Biodata

Feature Information
Name Borne Ioulaum (博恩)
Alias(es) Doctor; Golden-Eyed Emissary; Seventon’s savior; Netheril arms dealer; Master of Space 20 97 149 195 198
Species/Race Netherese Human; possesses a diluted Moon Elf royal bloodline that later activates more strongly 30 136 344
Gender Male
Affiliation Ioulaum House; Giles Academy; Arcane Society; Lehman Trading Company; Enorok City’s legion 15 34 87 223
Occupation/Role Arcanist, alchemist, magical-item creator, merchant, spatial-magic specialist, and legion quartermaster 140 195 223
Status Active 347
First Appearance Chapter 5

Power Progression

Stage / Realm / Level Chapter Notes
Magic apprentice mana equivalent 6 Count Ioulaum’s Enlightenment ritual grants him mana comparable to an intermediate or high-level magic apprentice.
Martial professional / Monk foundation 13 Condenses a Seed of Power through harsh sword and breathing-technique training, beginning his dual path of magic and qi.
Arcanist 13 Creates Light Orb as an initial Arcane; the Weave recognizes it, doubles his mana, and promotes him directly.
Recorded Level 9 30 Identifies himself as Wizard 7 / Arcanist 3 / Monk 3, Level 9.
Mid-tier Arcanist 37 Creates the fourth-circle Arcane Eye, gaining sight of mana flow and advancing in arcane rank.
Recorded Level 10 108 Identifies himself as Wizard 10 / Arcanist 10 / Monk 6, Level 10; has access to fifth-circle Teleport.
Spatial Master 195 Demonstrates a spatial gate to the front lines; Hussein recognizes the feat and offers him a position.
High Arcanist / High Arcana 185, 198 Purifies his magic power to complete his high-rank transition; his advancement becomes public after Seventon’s crisis.
Recorded Level 12 275 Identifies himself as Mage 12 / Arcanist 11 / Monk 10, Level 12, after gaining Diamond Body.
High-level combatant 282 His sparring with Viscount Gordon confirms that both have reached high-level martial capability.
Seventh-circle Arcanist 324 Successfully casts a seventh-circle arcane spell and uses Phase Door to construct a long-distance transportation route.

Background

Borne is a transmigrator from Earth who conceals his past-life memories, believing that exposure could lead to his soul being exploited by Netheril’s Arcanists. His growing mental power gradually restores those memories with near-photographic clarity, though magic later begins obscuring portions of what he knows about Toril. 5 30 192

Born physically weak, Borne was the sole heir of three generations of Ioulaum House. Count Ioulaum invested heavily in his magical education, while Borne pursued martial training despite his grandfather’s initial objections. His early regimen transformed his sickly body into one stronger than most peers. 12 13

At seven, Borne entered Giles Academy through Count Ioulaum’s influence. There he rapidly distinguished himself through spell creation, scholarship, combat applications of basic magic, and his willingness to treat magic as a field for experimentation rather than inherited doctrine. 15 21 31

Appearance

Borne’s appearance changes noticeably as his cultivation and bloodline develop. He was once physically frail, but intense training gave him a sturdy physique and strength comparable to an ordinary warrior while still young. 13

  • Pale-blue magical light can appear in his eyes while analyzing or engraving spell formations. 86
  • His qi-enhanced eyesight can perceive extremely fine details. 134
  • His awakened Elf bloodline gives him unusually abundant vitality and an increasingly Moon Elf-like temperament. 344
  • He commonly carries enchanted storage equipment and later uses Magic Rings that orbit his body during major magical exertion. 15 185

Personality

Borne is ambitious, analytical, and intensely self-driven. He treats experimentation, study, and repeated failure as necessary parts of progress, drawing on both magical theory and the scientific habits of his former life. His primary concern is acquiring enough strength to survive Netheril’s future disasters and protect those who depend on him. 31 65

He is cautious about politics and unwanted attention, but his confidence can turn into arrogance when dealing with inferior techniques or hostile opponents. After discovering that his name appears in Netheril’s timeline, he becomes increasingly willing to display his power openly. 126 135 194

Despite his calculating nature, Borne values loyalty and competence. He invests in Lehman, protects Blake and Lilith’s secrets, comforts Arcane Society members who failed to aid him, and bases opportunities within Enorok City on contribution rather than favoritism. 47 61 97 347

Abilities & Skills

Arcane Spellcraft and Weave Research

Borne creates and modifies spells through geometric spell models, direct Weave interaction, and systematic analysis. His first original Arcane, Light Orb, was recognized by the Weave as an initial spell and immediately made him an Arcanist. 13 14

