Monsters Are Coming
Chapter 452

The Bliss faction, a blueprint of rules

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The Void World.

Amidst the boundless purple mist, a magnificent palace floats suspended above.

In the center of the hall, a demonic purple figure sat cross-legged on the teleportation Altar.

It has no distinct face, only its eyes remain constant, while the other facial features constantly shift in a blur, displaying a variety of expressions such as ecstasy, pain, and sorrow.

At this moment, its eyes were tightly closed.

Countless purple ribbons of energy danced behind it, spreading out from the depths of the hall, like living nerves piercing into the void, connecting to the Bliss Sub-Hall that links to the Monster World.

This is the energy network inside the Bliss Hall, which transmits massive amounts of Bliss Energy to the palace every second.

Then the Lord of Bliss decides whether to invest the Bliss Energy in research and development, in the construction of branch temples, or in storage for future use.

Above his head was a vortex transfer station used to Recruitment Bliss Player.

The interior of the main hall now has two more pillars compared to before.

They represent the Bliss Player in Death Space and the Bliss Legion in the Phantom Spirit Wasteland, respectively.

At this moment, under the Control of the Lord of Bliss's consciousness, the two pillars slowly came into contact, but then suddenly separated again.

After a long period of silent cultivation, the Lord of Bliss slowly opened his eyes.

"It failed!"

The Lord of Bliss couldn't help but sigh as he tried to link the rules again, but failed once more.

It glanced at the Xie Yu hidden beside it, then its consciousness sank into the Perception network.

Following the purple, silken connection, they instantly arrived at the Phantom Spirit Wasteland.

Instantly, a massive flow of data flooded into its Perception.

Over the years, through continuous war training, the two Bliss Legion, Purple Tide and Insect Tide, have undergone a complete transformation.

They no longer require cumbersome instructions.

The killing has been transformed into a combat instinct, deeply ingrained in the subconscious of every combat unit.

In the Perception, on the battlefield of the Phantom Spirit Wasteland, two legions transformed into two surging tides, rushing towards the player army and engaging in fierce clashes and slaughter.

The units of the Purple Tide differentiated and coalesced like liquid metal, while the Insect Race tore through the defenses with pure brute force.

The commander remained largely in an observational state throughout the process, allowing the Purple Tide and the Insect Tide to learn and evolve autonomously through combat.

The Lord of Bliss then issued a simple command through a signal tower on the battlefield.

In an instant, all units on the entire battlefield, regardless of distance, suddenly unified their actions, transforming into a destructive torrent that swept forward.

This pleased the Lord of Bliss greatly.

These two replica legions have already proven their value in large-scale, systematic warfare.

The only drawback is that it becomes somewhat rigid when dealing with extremely complex individual micro-management.

But for it, as long as there is progress, it is considered a success.

To date, the Bliss War Legion has been updated to its fifth generation.

The first generation's model was very rudimentary, with warriors of their own race serving as commanders and conducting remote mind Control.

During this phase, the commanders are mentally exhausted, and even with their full-time high-intensity efforts, they are still unable to Control the ever-growing number of the Bliss War Legion.

Mental energy is rapidly depleted during command, and will soon be exhausted.

It can be seen as a Control mode where brute force leads to miracles; it's all about brute force and has no skill involved.

The second-generation model is an upgrade from this one, enhancing the commander's abilities.

Firstly, referencing the Black Tide System, it provides commanders with a portable charging purple eye to enhance mental strength and mental endurance.

However, the problem remains unresolved, as commanders can only operate a limited number of war units for short periods.

The third generation improved the signal transmission mechanism, changing from individual Control to parallel Control.

This allowed the warriors of the Bliss Legion to move in perfect unison, greatly reducing the commander's Control burden.

But new problems have emerged.

While the pressure of Control has indeed been reduced, combat units have become increasingly cumbersome. Parallel Control ensures that every combat unit performs the same actions.

This means that even if there are no enemies in front, or if a change in positioning results in friendly units being in front, the unit will still launch an attack forward due to the parallel command.

Fighting the enemy, fighting the air, fighting one's own side... the parallel Control mode simply cannot form an effective war force.

On the battlefield, they would be sitting ducks.

