At this moment, Zong Shen felt somewhat impatient.
He had to speed up the resolution of the northern front, then go have a chat with Iron Hand Barenk.
With that in mind, Zong Shen collected himself. After taking a deep breath, he began questioning the Strategy Module.
"Please display the detailed attributes, strengths, and weaknesses of the [Dark Giant Bat Knight], [Dark Wyvern Knight], and [Dark Wind-Rider]."
His thoughts and questioning call were the key to activating the Strategy Module.
Golden subtitles began to emerge, appearing in his mind as mental images.
(Selecting a standard template at random for the specified troop type
[Dark Giant Bat Knight]
[Aptitude: Unconventional Aptitude]
[Level: LV30]
[Attributes: (Expanded)]
[Hunger/Mount Hunger: 77/72])
[Strength: 58]
[Agility: 28]
[Wisdom: 10]
[Charisma: 6]
[Health: 1125]
[Piercing Damage: 97~105]
[Head Armor: 30]
[Upper Body Armor: 55]
[Lower Body Armor: 40]
[Magic Resistance: 35]
[Active Skills: Troll Regeneration LV30 (After activation, restores 15 Health per second for 30 seconds, while restoring injuries in proportion to the Health recovered, including severed limbs and similar damage. Cooldown: 1 hour)
Dark Frenzy LV30 (Increases reaction speed and sensory acuity by 50%, reduces pain perception by 30%, raises the anger threshold and attack speed. Lasts 10 minutes. Cooldown: 12 hours)
Voodoo Bombing (Throws a voodoo bomb that detonates upon impact, dealing 50 points of Voodoo Corrosion Damage plus 10 points per second within a 3-meter radius of the landing point for 10 seconds. This damage deals 1.5 times damage to buildings and shields. Ammunition: 50/50)
Giant Bat Charge LV30 (Raises the poisoned stinger lance and activates the giant bat's potential, entering the Giant Bat Charge state. Flight speed increases by 25%, base piercing damage increases by 20 points, and struck targets take 2.0 times piercing damage, along with knockback and hindering effects. The