Assassination Classroom: I Have a Life Simulator
Chapter 109

Kill the Traitor

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"Well, time is running out, so let me say one last thing."

"If a prophet is chosen as a partner, and their partner is proven to be a good person, they shouldn't jump out yet, lest they cause the death of both mother and child."

[Player #1 has finished speaking]

[Player #12, please speak]

Horikita Suzune tapped her fingers lightly on the table, mentally reviewing the statements of the three players in the first three positions (4, 3, and 1).

Her serial number is 11.

To be honest, Horikita Suzune had never played the Werewolf game before. After all, for the past ten years or so, she had always adhered to the survival philosophy of not needing friends. Without friends, there is no social interaction, so she would naturally not play such a social game.

Perhaps Horikita Suzune would be better off spending that time reading a couple more books or studying.

Therefore, although she accepted the invitation with great determination last night, she only managed to cram for the rules of Werewolf in the early hours of this morning.

Therefore, in this round of the sheriff election, "newcomer" Horikita Suzune did not choose to participate.

Horikita Suzune summarized it as a "catch the liar" game.

Good people rarely lie because it might mislead other good people.

Werewolves must be lying, because if they didn't lie, they would expose themselves.

Therefore, the simplest way to find a werewolf is to find contradictions in the other person's statements and actions. If there are contradictions, then they are very likely to be a werewolf.

What impressed Horikita Suzune most about Player 4's speech was the other person's emotions.

As a game that requires clear logic, Werewolf should theoretically avoid letting excessive emotions get involved. Otherwise, it could easily degenerate into extreme chaos like "If I were a werewolf, I would do xxxxx", "I'll vote for xx this round, if he's not a werewolf, I'll do xx", or "Why don't you guys believe me?"

But humans are ultimately creatures influenced by emotions.

Even Horikita Suzune, upon first hearing Player 4's statement, would subconsciously feel that the other person wasn't a couple, since the emotions in Player 4's tone were so genuine that it easily created a preconceived notion.

Player #3's words

It was obvious from his voice that it was Koenji Rokusuke Horikita Suzune wasn't surprised that he was participating, but revealing his identity in his very first speech was... quite typical of him.

With her right hand supporting her forehead, Horikita Suzune turned her gaze to Player 1's avatar.

In a normal scenario, the first speaker pointed out the existence of a third-party faction and clearly expressed their determination to vote out the couple first, so most people would assume that player number 4 is not a couple.

However, #1 pointed out that #4 might be a couple dressed up.

It was as if they were harboring some inexplicable hostility.

Horikita Suzune recalled what Player 1 had said earlier.

She came up with three possibilities for the time being.

Player 1 is just being overly suspicious and simply doubts Player 4.

Second, Player 1 and Player 4 are a couple. They felt that the other's behavior was too extreme, so they deliberately tried to put down Player 1 so that other players wouldn't associate Player 1 and Player 4 when looking for a partner later.

Third, Player 1 is in a relationship with another player, and in order to divert the attention of other players, he deliberately tries to make it seem like Player 4 is also in a relationship.

Which one will it be?

Just as Horikita Suzune was deep in thought, player number 12 finally spoke.

[There's another possibility.]

Ayanokoji Kiyotaka silently kept a close eye on Player 1 in his mind.

There's another reason why Player 1 called out Player 4, besides the three easily thought-provoking possibilities.

[Player #1 is Cupid]

[Intentionally creating drama around number 4 is to protect the couples under his command]

Since only players 4 and 3 spoke before player 1, and player 3, who had practically revealed his identity as Koenji Rokusuke, was not someone to be trifled with. It's conceivable that if player 1 guessed that Koenji Rokusuke was one of the lovers, this man would definitely retaliate fiercely.

Therefore, Player 1 directly identifies Player 3 as a good person, which is a disguised way of showing goodwill.

Player #1 is very familiar with Koenji Rokusuke's abilities and personality, which suggests that Player #1 is very likely someone from Class D, or someone from Class C who has a lot of knowledge about Class D.

