Upgrade Choices (998)
At Liu Zhi's command, the list in front of him immediately shrank by more than half.
In the situation that followed, Liu Zhi clearly saw the conflict between the players and the Empire.
Both sides wanted supplies and energy, but the players' goal was quite clear: they wanted to level up. So they would rather trade large quantities of supplies for a chance to level up than hand those supplies over to the Empire.
Instead, they would use their own merit points to exchange for supplies from the Empire and help their own growth.
For this very reason, the Empire had simply found a way to crack the leveling system and introduced standard upgrade packages.
The packages took advantage of a loophole in the player platform.
Behind every player faction on the player platform was something like a spring. As long as the player put the required energy and supplies into it, they could exchange them for a gem that could be used to level up.
Aside from the three key levels—5, 10, and 15—the required resources were divided into three tiers: levels 1–4, 6–9, and 11–14.
Each tier required the same quantity of resources, and the type of resources didn't matter.
This was a significant loophole. The Empire had studied it for a long time and eventually developed standard upgrade materials for every class and every level.
The materials required to advance from level 3 to 4 were certainly different from those needed to go from level 2 to 3. But as long as the players could level up and the price was reasonable, they were naturally willing to spend merit points on the Empire's materials.
Liu Zhi glanced over the list the Empire had provided. He had a decent amount of merit points; discovering and