I Am a Calamity, So What Do I Have to Fear?
Death Space.
Under the setting of the Lord of Bliss, this place was divided into two major regions.
First was the outer city, also known as the Trial City.
Living beings recruited from Bliss World and even other Small Worlds would undergo six trial challenges in the outer city.
Only Bliss Players who completed the ultimate trial were qualified to set foot in the inner city: Death City.
Once they arrived here, they possessed a ticket into Monster World.
From then on, they could explore Monster World individually or in groups, searching for resources and opportunities.
Those who excelled would be granted a "derived rule imprint of Bliss."
Bliss Players called it an "Evil Demon Imprint." Through this imprint, they could entice living beings into creating greater returns than direct hunting could provide.
Beyond the spatial boundary of Trial City, the magnificent scenery of Death City came into view.
Its sky reflected a brilliant river of stars, while blue auroras swayed overhead like ribbons of silk.
Neon lights flickered throughout the city, and Bliss Players of all shapes and forms could be seen everywhere.
Their clothing was equally distinctive, and their expressions were generally tense. Though they were called Bliss Players, they possessed none of the carefree mentality associated with players.
Because death could descend upon them at any moment.
Survival was a struggle that demanded every ounce of their strength.
The noisiest place in the entire city was the central plaza.
Bliss Players of different races gathered there, with crude stalls spread across the ground.
Shouts of vendors and arguments mingled with all sorts of other sounds, forming a boiling tide of noise.
Most of the goods displayed at the stalls were various resources bought with lives in