Biodata

Feature Value
Name Edward Smith (Edward; original: 爱德华)
Alias(es) “Destroyer Dragon of the Empire”; “Silver-Winged Magician” 36
Species/Race Human transmigrator
Gender Male
Affiliation White Hawk Duchy Alchemist Association; White Hawk Duchy
Occupation/Role Alchemist; president and sole alchemist of the White Hawk Duchy branch of the Alchemist Association 22 224
Status Active
First Appearance Chapter 2

Power Progression

Stage / Realm / Level Chapter Notes
Alchemy Apprentice 2 Approaches graduation while facing possible frontline conscription for apprentice-level graduates.
Formal Alchemist 14 22 Advances to a formal profession; is subsequently appointed president of the White Hawk Duchy Alchemist Association branch.
Third Rank caster 254 Identifies himself as a Third Rank caster while confronting a White Tower apprentice.
Great Alchemist 277 His advancement is associated with a marked change in his ruthlessness when handling enemies.
Near Fourth Rank 585 Reported to be on the verge of promotion to the fourth rank.

Background / History

Edward is a transmigrator whose knowledge of his previous life informs much of his alchemy, engineering, and commercial thinking. Before graduating from the academy, the prospect that apprentice-level graduates would be sent to the front lines drives him to seek an early promotion route through his mentor, Wilson 2.

He negotiates with Wilson by offering a method to mass-produce artificial stone—cement—derived from Guoluo Muluo-era ruins. In exchange, Wilson agrees to settle Edward’s loan, arrange early graduation, and surrender a mid-grade Spatial Ring through a Magic Contract 3. Edward later reopens his family’s Blacksmith Shop and turns it into an alchemy business.

After reaching formal alchemist status, Edward becomes president of the newly established White Hawk Duchy branch of the Alchemist Association. His shop becomes both a commercial workshop and the branch’s public base, with Harry Delton serving as his assistant 13 22 26.

Edward’s inventions become central to the White Hawk Duchy’s industrialization. He develops construction tools, tractors, steam-industry infrastructure, magic towers, wireless communication, scouting devices, and large-scale military equipment. His City-Building Compass allows him to erect city walls and eventually construct an entire new city in a single day 134 168.

Appearance

Edward’s appearance and clothing change frequently according to his inventions, disguises, and personal taste. Long-term exposure to the mana-gathering array he created strengthened his body, reduced excess fat, and gave him clear muscle definition 11.

  • Often wears modern-looking clothing that contrasts sharply with local fashion, including trench coats, suits, leather jackets, hats, goggles, and jeans 13 24 325.
  • Has enough physical strength and agility to rival a knight despite presenting himself as a caster 115.
  • His physique later approaches that of a Great Knight as his profession advances 296.
  • Uses a white suit and winged flying equipment when acting as the “Silver-Winged Magician” 46.
  • Can rapidly alter his attire through a color-changing array combined with his flying equipment 46.

Personality

Edward is calculating, patient, and highly pragmatic. He frequently approaches magical problems as engineering problems, applying knowledge from his former world to manufacturing, infrastructure, communications, logistics, and warfare. He is also commercially minded, seeking to turn inventions into sustainable businesses rather than merely displaying them 3 147 526.

He prefers independence to official status or political power. Although the Empress offers him the position of Minister of Industry, Edward refuses, considering official work burdensome and preferring not to be controlled by others 490.

Despite his capacity for intimidation and violence, Edward maintains a personal oath not to kill. He frames this restraint as a way to preserve the moral character he possessed before transmigrating, though his later actions reveal an increasingly harsh interpretation of that oath 123 277.

Abilities & Skills

Alchemy

Edward’s primary discipline is alchemy, which he uses for transmutation, crafting, repair, construction, weapons manufacture, and material analysis.