  • Can cast and modify basic spells with exceptional speed, precision, and creativity; his Mage Hand variants defeated an entire first-year ranking field. 20 21
  • Created Giant’s Hand, an enlarged Mage Hand formula later sold to the Wizard Tower for more than a thousand points. 21
  • Created the fourth-circle Arcane Eye, allowing him to perceive mana flow and analyze magical auras. 37 165
  • Reverse-engineers divine spells by extracting their essential spell structures rather than relying on divine power. 184
  • Reached seventh-circle magic and created Phase Door, a repeatable spatial-travel spell. 323 324

Spatial Magic

Borne is a recognized Spatial Master whose abilities include teleportation, dimensional storage, gates, and long-distance transit routes. 195 329

  • His fifth-circle Teleport can reach locations he has visited within roughly 300–400 kilometers, though destinations beyond 200 kilometers become indistinct. 106
  • His sixth-circle Arcane Gate can open a portal directly to the aberration front lines. 194
  • Used spatial gates during Seventon’s demonic invasion to redirect attacking demons and evacuate allies. 186
  • Linked multiple Phase Doors through the spirit realm to connect Seventon and Enorok City. 324
  • Stabilized the Spirit Realm Passage through a Spatial Gate for more than a year. 329

Qi and Martial Arts

Borne follows a self-developed Monk path based on a partial breathing technique, physical training, and the cultivation of qi. 5 13

  • His breathing technique can disrupt magical effects and is connected to Monk-style spell-breaking. 5
  • Condensed a Seed of Power and developed combat ability comparable to dedicated martial professionals. 13 43
  • Uses qi to enhance his senses, physical attacks, and recovery. 43 100 134
  • Possesses Still Mind, allowing prolonged, undistracted concentration; this helped him master gemstone micro-carving in three years. 30
  • Reached high-level martial capability, though conflicting powers can make him unusually ferocious in battle. 282 294

Extraordinary and Supernatural Abilities

Borne’s cultivation, bloodline, and unexplained mutations grant him several nonstandard abilities.

  • Disease Immunity — Immune to ordinary diseases, but not supernatural or magical illnesses. 47
  • Jack of All Trades — Can use skills without prior training; he nearly matched the knight commander’s technique after seeing his moves once. 114
  • Hidden Storage Space — Creates a personal dimensional space. After being grafted with Ioulaum’s Storage Space, it expanded into a stable space roughly one hundred meters wide. 142
  • Dragon’s Eye — Gained alongside Hidden Storage Space; its exact applications are not detailed. 142
  • Diamond Body — Advanced ability gained after defeating the Drow assassin Akavato while injured and poisoned. 275
  • Wholeness of Body — A psionic-like ability Borne associates with his Monk path and later Diamond Body. 273 275

Alchemy and Magical Engineering

Borne applies industrial methods to magical production, turning expensive artisan processes into scalable systems. 135 149

  • Built and operated a portable alchemy bench for field purification and potion-making. 40
  • Mastered gemstone micro-carving for Ioun Stone production. 30
  • Developed an assembly-line spell-potion process that disrupted Netheril’s potion market and supplied the war effort. 135 149
  • Crafted mana-storage devices, spatial-expansion formations, storage rings, and Magic Rings. 107 140 214 283
  • Uses arcane knowledge to create cement, construct multi-story buildings, and support Lehman Trading Company’s housing and mortgage business. 142

Elven, Divine, and Druidic Aptitude

Borne’s diluted Moon Elf royal bloodline gives him unusual compatibility with Elven magic and divine symbols despite not being an Elven deity’s follower. 136

  • Awakens an Elven bloodline that improves mana control and mana reserves. 65
  • Draws a divine symbol and invokes a trace of Elven divine power without formal worship. 136
  • Learns and modifies Transmute Rock to Mud and Transmute Mud to Rock. 137 140
  • Uses druidic power to heal Jesentan after exposure to genetically corrosive legendary-creature hide. 154
  • Rapidly learns ancient Elven script under Master Hill’s instruction. 294

Biological Chip and Analysis

Borne possesses a biological chip that supports storage, deduction, scanning, and module loading. 275

  • Quantifies attributes, classes, mana, equipment, and other data through Identify and internal analysis. 30 108 216
  • Assists his spell-formula deduction and reverse engineering of divine magic. 184
  • Allows increasingly accurate analysis of magical, physical, and bloodline traits. 37