Horikita Suzune? Karuizawa Kei? Kitagawa Ryo? Or Ryuen Kakeru?

Ayanokoji Kiyotaka glanced at his serial number.

Number 6.

Very good, he can listen to five more people speak.

Ryuen Kakeru was one of the few people on the field who instantly understood the meaning behind Koenji Rokusuke's words.

Although the other party still appears arrogant and condescending, there is no denying that he might very well be a "good guy," just as he said.

"Cupid players will protect their lovers."

"Prophet, please feel free to jump out."

His speech included the following two points.

First, the first sentence.

The meaning of this statement is quite subtle: those who dance the Cupid dance are not necessarily Cupid; they are very likely players trying to conceal their romantic relationship.

Cupid protects lovers, so if someone is to die, Cupid must die before the lover, because if a lover dies, both of them die. If the lovers commit suicide together, it is difficult for Cupid to win alone. Therefore, in this game, Cupid is usually a figurehead used by lovers to disguise themselves.

Since both the lovers and Cupid are aware of the truth, no one will challenge them. The real Cupid only needs to pretend to be an ordinary person, since after choosing a lover, Cupid is no different from an ordinary person.

The second sentence is quite straightforward: the prophet should boldly step forward and lead the way.

In this scenario, it's very difficult for werewolves to falsely claim to be the Seer, because they don't know if any of their teammates are a couple from the third-party faction.

If not, then a werewolf can bluff their way out of the real seer, resulting in a one-for-one trade and the survival of two werewolves.

However, if a werewolf is chosen to become a couple, the werewolf team really can't play like this.

Because a false claim is a one-for-one trade at the very least. Even if you manage to get the real seer voted out on the first day, you still won't survive past the second day.

In that case, the Wolves team would only have one traitor and one wolf left.

In this situation, the traitor might even orchestrate a betrayal of their "wolf teammates" to gain absolute control over who gets to strike.

The werewolf's blind strike will eventually backfire on his partner.

In werewolf-human relationships, the werewolf side often wishes for all their teammates to die in order to protect themselves.

In conclusion, it is extremely risky for a prophet to step forward; they can effectively help good people avoid pitfalls, and they wouldn't care even if it meant sacrificing their lives.

[Player #12, please speak]

Ryuen Kakeru turned on the microphone, took a deep breath, and spoke in a calm and confident tone:

"I am the Seer. Last night I checked player number 11, and player number 11 is a good person."

[Currently available information (updated at the end of each chapter):]

No. 3 Koenji Rokusuke

#5 Shiina Hiyori, Werewolf

No. 6 Ayanokoji Kiyotaka

Number 8, Sakayanagi Arisu a hunter and is in a romantic relationship with Number 4.

Number 9 Ichinose Honami

#11 Horikita Suzune: A good person (specific identity unknown).

[Number 12, Ryuen Kakeru, the Prophet]

Chapter 47: Kill the Traitor

"I am the Seer. Last night I checked player number 11, and player number 11 is a good person."

[The prophet has appeared]

As one of the most important divine roles in the good guys' camp, the appearance of the Seer undoubtedly put everyone on high alert, especially Horikita Suzune, who was given a favorable outcome, and she was paying close attention to the Seer's next words.

Although her true identity is indeed that of a good person, and the Seer did indeed appear to lead the team on the first day, as predicted by analysis #3, this still doesn't guarantee that the other party's identity is definitely the Seer.

Horikita Suzune will not readily accept the identity of the prophet just because Number 12 sent her a golden water (a positive result). If Number 12's statement is even slightly contradictory, Horikita Suzune will not hesitate to expose the other party's lies.

Of course, she also hoped that Number 12 was indeed a prophet. After all, after Number 12 declared himself a good person, their camps were quickly aligned. If there were any problems with Number 12's identity as a prophet, she would also be implicated and suspected.

Ryuen Kakeru's speech continues:

"Someone has already analyzed this before. Since it's unlikely that a werewolf would falsely claim to be the Seer in this scenario, as long as I don't counter-claim the Seer's role in my subsequent speeches, my identity as the Seer should still be confirmed, right?"

