The latter two divine lights arrived belatedly, slower than the first five elemental divine lights.
The sixth was the divine light of space. Its glow kept shifting, now a deep azure, now a silvery gray representing the void, and it was unexpectedly rather beautiful.
When this divine light struck the [Fel Devourer · Old Wounder], something interesting happened. The part of the Fel Entity's body that was hit abruptly began to twist and stretch.
This distortion was not caused by external physical force, blunt impact, or cutting. It was a genuine spatial effect. Spatial distortion appeared across the Fel Entity's body, causing it immense pain—pain that exceeded even burning and blood loss. For a moment, the Fel Entity even felt the terrifying sensation that its body was about to vanish.
The twisting and stretching did not affect the other elemental divine lights. The flames continued to burn, and the vines continued growing at a vigorous rate. Only the Fel Entity endured that tremendous agony.
Moreover, dense damage values began popping up above its head.
They ranged from a few points to several hundred points. This was damage caused by spatial distortion.
In addition, the flames, blood loss, vines, petrification, and water erosion from before also dealt subsequent damage, though overall, they were not as domineering as the distortion caused by the spatial divine light.
As the divine light of space descended, the seventh—and final—divine light also arrived before the Fel Entity.
This divine light represented "time." It stood alongside the laws of space as one of the world's fundamental laws. Regardless of race, spellcasters capable of wielding the powers of "time" and "space" were exceedingly rare.
If one possessed high-level spellcasting aptitude for both the laws of "time" and "space," and studied them to an exceptionally profound level, they could