The failure of the third-generation parallel Control has brought its research and development back to the core of the problem: how to reduce the pressure on commanders while enabling war units to have basic "autonomous response" capabilities.

Therefore, the fourth option was developed.

This approach shifts towards greater autonomy for different branches of the armed forces in warfare.

The specific plan is to build a rune database for the Bliss Legion.

When the Bliss Purple Tide and the Bliss Insect Tide receive macro-level instructions from the commander during battle, they will autonomously retrieve the most suitable preset battle mode from the database and execute it based on the type of enemy they are currently encountering and the environment they are in.

This model was a successful start, finally giving the Bliss Legion basic tactical adaptability on the battlefield.

They evolved from a bunch of rigid marionettes into automated soldiers capable of executing simple tactical commands.

However, this system still has bottlenecks.

The database is pre-set; once the legion encounters entirely new tactics or enemies outside the database, it will fall into chaos and not know how to deal with them.

Thus, the fifth generation was born from this optimization: the Autonomous Evolution System.

Compared to the fourth generation, the fifth generation completed the transformation from a static database to a dynamic database.

It modified the unit generation template, adding a signal rune to each unit template.

This rune allows every war unit to Perception external information during battle.

They transform real-time combat data, including every successful kill and every injury or death, into an information stream that is continuously fed back to the rune database.

As a result, the rune database was no longer stagnant; a massive amount of real-world combat data became its optimization fuel.

It begins to autonomously compare, analyze, and summarize, extracting more effective countermeasures from each successful kill, generating new reaction logic, and updating it in real time to all frontline combat units.

The Bliss War Legion was thus officially freed from the problem of command difficulties.

The reaction patterns of all war units are no longer fixed, and they have become increasingly complex through combat experience.

Effective combat feedback accumulates like a snowball.

This Autonomous Evolution System has truly made the Bliss War Legion a war machine capable of continuous self-improvement.

The inspiration for this war mode comes from the Insect Race's adaptive evolutionary characteristics.

Learning and growing during wartime.

Recently, he decided to launch the sixth generation Version Update.

This generation adds a new feature to the fifth generation: Hive Network.

The drawback of the fifth generation is that each combat unit only interacts with the central rune database on a "point-to-point" basis.

It can independently Perception and learn, and independently retrieve tactics from the database to provide feedback on the current combat mode.

Isolated from each other, they are unable to conduct real-time tactical cooperation on the ever-changing battlefield.

The "fight alone" approach is clearly not suitable for the battlefield.

The sixth-generation Hive Network was conceived precisely to address this problem.

While retaining the fifth-generation rune database for combat learning records, a real-time tactical interaction rune has been added to every Bliss Legion unit on the battlefield.

Nearby combat units can be linked together as a whole through this rune, forming a shared feedback mechanism.

The rune database will issue collaboration instructions based on this group and provide feedback to every unit within the group.

Secondly, the Hive Network is alive.

On flat terrain, they can merge into a surging Purple Tide or Insect Tide and advance in unison.

When the terrain is complex, the Hive Network will naturally split, breaking down into smaller, closely cooperating small honeycombs.

Each team operates independently, yet together they form a large Hive Network, ensuring that teams do not interfere with each other.

During this period, the war feedback from the Hive Group will also be fed into the rune database at the rear in real time, making the entire Bliss Legion stronger and stronger with each battle.

It has already invested enormous energy resources to build this vast rune database.

The daily war costs with the Player Race were already a considerable sum.

Especially as the Player Race has grown significantly, so too has their spending.

Fortunately, with the implementation of the Reflection Rule, the issue of resource expenditure has been resolved.

It can insert ads in real time during battles, and Player Race will cooperate tacitly.

When the advertising time is up, it will be stopped decisively, allowing it to generate energy that reflects the Reflection Rule.

With this in mind, the Lord of Bliss retrieved the latest war expenditure information.

When it saw the changes in the spending data, the expression on its face, which had been shifting, froze briefly.

The information shows that recent expenditures have suddenly surged.

The reason is that the scale of Player Race participation has increased significantly and is still surging, likely to multiply several times in a short period of time.

This is undoubtedly a good thing for the upcoming upgrade of the sixth-generation " Hive Network " training.

The larger the scale of the war, the better the training effect.