Although he said it like that, anyone could hear the absolute confidence in Player 12's words, which undoubtedly added to the persuasiveness of his identity.

"Who's that up front? Number 3, right?"

"I really dislike the way you talk. You're not a prophet yourself, yet you insist on acting like one, and you even mentioned the assumption that thieves might be hiding the prophet's identity."

"Although it seems like you're thinking entirely from the perspective of the good guys, if you really are playing the civilian card as you say, you wouldn't need to say so much nonsense."

Ryuen Kakeru's sharp gaze was fixed on the profile picture of number 3, as if he wanted to see through the screen to discern the other person's true facial expression.

Koenji Rokusuke Sho was no stranger to the name Ryuen Kakeru.

When Kitagawa Ryo was carrying out the plan against Class D, he raised two possible variables.

One is Ayanokoji Kiyotaka, and the other is Koenji Rokusuke.

According to Kitagawa Ryo, Koenji Rokusuke's abilities are top-notch even among the entire grade, making him a formidable opponent.

The current player number 3 is very likely to be Koenji Rokusuke.

Ryuen Kakeru is essentially someone who hates variables. He prefers others to follow his lead and act accordingly, and Koenji Rokusuke is one of the biggest variables.

Even if the other party really might be an ordinary person, as a prophet, he absolutely did not want such a variable to exist in the good guys' camp.

"The thief buries the Seer to catch the werewolf, and then pretends to be the Seer again."

"I must say, Player 3, your thinking is incredibly audacious. Don't you know how slim the odds are?"

"To test the waters against a player who is likely the true prophet for such a tiny chance, I think you're just stirring up trouble."

Koenji Rokusuke's statement was too subtle. At first glance, it did seem like he was speaking from the perspective of a good person, but upon closer inspection, it felt a bit strange.

Ryuen Kakeru himself felt that the other party was encouraging the good guys to temporarily refrain from acknowledging the Seer, or rather, to plant a seed of possibility in the minds of the good guys.

"Everyone, vote for me, Sheriff, today. I'll test suspect number 3 tonight. If he's a good guy, he can lead the team."

Although he doubted Koenji Rokusuke's true identity, Ryuen Kakeru readily admitted that among the people who spoke earlier, Koenji Rokusuke had more thoughts and ideas. If he really was playing the good guy card, then having him lead the team would greatly increase the chances of the good guys winning.

That is why Ryuen Kakeru asked Number 2 and Number 11, who have voting rights, to elect him as sheriff.

The sheriff position grants players the right to vote and an extra 30 seconds of speaking time. If the sheriff dies, the badge can be transferred to another player.

The Seer's need for the Sheriff is stronger than that of other professions because by transferring the badge, information can be relayed a second time after death.

For example, if player number 12, Ryuen Kakeru, becomes the sheriff and receives the badge during the day, and then checks player number 3 at night, even if he dies at the hands of the werewolves, as long as the badge is handed over to player number 3 the next day, the other players will know that player number 3 is a good person. In this way, the seer can check two people, plus himself, and eliminate three good people. The other players can then find the werewolves more easily.

"If number 3 is a werewolf, I'll just give the sheriff's badge to number 11, that's it."

"That's too late."

[Player #12 has finished speaking]

[Player #10, please speak]

Kanzaki Ryuji turned on his microphone:

"Number 10: Single and Kind Person Card"

"Number 12 should be a true prophet; at least his statements are reliable to me."

Player 10 immediately acknowledged Player 12's identity as the Seer.

"It's really difficult for a werewolf to impersonate the Seer on this board. It's too risky to impersonate the Seer before the couple is identified, so I'll accept the identity of Seer #12 and the good guy #11."

"Player 3 mentioned that the thief would use the werewolf to bury the seer and then pretend to be the seer... Hmm, I personally think that's unlikely, and if we were to analyze the logic that way, it wouldn't be possible to proceed. So let's let Seer #12 lead the team first."

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