Equipment / Weapons / Items

  • Magic pouch / enchanted satchel — A Count Ioulaum-made storage item gifted to Borne; later supplemented by larger-capacity packs. 6 15 20
  • Magic Rings — Two rings representing the Magic Goddess’s favor; they provide external magical power and can hold prepared spells. 140 185
  • Spatial rings — Personally crafted rings inscribed with multiple spatial-expansion arrays; their creation consumes the maker’s lifespan. 283
  • Biological chip — His analytical support system, used for scanning, deduction, storage, and module loading. 275
  • Ioun Stone — Listed among his exclusive items; one provides a Divinity increase. 275
  • Cross Sword — Used with qi after an ordinary longsword broke against a cursed stone. 43
  • Great Druid’s staff remnant — A broken staff recovered among Elven remnants; its natural power was nearly depleted. 206

Relationships

  • Count Ioulaum — Grandfather, patron, and magical mentor. The Count performs Borne’s Enlightenment, supports his education, and repeatedly protects or assesses his dangerous innovations. 6 13 149
  • Viscount Gordon — Father. Their relationship begins under the strain of Gordon’s envy and insecurity, but Gordon eventually recognizes Borne as Ioulaum House’s outstanding heir; the two later spar as high-level combatants. 6 114 282
  • Lehman — Trusted subordinate, business partner, and early supporter. Borne gives him a confidential ten-year employment contract and tries to broaden his abilities and ambitions. 47 65 87
  • Lisper — Arcane Society president, collaborator, and frequent companion. She works with Borne on society affairs, legion logistics, and later travels alongside him through dangerous regions. 34 223 275
  • Hussein — Military commander, political ally, and occasional rival. Hussein recognizes Borne’s strategic value, recruits him into legion affairs, and cooperates with him on spatial infrastructure. 97 195 329
  • Master Hill — Old Elf, teacher, and advisor. Hill teaches Borne Elven magic and script, warns him about impatience and conflicting powers, and is repeatedly astonished by his growth. 136 144 294
  • Butler Walker — Ioulaum House’s highly capable butler and Borne’s etiquette tutor. Borne later suspects Walker may be a Legend or another unusual life-form. 12 146
  • Blake and Lilith — God-Demon Scions under Borne’s protection. He keeps Lilith’s ability secret and includes both children in his long-term plans. 61 65

Story Role / Major Arcs

Early Training and Giles Academy

Borne receives Enlightenment from Count Ioulaum, pursues both magic and qi, creates Light Orb, and becomes an Arcanist. At Giles Academy, he acquires the Nether Scroll, exposes the limits of conventional students through ranking matches, and becomes the first-year chief through innovative Mage Hand combat. 6 13 19 21

Arcane Society and Alchemical Development

After clashing with the Arcane Society, Borne joins it and reshapes it into a quest-oriented organization. He develops Ioun Stone techniques, portable alchemy equipment, and research practices that establish him as both a scholar and an inventor. 28 34 40

Lehman Trading Company and Seventon Innovation

Borne expands Lehman Trading Company through land purchases, magical housing, alchemical gardens, mana-storage devices, and mass-produced spell potions. His standardized production methods earn wealth and influence but also attract surveillance and hostility from nobles, military interests, and market speculators. 65 87 107 142 149

Seventon Crisis and High Arcana

Borne investigates threats within Seventon, confronts corrupted forces, and ultimately reverses a summoning altar during an evil god’s invasion. His High Arcanist advancement and role in repelling demons make him publicly known as Seventon’s savior. 117 185 186 198

Spatial Infrastructure and Enorok City

After becoming a Spatial Master, Borne supports Netheril’s war effort through gates and logistics. As official quartermaster, he reorganizes legion administration, then helps build Enorok City into a refuge and strategic center connected to Seventon through Phase Door passages. 195 223 324 329

Alchemy Department and Merit-Based Reform

Borne separates alchemy from ordinary spellcasting as a distinct discipline. He tests prospective students, supports Lisper’s leadership of the alchemy department, and confronts barbarian chieftains’ attempts to manipulate Enlightenment Ritual placements through favoritism. 347

Trivia

  • Borne considers himself an unusually “pathetic” transmigrator because he initially believed he had no cheat and had to rely entirely on his own work. 30
  • He dislikes necromancy and rejected the Druid path early because its inheritance cost and political complications seemed inefficient. 13
  • His self-made emergency rations are nutritionally balanced but taste poor. 30
  • Borne’s Mage Hand modifications became so influential that an old high-level mage later studied and reproduced their underlying principles. 321