1,000-100,000.
However, the conversion rate of combat power increase is not much different from that of directly spending Sacrificial Power.
The only advantage is that the weapon system comes with some special effects that are not available in existing player systems, such as mental consumption reduction, elemental damage addition, etc.
I have been playing Monster World for almost a year.
There have never been any decorative functions in the game, and each updated content will diversify the player's combat power system.
Out of curiosity, he decided to strengthen and upgrade the weapon.
Switch to the enhancement panel, a forging furnace will appear on the interface, and the weapon will automatically enter the center of the forging furnace.
Below is the "Enhancement" option, and the amount of Sacrificial Power required for this enhancement is also marked on the right.
The price of the first enhancement is 5000 points Sacrificial Power.
Consciousness strikes and strengthens.
Ding!
Iron Hammer The sound of forging sounded, and the flames in the interface furnace suddenly rose.
The glove was suspended in the center of the furnace, wrapped in golden energy, and fine cracks appeared on the surface, absorbing all the golden energy.
[Challenger Tips (Simulation): The enhancement is completed, the unnamed weapon is upgraded to level 2, and additional enchantment holes are obtained: 5.]
After the direct weapon enhancement reaches level 10, the number of enchantment holes reaches 56.
Each enhancement can fuse five more enchanting particles.
At this time, Liu Guang appears on the surface of the glove, and the shape becomes even cooler. Black Night Approaching You can imagine how cool it would be to walk in the village with this glove.
Returning to the forging interface, he continued to incorporate enchanting particles.
Just when he incorporated the 47 enchanted particles, a bright light suddenly burst out from the surface of the glove.
This made him suddenly confused.
The analysis was swept away, and there was an additional line of text introduction on the gloves.
[Unnamed (weapon)]:
Weapon level: level 10
Fusionable enchantment particles: 47/51.
Enchantment resonance: Weak Elemental Resonance (level 1)
Resonance requirements: 4 types of elemental enchantment particles are embedded, and the number of each enchantment particle reaches 10. The elemental resonance field is automatically generated inside the weapon to amplify the energy intensity of each elemental enchantment particle.
Resonance trait: The elemental damage of weapon enchantments is doubled.
Inlaid enchanting particles: Infusion Particle (1), Venom Particle (10), Flame Particle (10), frost particles (10), lightning particles (10), shadow particles (6).
"Fuck!"
Seeing the additional resonance characteristics in the analyzed information, he immediately understood what the core of the weapon system was.
After combining different enchantment particles, additional characteristic bonuses can be obtained.
Generates an additional effect of 1+1 greater than 2.
For example, after the combination effect of Weak Elemental Resonance is achieved, the damage effect of the embedded elemental enchantment particles can be doubled.
So, in addition to elemental resonance, can other enchantment particles be combined to generate different resonance effects?
He immediately became interested and started testing immediately.
(End of chapter)