...What do you mean, you gave him a slash and he suddenly started gnawing on an apple right where he stood?
[System Prompt: SlashBlade has begun downloading.]
"Holy crap?"
Upon hearing the system notification, a look of obvious surprise appeared on Fang Mo's face.
Honestly, even he had never expected this god-tier mod with a whole pile of add-ons to be unlocked out of nowhere in a place like this.
SlashBlade, as the name implied.
Just from the name alone, it was obvious that this was a weapon mod.
Unlike the Tinkers' Construct mod Fang Mo usually used, this mod only added a series of weapons to the game rather than tools.
And even among weapons, it only added one kind: tachi... or rather, katanas. It did not have Tinkers' Construct's whole messy assortment of rapiers, cleavers, daggers, spears, and so on.
However, unlike the Tinkers' Construct mod.
SlashBlade's weapon models were actually very detailed.
They were not pixel-styled at all. Instead, they looked more like weapons pulled straight from another game, truly carrying that sheathed-tachi feel.
The original mod only added a small number of katanas. Fang Mo had played Modpacks related to it before, and if he remembered correctly, one of the weapons seemed to be Virgil's Enma Blade from Devil May Cry 4.
Of course, aside from the models.
The way these weapons attacked was also completely different from the game itself.
As everyone knew, the original game... including Tinkers' Construct weapons, had very simple attack methods: mindlessly clicking the left mouse button.
Although later versions forcibly added limits on attack speed, getting around those restrictions was actually quite easy. So the core idea behind most mods and the original game's combat was mindless comboing—simple, brutal, and satisfying.
But SlashBlade was different.
Its basic attack was a