As both sides' fields finished connecting, a massive hourglass appeared in the center of the arena, offering a more vivid depiction of time passing.
At the same time, both contestants' "Life Cards" activated. Dark's "Role Card" was slightly different from a "Life Card," but the only additional feature was an outfit-changing process.
However, this was still his first time using a "Role Card" in an official duel, and the experience felt rather novel.
A "Role Card" itself only served to increase one's health and possessed no "fuse-blow" mechanism.
It was equivalent to giving the duelist a three-hundred-sixty-degree, no-dead-angle life shield. While it was indeed very useful in actual combat, any damage exceeding the shield's value would still affect the body.
But when a "Role Card" was used within a duel field, it became linked to the field's protective mechanisms and gained the "fuse-blow" mechanism, preventing damage beyond the shield's value from continuing to affect the body.
Additionally, the harm caused to the body by slashing attacks would be weakened. Pain and impact would still be felt, but scenes of arms and legs being severed would basically no longer occur.
Once the damage exceeded one's health, the duel would end immediately. "This feels pretty good."
Dark raised a hand and waved it over his head, half-expecting a health bar to appear above him.
Of course, he had watched other people duel at the breakfast shop and knew that duelists did not actually have health bars floating above their heads.
The health of a [Life Card] was represented numerically. However, those numbers would not be displayed during actual combat.
Only within a duel field could each side see their opponent's health at the edge of the field.
Furthermore, duelists themselves could accurately determine their remaining health through magical perception.
In this duel,