  • Repairs damaged objects, including glass doors, steam crossbows, and a magic battleship’s power pool and circuits 10 26 464.
  • Shapes metals into weapons, armor, tools, portraits, structures, and transport equipment 149 272.
  • Produces modern-style conveniences and industrial equipment through alchemy 13 145.
  • Can affect soulless fungal bio-golems directly through alchemy 521.
  • Uses alchemy to recover and recycle battlefield materials 463.

Invention and Engineering

Edward applies former-world technical concepts to magical society.

  • Develops cement production from ancient ruins 3.
  • Builds magically powered vehicles, including sidecars, motorcycles, flying cars, and fighter-jet-style flying devices 13 14 147 490.
  • Creates tractors and promotes their potential impact on transport and warfare 145.
  • Establishes locomotive manufacturing and supports the Duchy’s industrial expansion 147 150 151.
  • Develops wireless magic-power transmission and links magic towers into a wireless network 339 381.
  • Builds reconnaissance drones and a magic control room for real-time scouting 502.
  • Designs a mobile city intended to fight the goblin threat inland 551.

Magic Arrays and Magic Towers

Edward designs, modifies, and operates powerful magical infrastructure.

  • Uses a mana-gathering array that expands his Sea of Consciousness over time 11.
  • Creates the City-Building Compass, a construction device capable of raising a ten-meter-high, 135,000-cubic-meter stone wall 134.
  • Builds a new city with the City-Building Compass in one day, though the feat requires him to meditate afterward to recover 168.
  • Builds and controls magic towers, including a thirty-meter-tall tower in New City 339.
  • Gains administrator authority over the White Tower after registering his mental-power signature 359.
  • Constructs a defensive magic tower in a trial realm and activates its Wind Barrier 476.

Mental Power and Physical Enhancement

Edward’s modified body and unusual mental strength make him far more resilient than an ordinary alchemist.

  • His Sea of Consciousness expanded through long-term mana exposure until its growth plateaued 11.
  • Possesses mental power strong enough to recover quickly from severe mental attacks and protect Andrea and Monica with magic shields 215.
  • Has a physique likened to that of a magical beast 115 404.
  • Recovers from external injuries unusually quickly after implanting a magic array into himself 132.

Combat Tactics

Edward favors preparation, gadgets, terrain manipulation, and overwhelming material advantage over direct duels.

  • Uses explosives, rapid-casting devices, Wind Blades, and Fire Dragons against Mr. “Bug” 46.
  • Defeats the Golden Armor Warrior with an electric baton, “Ten Thousand Volts,” and Alice’s Grease Technique 115.
  • Uses the Demon Refining Furnace to burn a pirate ship and lich at temperatures reaching 3,000°C 219.
  • Immobilizes Sky Knight Scarface Willy with metal and encases him in a refined gold–mithril alloy shell 269.
  • Deploys the “Gate of Babylon” and “Sword of Rupture, Ea” in combat 426.

Equipment / Weapons / Items

  • Mid-grade Spatial Ring — Received from Wilson through their Magic Contract; used to store equipment and materials 3.
  • Alchemist’s Pocket Watch — Amplifies his alchemy enough to permit small-scale shaping without a transmutation circle; later merges with a blood-red gem to form a true Philosopher’s Stone 35 364.
  • Inheritance Ring of the Alchemist — Stores alchemy arrays for immediate casting and provides analysis based on Edward’s observations and its database 494.
  • City-Building Compass — High-output construction item capable of rapidly creating walls, cities, and other large stone structures 134 168.
  • Flying Backpack — Personal flight equipment, combined with a color-changing attire array for rapid disguise changes 46.
  • Magneto-style helmet — Ancient-looking headgear that protects against mental attacks and mental control 187 353.
  • Demon Refining Furnace — Incinerates targets at extreme temperatures; used to destroy a lich and pirate ship 219.
  • Steel Crossbow — Used for hunting and survival in the trial secret realm 475 476.
  • Magic flying devices — Includes a motorcycle, flying car, fighter-jet-style craft, and reconnaissance drones 14 147 490 502.