However, this also means that expenses will increase significantly.

After much deliberation, it sent a mental message to the Bliss Main God was responsible for transmitting the Reflection content:

"Starting immediately, the Reflection time will be extended by 30%, and an additional advertisement will be displayed every 7 hours, 37 minutes, and 23 seconds."

The next second, the respectful response from his subordinate echoed in the Lord of Bliss's mind:

"My lord, I understand."

After giving the orders, the Lord of Bliss scanned the battlefield with his Perception and then returned to the Bliss Hall.

Next, it projected its consciousness into the Death Space.

This is the breeding pool for Bliss Player.

This system was inspired by the fearless Player Race, especially after witnessing Player Race war against the Black Tide and the Insect Tide in the Emperor's Tomb Mountain Range region. It felt that the Player Race's model had great potential for imitation.

The collected player data proves that players possess a variety of rule-based abilities that can be combined.

It clearly didn't have enough rules to use, so they studied the abilities of the "Fallen Ones" in the Bliss Sub-Hall and created a skill library for players to combine and use.

Every skill is essentially a rune generated by the power of the Bliss Rule.

It can be integrated into the life framework of Bliss Player.

However, how to use this ability specifically requires Bliss Player to independently comprehend, learn, and refine it.

It has also invested heavily in creating Bliss Player.

The Death Space, used to select elites, Recruitment a large number of reserves every day.

However, most of them will be eliminated in the trials of the Death Space; only the truly elite are qualified to step into the Monster World.

This brutal selection mechanism may Annihilation some promising talents who, due to momentary negligence, are tragically cut short.

But it doesn't feel regret about it.

Over the long years of observing the development of the Monster World, it has long since come to understand a truth.

Fortune is real; it is not a vague and illusory coincidence, but rather it permeates everything from beginning to end.

Low-dimensional operations are subject to interference from high-dimensional operations.

It's as if it casually tossed some crumbs to the ants, Ant Colony regarded it as a gift from heaven, a great fortune that could change the fate of the colony.

But in the eyes of higher-dimensional beings, this is neither a blessing nor a coincidence.

They just casually threw away the crumbs.

In the Monster World, a cruel stage where countless higher-dimensional wills intertwine and collide.

Those who manage to barely gain a foothold and secure a place are all destined heroes, favored by fate and celebrated throughout the epic history of civilization.

Each of them was once the most dazzling Stars in the long history of the Small World.

He is also the first person to bear the destiny of the entire world, and those who follow him are basically the most powerful "first race" in the history of this Small World.

Even so, after descending upon the Monster World, they died silently, one generation after another, like the lowest of weeds.

This world has buried countless legends, and what it has in abundance is the strong.

Therefore, in its eyes, if a Recruitment Bliss Player cannot even cross the Death Space, they are not worthy of entering the Monster World.

The cruelty of the Monster World is something even the god behind the scenes who created this Death Space trembles in fear.

The potential seed that perished in the trial due to a stroke of bad luck only proved that the other party's potential was superficial.

Looking across the vast and boundless battlefield of the Monster World, which force has been able to rise to prominence in a short period of time amidst billions of races? Behind each of them lies an incredible stroke of luck.

For any power, it's never certain whether the next moment will bring Fortuitous Encounter or be casually wiped out by a passing higher-dimensional being.

Strength can only determine how steadily one can progress.

Luck determines whether you survive.

No matter how brilliant or talented someone is, there will always be someone more powerful above them.

Often, survival does not depend on how hard one tries.

It depends on whether a more powerful being happens to fail to notice you, this slightly stronger insect, at some point.

Its understanding of luck and skill is:

Luck is like the wind.

Without wind, even the most plump seeds will be trapped in hardship, and even the most magnificent sailboat will be confined to stagnant water.

It determines whether your seed can be carried away from the dead, whether your ship can sail into the right channel, and provides the possibility of growth.

Strength and effort are the life force of a seed, and also the structural strength of a ship.

When the wind comes, only plump seeds can seize the opportunity to take root and sprout, and only sturdy ships can brave the wind and waves and not disintegrate and sink in the face of opportunity.

Only when the wind (luck) blows and lifts the veil of fate can the true value of seeds and boats (strength and effort) be revealed, propelling the community forward with difficulty in this cruel world.

The Death Space, on the other hand, filters out those who possess both luck and ability.

To build this space, it continuously invested enormous amounts of Bliss Energy, and was in a state of loss in the early stages.

There was even some unknown vulnerability that couldn't be identified, resulting in small amounts of unknown energy loss.

Fortunately, at this stage, the Bliss Player System has also begun to generate energy benefits.

Income is sufficient to cover expenses, with a surplus.

This reward comes from the Bliss Player team who successfully passed the trials and entered the Monster World.

They were given the rules of Bliss, becoming a mobile source of depravity.

They are scattered throughout the Monster World, their main task being to find living beings and lure them into Bliss Mirage.

As long as the target becomes hopelessly immersed in the Mirage, their spirit, will, and life will be burned and transformed in the ultimate pleasure, becoming the purest ecstatic energy derived from the Bliss Rule.

At this stage, the benefits of hunting and exploration are secondary.

The primary source of profit for these Bliss Player teams lies in corrupting living beings into depravity.

Occasionally, these teams will return to the inner city of Death Space to settle accounts and then use " Bliss Points " for upgrades.

Several rapidly growing player teams have become increasingly adept at weaving Mirage, and their ability to manipulate others has grown daily.

Each time they return, the amount of energy they contribute becomes increasingly enormous.

The only problem is the excessively high casualty rate.

However, as long as the profits can cover the expenses, the Lord of Bliss does not care about this loss of combat power.

By choosing to send these Bliss Player had successfully advanced through the trials into the Monster World, it had already prepared for them not to return.

Because they were the pioneers of the Bliss Player System.

It was originally intended as a stepping stone to explore future feasibility, and it is also a consumable item for subsequent updates and optimizations.

Each of their successes adds new content to the future updates of the " Bliss Player System ".

Each failure and demise of these templates becomes material for optimizing the next batch of " Bliss Player Templates".

Life, transformed into the sowing of seeds of depravity, yields its own rewards.

Death becomes the cornerstone that paves the way for those who follow, providing data.

Therefore, the life and death of the Bliss Player are both beneficial to it.

During this period, it deliberately incorporated rules that encouraged team competition into the Bliss Player System.

For example, killing Bliss Player from other teams will drop Bliss Treasure Chest.

Randomly select ten items from the opponent; these could be skill runes, Weapon Equipment, or resources.

This might seem like it would cause internal friction and result in the loss of some existing gains.

But in its calculations, this loss is entirely worthwhile.

First, the kill is essentially a form of Bliss Energy recovery, and only a portion of it is granted to the Bliss Player completes the kill.

It is able to recover most of the losses.

Secondly, competition is also a form of tempering.

Although the Monster World is inherently the most brutal killing field, the external tempering intensity is extremely high.

But precisely because of this, it should introduce internal competition.

External pressure filters out survival skills, while internal competition refines growth potential.

External enemies present a life-or-death survival challenge, beyond our control.

Internal competition exists within a relatively controllable range.

Being able to recycle resources is only one aspect.

It values the dynamism brought about by internal competition, preventing the entire Bliss Player System from becoming stagnant and ensuring that the system is always on a path of evolution.

It can also accelerate the elimination of teams that seem powerful but actually have fatal flaws.

Some problems have not yet been exposed.

However, among other Bliss Player who share the same roots and know each other well, the situation is quite clear.

The strategy involves having Bliss Player in the " Bliss Player " faction exploit the weaknesses of other teams, forcing them to eliminate their own vulnerabilities.

If not, it will only become nourishment for the growth of another team of Bliss Player.

Rather than letting these unstable factors collapse at some critical moment in the future when facing external enemies, causing irreparable resource losses, it is better to expose them in advance through internal competition, and then eliminate and recover them internally.

This is essentially a form of internal optimization.

In its eyes, the current Bliss Player team is merely a consumable for optimizing the future system.

When they have honed their strengths to the extreme, the one that will ultimately survive will be the perfect warrior prototype with no obvious weaknesses, capable of dealing with any internal challenges and external threats.

At that time, this final template, paved with the corpses of countless victims, will be what it truly desires.

Only such an elite team can be the perfect creation to support its ambitions.