Relationships

  • Wilson — Edward’s academy mentor. Their relationship begins as a tense bargain over cement production, but Wilson later supports Edward’s career and helps establish the White Hawk Duchy branch of the Alchemist Association 3 12 22.
  • Andrea — Princess and heir of the White Hawk Duchy. She becomes Edward’s frequent collaborator, combat partner, and political supporter; their relationship is widely treated as potentially romantic 10 131 198.
  • Monica — Close companion who regularly accompanies Edward and Andrea on expeditions, battles, and projects. She challenges Edward over his increasingly ruthless conduct 147 219 277.
  • Harry Delton — Edward’s childhood friend and shop assistant. Edward hires him, pays him sales commissions, and relies on him for shop operations and logistics 13 23 131.
  • Alice — Andrea’s cousin and an enthusiastic admirer of Edward’s pastries, clothing designs, and inventions. She fights alongside him and Andrea on multiple occasions 10 115 502.
  • Stephen Dawson — Engineer and locomotive-factory partner. Edward recruits him to lead industrial development in the Duchy and acts as his mentor and friend 149 151.
  • Elwin — Pastor and ally. Edward advises him against indiscriminate killing and later gives him a protective pocket watch 123 381.
  • White Hawk Duke — Andrea’s father and the Duchy’s ruler. He values Edward’s inventions as foundations for the Duchy’s growth and treats him as a prospective son-in-law 131 198.
  • James Mortimer — Police inspector and later military assistant. James seeks Edward’s help in investigations and becomes a trusted logistical aide during the goblin war 396 551.
  • Blackbeard / Aiden Reis — Pirate captain who first draws Edward’s attention during an investigation, then later negotiates with him for assistance and points 232 270.

Story Role / Major Arcs

Academy and Shop Establishment

Edward avoids the danger facing apprentice graduates by leveraging his cement method in negotiations with Wilson. After resolving his financial and academic problems, he reopens the Blacksmith Shop and begins building an independent livelihood through alchemy 3.

White Hawk Duchy Branch

Edward advances to formal alchemist, becomes president of the White Hawk Duchy Alchemist Association branch, and publicly lists the branch at his shop. This position gives him institutional standing while his workshop becomes a center for alchemical goods and inventions 14 22 26.

Industrial Development of the Duchy

Edward’s construction magic, tractors, locomotive factory, tools, stone-brick business, and city plans reshape the White Hawk Duchy’s development. His City-Building Compass proves especially consequential, enabling massive infrastructure at lower cost and unprecedented speed 134 145 147 168.

Mysterious Island and White Tower

While investigating the mysterious island, Edward confronts pirates, defeats Scarface Willy, investigates Monica’s candy box, and clashes with the White Tower’s representatives. He later gains control of the White Tower’s crystal-ball system and acquires a true Philosopher’s Stone 269 272 359 364.

Imperial and Goblin Crisis

Edward becomes a major technological organizer during the goblin threat. He develops supply lines, weapon production, energy-gathering arrays, scout airships, drones, magic-tower networks, and a mobile city designed for war against the evil god and goblin forces 502 524 526 551.

Ancient Magic Empire Mysteries

Edward investigates ancient facilities, the Tower of Truth, the Magic Emperor space station, and the legacy of his alchemical predecessor. His Inheritance Ring grants access to high-level systems, but also places him in conflict with ancient defenses and surviving powers 535 547 627.

Trivia

  • Edward created the “Silver-Winged Magician” identity specifically to steal needed items by creating diversions; he states that he had not killed anyone at that time 36.
  • His “Destroyer Dragon of the Empire” alias originated after explosions destroyed abandoned buildings in secluded locations 36.
  • He often incorporates aesthetics and references from his previous life into practical inventions, including Buzz Lightyear-style wings, a starship command bridge, and unnecessary cockpit switches added purely for visual flair 46 490 502.
  • Edward’s trial-secret-realm construction of a usable magic tower earns him 10,000 achievement points and unlocks achievement-point viewing permission 476.