All the sacrifices we've made so far are simply to cover the research and development costs that need to be paid before the final product is released.

Reopening its eyes, its Perception focused on the two purple divine pillars behind it.

It now possesses two power of rules.

These are the Bliss Rule and the Reflection Rule.

Next, it has an even grander goal: to create a system of interconnected rules.

In the Monster World, having rules is merely the starting point on the endless Sky Ladder to the top.

Without rules, even getting started is difficult; one can only be considered a lowly ant.

The true sign of becoming powerful is learning how to create synergy between rules, or learning how to allow the main rule to draw strength from other rules to grow.

This is clearly evident in the actions of those top powers.

The Black Tide's devouring and transformation, the Evil Moon's amplification, the Auxiliary Eye, the Shaping and generation... a vast network of interconnected rules means that wherever the Black Tide passes, everything is devoured and transformed into part of itself, its offensive snowballing endlessly.

The Insect Race's Evolution Rule are linked to multiple adaptive rules, allowing the evolution of an individual to be instantly shared across the entire swarm, propelling the race forward at a terrifying speed. With the brain's rule-level gestation capabilities, it can easily generate an endless horde of death.

The Player Race's Growth Rule, which are linked to various other rules, allow them to progress rapidly through combat and unleash power Transcendence the limits of life strength through skillful teamwork.

The Blue Lantern Clan's rules are linked, with one main rule linking 68 rule-level components, creating a powerful scene distortion effect.

These top powers do not rely on a single rule to dominate the world.

If you're going to learn it, you should learn the essence.

It has already begun to conceive its own interconnected system.

The initial idea is to imitate the relatively easy Blue Lantern Clan, using the Bliss Rule as the core, and combining them with other rule-level components.

The first component is: Reflection Rule.

It often thinks that the characteristic effect of Reflection is that it can project and collect scenes.

Is it possible to use the Reflection Rule to project the Mirage generated by the Bliss Rule?

Regardless of where it is projected, the ability to project across space signifies a disruptive change in resource production models.

Ideally, the seductive properties of the Bliss Rule should be projected directly into the target's mind.

Even when separated by mountains, rivers, and spatial barriers, it generates Bliss, derivative energy for the other party.

This collaboration is exciting just to think about.

It seemed as if it were sitting in the Bliss Hall, and with just a thought, it could project the Bliss Mirage into the minds of some distant race through the rule of " Reflection ".

This group was instantly ignited by a sensory feast that seemed to have appeared out of nowhere.

Ultimately, one succumbs to Bliss, burning oneself to produce Bliss Energy.

If this can be achieved, the operating model of the Bliss Sub-Hall will be reformed or even abolished.

The role of the Bliss Player will also change, becoming its "exploration force," responsible for investigating the environment of unknown external areas.

After all, the Monster World is fraught with danger and teeming with powerful races.

It has no way of knowing whether a powerful race exists in the area it is projecting into.

If it encounters a higher-dimensional powerful race, the Bliss Mirage it projects is a precise Spatial Coordinates and a declaration of war.

Instead of receiving feedback from the energy derived from Bliss, what awaits is more likely a devastating attack from the other side, following the traces of the rules and transcending space.

Therefore, it needs a group of elites to help it explore various regions of the Monster World and search for races that can be bewitched.

Or perhaps they used Small World as a test in the early stages, burning away all the life in that Small World in a short period of time.

The Bliss Energy produced after combustion can be directly transported back to the Bliss Hall through the Reflection Rule, via an invisible bridge similar to the collection of "advertisements".

If successful, its resource output efficiency will increase many times over, and the risk will be reduced to an extremely low level.

This is precisely the power of interconnected rules.

It is also a technical hurdle that a group must overcome on its path to the top.

The idea is great, but how to make the rules work together is a problem that has not yet been solved, and a lot of resources need to be invested in research and testing.

The road ahead is long, but the future direction is already clear.

After briefly reviewing the development of the two systems, the Lord of Bliss refocused his attention on the research of rule linkage.

But what it didn't know was...

While it was focused on its own creation, a higher-dimensional will was watching it from the shadows.

The higher-dimensional will, which it could not Perception, swept over the development of the Lord of Bliss and the Bliss Clan, and then jumped to the Death Space scene representing the Bliss Player System.

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